Raw model (for completeness)
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"contents": "==============================================================================\nArchive Maintainer: I have special permission from MrElusive to upload this\n file.\n \"I have no problem with submission to the DoomWorld\n idgames archives and it would be good to get the WAD\n working with as many versions of DOOM as possible.\n Thanks :-)\n MrE, MrElusive@idsoftware.com\"\nUploader : ConSiGno (consigno@soulsphere.org)\n==============================================================================\n -= PWAD for DOOM II =-\n\n -= THE ABYSS v2.4a =-\n\n==============================================================================\n\n* General Information *\n\nTitle : THE ABYSS\nAuthors : H2SO4 & MrElusive\nCompatibility : DOOM II v1.666, v1.7, v1.7a, v1.8 and v1.9\nEmail Address :\nMisc. Author Info : H2SO4: I'm your average heavy metal freak\n who likes to listen to house.\n MrElusive: I hate heavy metal freaks who\n listen to house.\nDescription : Who cares about some corny story line, who reads\n it anyway but the geeks who write it. SCREW IT!!\n Just play the f#%$&&*! thing.\n These are still the best maps ever made...4 DOOM.\nAdditional Credits to : id Software!\n==============================================================================\n\n* Play Information *\n\nMaps : map 1 - map 22 (24 maps)\nSingle Player : Yes (tested)\nCooperative 2-4 Player : Yes \" (not really)\nDeathmatch 2-4 Player : Yes \"\nDifficulty Settings : Yes \"\nNew Sounds : No (The current sounds are good)\nNew Music : Yes (Not all)\nNew Graphics : Plenty\nTextures Aligned : Yes ("
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"contents": "-= PWAD for DOOM II =-\n\n -= THE ABYSS v2.4a =-\n\n==============================================================================\n\n* General Information *\n\nTitle : THE ABYSS\nAuthors : H2SO4 & MrElusive\nCompatibility : DOOM II v1.666, v1.7, v1.7a, v1.8 and v1.9\nEmail Address : MrElusive@demigod.demon.nl\nMisc. Author Info : H2SO4: I'm your average heavy metal freak\n who likes to listen to house.\n MrElusive: I hate heavy metal freaks who\n listen to house.\nDescription : Who cares about some corny story line, who reads\n it anyway but the geeks who write it. SCREW IT!!\n Just play the f#%$&&*! thing.\n These are still the best maps ever made...4 DOOM.\nAdditional Credits to : id Software!\n==============================================================================\n\n* Play Information *\n\nMaps : map 1 - map 22 (24 maps)\nSingle Player : Yes (tested)\nCooperative 2-4 Player : Yes \" (not really)\nDeathmatch 2-4 Player : Yes \"\nDifficulty Settings : Yes \"\nNew Sounds : No (The current sounds are good)\nNew Music : Yes (Not all)\nNew Graphics : Plenty\nTextures Aligned : Yes (ñ99.9%)\nDemos replaced : Yes (DEMO1, DEMO2 and DEMO3)\n\n * use PLAY.BAT for full compatibility with all the version of DOOM II *\n * PLAY.BAT won't make any changes to your original doom files *\n==============================================================================\n\n* Specific map information *\n\nmap 1 Don't try getting the weapons: you're not supposed\n to get them anyway.\nmap 2 Push the dead player in the catacombs.\nmap 3 Follow the bloody cross.\nmap 4 The nuns have left the cloister.\nmap 5 Switch it together.\nmap 6 Go to the highest level.\nmap 7 Not too hard..if you try.. hard enough (think about it...).\nmap 8 The schoolboy's nightmare.\nmap 9 There is always a way through, even when you aren't that\n dextrous.\nmap 10 Looks familiar....doesn't it?\nmap 11 On your list of enemies the ARCH-VILE should be on top.\nmap 12 Better than good; disected the original into 3 levels.\nmap 13 Don't read the naughty books.\nmap 14 Just don't drool....don't just drool.\nmap 15 Now you're supposed to get the weapons...and the secrets\nmap 16 Seek the 8.\nmap 17 Do you see the light(switch)?\nmap 18 Heard it through some grape vines\nmap 19 H2SO4 designed the exit; the rest is by MrElusive enteprises.\nmap 20 What would these guys want a super computer for?\nmap 21 Blasphemy! Herecy! Heretic?\nmap 22 Holy shit!\nmap 31 No such animal.\nmap 32 How could you get here if map 31 doesn't exist, HUH? (Besides\n it's to difficult.)\n==============================================================================\n\n* Construction *\n\nBase : New maps from scratch!\nBuild Time : More than we'd like to admit, less than we\n should have.\nEditors used : DEU51, DEU52, DEU2, DEU2C, WADED, BSP,\n DMGRAPH, T-DRAW, DPE II, ALCHEMY, GWS,\n VistaPro 3, NWT, DMapEdit\nKnown Bugs : None, as far as we know. (Like you're gonna play\n this PWAD if you knew it has bugs ;-) )\n==============================================================================\n\n* Copyright / Permissions *\n\nYou may distribute this PWAD in any electronic format (BBS, Diskette, CD, etc)\nas long as you include this txt-file without any modifications.\n\n==============================================================================\n\n* Who made which map *\n\nLevel: Name: Designer:\n\nmap 1 PINK HORDE H2SO4\nmap 2 THE CATACOMBS H2SO4\nmap 3 AVERNUS H2SO4\nmap 4 THE NUNNERY MrElusive\nmap 5 IMP MADNESS MrElusive\nmap 6 NOT LEVEL MrElusive\nmap 7 THE CUBE H2SO4\nmap 8 THE THEATRE MrElusive\nmap 9 BLOODSTREAM MrElusive\nmap 10 HANGAR H2SO4/id dudes\nmap 11 STONE HENGE MrElusive\nmap 12 THE SQUARE H2SO4\nmap 13 THE LIBRARY Joint Effort\nmap 14 ARABESQUE Joint Effort\nmap 15 SATAN'S CROSS H2SO4\nmap 31 THE TEMPLE H2SO4/id dudes\nmap 32 SPIDER BOWL MrElusive\nmap 16 THE GRAND TOWER Joint Effort\nmap 17 LIGHT AND DARKNESS Joint Effort\nmap 18 SHORT 'N SWEET MrElusive\nmap 19 THE PITS OF DOOM MrElusive\nmap 20 THE CRAY Joint Effort\nmap 21 HERETIC FACTOR Joint Effort\nmap 22 BASILICA Joint Effort\nmap 23-30 THE END MrElusive\n==============================================================================\n\n* What is new in comparison with older versions of THE ABYSS *\n\nversion 1.0 to 1.1\n1. Two bugs removed from map 1. (linedef -> lightlevel to 0 everywhere)\n (the PLASMA and BFG9000 behind the bars)\n2. Some pictures changed.\n\nversion 1.1 to 1.2\n1. There are three new maps. (map 11-13)!!\n2. One bug removed from map 2. (deathmatch spot in closed room)\n3. One bug removed from map 7. (deathmatch exit when playing nomonsters)\n4. Some textures and pictures changed.\n\nversion 1.2 to 1.2a\nWe've decided to denote bugfixes with letters instead of a new number.\n1. Some changes made on map 4.\n2. Texture changed on map 10.\n3. Some (important) changes made on map 12.\n4. One useless vertex removed from map 13.\n\nversion 1.2a to 2.0\n1. Allmost all the maps have been partly or greatly changed.\n2. Seven new maps. (map 14-18)\n3. Some new textures and pictures.\n4. Two new demos.\n5. New fist sound patch.\n6. All map names have been changed to the names we gave 'em. (OK except when\n U press tab, but that name is in the DOOM2.EXE, and we don't mess with\n that!)\n\nversion 2.0 to 2.4\n1. Four new maps. (map 19-22)\n2. Some new graphics.\n3. New music.\n4. New floor(!) textures.\n5. Maps 3, 12 and 13 underwent some changes.\n\nversion 2.4 to 2.4a\n1. New e-mail address.\n\n(LMP-files from an older version of THE ABYSS probably won't work with a\nnewer version when the map(s) in question is/are changed.)\n==============================================================================\n\n* Tips to play *\n\nMap 1: Grab the berserk sphere and smash those demons to a pulp WITH YOUR\n FISTS!! Don't use your gun."
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