THE ABYSS

PWAD 4.8 MiB 32 map(s)

Counts

endoom1
graphics5
lumps601
maps32
palettes0

Totals (across maps)

Things5285
Linedefs26383
Sectors5113
Monsters1632
Items2872
Raw model (for completeness)
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    "sha256": "aaf071ab9b308ed4f9dd15fb622df9a8b0a5595ed7291490cd4540f961ca3e0d",
    "title": "THE ABYSS",
    "authors": [
      "H2SO4 & MrElusive"
    ],
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      "abyss.wad",
      "ABYSS.WAD",
      "abyss24a.wad"
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        "DOOM2"
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      "added": "2013-04-18 23:59:06",
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        "MAP02": "MAP02.png",
        "MAP03": "MAP03.png",
        "MAP04": "MAP04.png",
        "MAP05": "MAP05.png",
        "MAP06": "MAP06.png",
        "MAP07": "MAP07.png",
        "MAP08": "MAP08.png",
        "MAP09": "MAP09.png",
        "MAP10": "MAP10.png",
        "MAP11": "MAP11.png",
        "MAP12": "MAP12.png",
        "MAP13": "MAP13.png",
        "MAP14": "MAP14.png",
        "MAP15": "MAP15.png",
        "MAP16": "MAP16.png",
        "MAP17": "MAP17.png",
        "MAP18": "MAP18.png",
        "MAP19": "MAP19.png",
        "MAP20": "MAP20.png",
        "MAP21": "MAP21.png",
        "MAP22": "MAP22.png",
        "MAP23": "MAP23.png",
        "MAP24": "MAP24.png",
        "MAP25": "MAP25.png",
        "MAP26": "MAP26.png",
        "MAP27": "MAP27.png",
        "MAP28": "MAP28.png",
        "MAP29": "MAP29.png",
        "MAP30": "MAP30.png",
        "MAP31": "MAP31.png",
        "MAP32": "MAP32.png"
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        "MAP02",
        "MAP03",
        "MAP04",
        "MAP05",
        "MAP06",
        "MAP07",
        "MAP08",
        "MAP09",
        "MAP10",
        "MAP11",
        "MAP12",
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      {
        "source": "idgames",
        "name": null,
        "contents": "==============================================================================\nArchive Maintainer: I have special permission from MrElusive to upload this\n                    file.\n                    \"I have no problem with submission to the DoomWorld\n                    idgames archives and it would be good to get the WAD\n                    working with as many versions of DOOM as possible.\n                    Thanks :-)\n                    MrE, MrElusive@idsoftware.com\"\nUploader          : ConSiGno (consigno@soulsphere.org)\n==============================================================================\n                        -= PWAD for DOOM  II =-\n\n                         -= THE ABYSS v2.4a =-\n\n==============================================================================\n\n* General Information *\n\nTitle                   : THE ABYSS\nAuthors                 : H2SO4  &  MrElusive\nCompatibility           : DOOM II v1.666, v1.7, v1.7a, v1.8 and v1.9\nEmail Address           :\nMisc. Author Info       : H2SO4: I'm your average heavy metal freak\n                          who likes to listen to house.\n                          MrElusive: I hate heavy metal freaks who\n                          listen to house.\nDescription             : Who cares about some corny story line, who reads\n                          it anyway but the geeks who write it. SCREW IT!!\n                          Just play the f#%$&&*! thing.\n                          These are still the best maps ever made...4 DOOM.\nAdditional Credits to   : id Software!\n==============================================================================\n\n* Play Information *\n\nMaps                    : map 1 - map 22  (24 maps)\nSingle Player           : Yes   (tested)\nCooperative 2-4 Player  : Yes      \"    (not really)\nDeathmatch 2-4 Player   : Yes      \"\nDifficulty Settings     : Yes      \"\nNew Sounds              : No    (The current sounds are good)\nNew Music               : Yes   (Not all)\nNew Graphics            : Plenty\nTextures Aligned        : Yes   ("
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "-= PWAD for DOOM  II =-\n\n                         -= THE ABYSS v2.4a =-\n\n==============================================================================\n\n* General Information *\n\nTitle                   : THE ABYSS\nAuthors                 : H2SO4  &  MrElusive\nCompatibility           : DOOM II v1.666, v1.7, v1.7a, v1.8 and v1.9\nEmail Address           : MrElusive@demigod.demon.nl\nMisc. Author Info       : H2SO4: I'm your average heavy metal freak\n                          who likes to listen to house.\n                          MrElusive: I hate heavy metal freaks who\n                          listen to house.\nDescription             : Who cares about some corny story line, who reads\n                          it anyway but the geeks who write it. SCREW IT!!\n                          Just play the f#%$&&*! thing.\n                          These are still the best maps ever made...4 DOOM.\nAdditional Credits to   : id Software!\n==============================================================================\n\n* Play Information *\n\nMaps                    : map 1 - map 22  (24 maps)\nSingle Player           : Yes   (tested)\nCooperative 2-4 Player  : Yes      \"    (not really)\nDeathmatch 2-4 Player   : Yes      \"\nDifficulty Settings     : Yes      \"\nNew Sounds              : No    (The current sounds are good)\nNew Music               : Yes   (Not all)\nNew Graphics            : Plenty\nTextures Aligned        : Yes   (ñ99.9%)\nDemos replaced          : Yes   (DEMO1, DEMO2 and DEMO3)\n\n   * use PLAY.BAT for full compatibility with all the version of DOOM II *\n       * PLAY.BAT won't make any changes to your original doom files *\n==============================================================================\n\n* Specific map information *\n\nmap  1          Don't try getting the weapons: you're not supposed\n                to get them anyway.\nmap  2          Push the dead player in the catacombs.\nmap  3          Follow the bloody cross.\nmap  4          The nuns have left the cloister.\nmap  5          Switch it together.\nmap  6          Go to the highest level.\nmap  7          Not too hard..if you try.. hard enough (think about it...).\nmap  8          The schoolboy's nightmare.\nmap  9          There is always a way through, even when you aren't that\n                dextrous.\nmap 10          Looks familiar....doesn't it?\nmap 11          On your list of enemies the ARCH-VILE should be on top.\nmap 12          Better than good; disected the original into 3 levels.\nmap 13          Don't read the naughty books.\nmap 14          Just don't drool....don't just drool.\nmap 15          Now you're supposed to get the weapons...and the secrets\nmap 16          Seek the 8.\nmap 17          Do you see the light(switch)?\nmap 18          Heard it through some grape vines\nmap 19          H2SO4 designed the exit; the rest is by MrElusive enteprises.\nmap 20          What would these guys want a super computer for?\nmap 21          Blasphemy! Herecy! Heretic?\nmap 22          Holy shit!\nmap 31          No such animal.\nmap 32          How could you get here if map 31 doesn't exist, HUH? (Besides\n                it's to difficult.)\n==============================================================================\n\n* Construction *\n\nBase                    : New maps from scratch!\nBuild Time              : More than we'd like to admit, less than we\n                          should have.\nEditors used            : DEU51, DEU52, DEU2, DEU2C, WADED, BSP,\n                          DMGRAPH, T-DRAW, DPE II, ALCHEMY, GWS,\n                          VistaPro 3, NWT, DMapEdit\nKnown Bugs              : None, as far as we know. (Like you're gonna play\n                          this PWAD if you knew it has bugs ;-) )\n==============================================================================\n\n* Copyright / Permissions *\n\nYou may distribute this PWAD in any electronic format (BBS, Diskette, CD, etc)\nas long as you include this txt-file without any modifications.\n\n==============================================================================\n\n* Who made which map *\n\nLevel:          Name:                   Designer:\n\nmap 1           PINK HORDE              H2SO4\nmap 2           THE CATACOMBS           H2SO4\nmap 3           AVERNUS                 H2SO4\nmap 4           THE NUNNERY             MrElusive\nmap 5           IMP MADNESS             MrElusive\nmap 6           NOT LEVEL               MrElusive\nmap 7           THE CUBE                H2SO4\nmap 8           THE THEATRE             MrElusive\nmap 9           BLOODSTREAM             MrElusive\nmap 10          HANGAR                  H2SO4/id dudes\nmap 11          STONE HENGE             MrElusive\nmap 12          THE SQUARE              H2SO4\nmap 13          THE LIBRARY             Joint Effort\nmap 14          ARABESQUE               Joint Effort\nmap 15          SATAN'S CROSS           H2SO4\nmap 31          THE TEMPLE              H2SO4/id dudes\nmap 32          SPIDER BOWL             MrElusive\nmap 16          THE GRAND TOWER         Joint Effort\nmap 17          LIGHT AND DARKNESS      Joint Effort\nmap 18          SHORT 'N SWEET          MrElusive\nmap 19          THE PITS OF DOOM        MrElusive\nmap 20          THE CRAY                Joint Effort\nmap 21          HERETIC FACTOR          Joint Effort\nmap 22          BASILICA                Joint Effort\nmap 23-30       THE END                 MrElusive\n==============================================================================\n\n* What is new in comparison with older versions of THE ABYSS *\n\nversion 1.0 to 1.1\n1. Two bugs removed from map 1. (linedef -> lightlevel to 0 everywhere)\n                                (the PLASMA and BFG9000 behind the bars)\n2. Some pictures changed.\n\nversion 1.1 to 1.2\n1. There are three new maps. (map 11-13)!!\n2. One bug removed from map 2. (deathmatch spot in closed room)\n3. One bug removed from map 7. (deathmatch exit when playing nomonsters)\n4. Some textures and pictures changed.\n\nversion 1.2 to 1.2a\nWe've decided to denote bugfixes with letters instead of a new number.\n1. Some changes made on map 4.\n2. Texture changed on map 10.\n3. Some (important) changes made on map 12.\n4. One useless vertex removed from map 13.\n\nversion 1.2a to 2.0\n1. Allmost all the maps have been partly or greatly changed.\n2. Seven new maps. (map 14-18)\n3. Some new textures and pictures.\n4. Two new demos.\n5. New fist sound patch.\n6. All map names have been changed to the names we gave 'em. (OK except when\n   U press tab, but that name is in the DOOM2.EXE, and we don't mess with\n   that!)\n\nversion 2.0 to 2.4\n1. Four new maps. (map 19-22)\n2. Some new graphics.\n3. New music.\n4. New floor(!) textures.\n5. Maps 3, 12 and 13 underwent some changes.\n\nversion 2.4 to 2.4a\n1. New e-mail address.\n\n(LMP-files from an older version of THE ABYSS probably won't work with a\nnewer version when the map(s) in question is/are changed.)\n==============================================================================\n\n* Tips to play *\n\nMap 1:  Grab the berserk sphere and smash those demons to a pulp WITH YOUR\n        FISTS!! Don't use your gun."
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