cheeter.wad

PWAD 130 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things131
Linedefs1017
Sectors159
Monsters0
Items117
Raw model (for completeness)
{
  "meta": {
    "id": "e9237cf8-b387-4cbb-9a3c-b2e802ba26cf",
    "sha1": "0a51e2fe849a0c8a9a262045a63cef3bce908387",
    "sha256": "2a7e9f7c27d3e8705bccd2e16e2540531ec29958543e099b7ae2167a7fb35ff4",
    "title": "cheeter.wad",
    "authors": [
      "Thomas Bringle"
    ],
    "filenames": [
      "cheeter.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-15 23:06:00",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "cheeter.wad",
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-15 23:06:00",
    "file": {
      "type": "PWAD",
      "size": 132779,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/0a51e2fe849a0c8a9a262045a63cef3bce908387/0a51e2fe849a0c8a9a262045a63cef3bce908387.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                   : cheeter.wad\nFilename                : cheeter.wad and cheeter.txt (as cheeter.zip)\nAuthor                  : Thomas Bringle\nDate                    : 4/00\nEmail Address           : captainc@slonet.org\nMisc. Author Info       :\nOther wads by author    : poolparty.wad\n                          diUJdi.wad\n                          wudda.wad\n                          hellhaus.wad\n                          grinder.wad\n                          liftoff.wad\n                          jantom.wad\n                          25%doom2.wad\n                          lottadm.wad\n                          cheeter.wad\n                          poppys.wad\nDescription             : Pwad for Doom2. 5 different rooms, designed\n                          for Deathmatch. No exit, fight 'till you can\n                          fight no more!\nAdditional Credits to   : Renaud Paquay for Windeu32, Colin Reed\n                          and Lee Killough for bsp30 and Jens\n                          Hyykelbjerg for rmb30.\n================================================================\n\n* Play Information *\n\nEpisode and Level #     : Map01\nSingle Player           : No\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : Yes\nDifficulty Settings     : No\nNew Sounds              : No\nNew Graphics            : No\nNew Music               : No\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level from scratch\nEditor(s) used          : Windeu32\nUtilities used          : bsp30, rmb30\nKnown Bugs              :\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites:\n\nBBS numbers:\n\nOther:"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 131,
        "linedefs": 1017,
        "sidedefs": 1629,
        "vertices": 1060,
        "sectors": 159,
        "segs": 1820,
        "ssectors": 680,
        "nodes": 679,
        "textures": {
          "CEIL5_2": 3,
          "DOORTRAK": 8,
          "GATE4": 1,
          "CRACKLE4": 100,
          "BIGBRIK3": 4,
          "FLAT5_5": 12,
          "FLOOR0_6": 20,
          "GRNROCK": 47,
          "METAL2": 24,
          "BIGDOOR2": 2,
          "MFLR8_4": 1,
          "ZIMMER8": 55,
          "RROCK11": 13,
          "SUPPORT3": 18,
          "SILVER1": 31,
          "RROCK13": 3,
          "METAL": 55,
          "FLAT23": 3,
          "NUKAGE1": 1,
          "BLOOD1": 1,
          "FLOOR0_2": 3,
          "F_SKY1": 5,
          "RROCK05": 1,
          "DOORYEL2": 4,
          "TEKLITE2": 5,
          "CEIL4_2": 1,
          "DOORRED": 7,
          "COMPBLUE": 8,
          "FLOOR0_7": 10,
          "TLITE6_5": 1,
          "BRICK2": 40,
          "TEKLITE": 5,
          "BLAKWAL1": 61,
          "ROCK2": 51,
          "SHAWN2": 117,
          "BRICK9": 1,
          "FLAT19": 2,
          "DBRAIN3": 30,
          "CEIL1_2": 1,
          "DOORBLU2": 4,
          "MFLR8_2": 4,
          "SPCDOOR2": 2,
          "STEP1": 2,
          "SUPPORT2": 12,
          "BLOOD2": 2,
          "LAVA1": 1,
          "FLOOR4_1": 1,
          "BFALL3": 16,
          "SLIME01": 1,
          "STONE": 126,
          "RROCK16": 35,
          "DOORRED2": 4,
          "STUCCO": 18,
          "DOORBLU": 7,
          "LAVA2": 2,
          "SLIME14": 33,
          "CEIL5_1": 28,
          "STONE4": 3,
          "SLIME15": 52,
          "DOORYEL": 5,
          "FLOOR5_1": 1,
          "GATE1": 2,
          "FLOOR6_2": 1,
          "FLOOR0_1": 2,
          "BSTONE1": 97,
          "BROWNHUG": 28,
          "MFLR8_1": 8,
          "BIGBRIK2": 2,
          "BIGBRIK1": 4,
          "RROCK02": 13,
          "MFLR8_3": 1,
          "BIGDOOR6": 8,
          "FLOOR7_1": 1
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
        }
      },
      "items": {
        "total": 117,
        "by_type": {
          "ammo_box": 5,
          "backpack": 1,
          "berserk": 1,
          "bfg9000": 1,
          "cell": 24,
          "cell_pack": 9,
          "chaingun": 1,
          "chainsaw": 1,
          "invisibility": 15,
          "light_amp_goggles": 1,
          "megasphere": 14,
          "plasma_rifle": 1,
          "rocket_box": 20,
          "rocket_launcher": 1,
          "shell_box": 16,
          "shotgun": 4,
          "super_shotgun": 2
        },
        "ammo_by_category": {
          "bullets": 5,
          "cells": 33,
          "rockets": 20,
          "shells": 16
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 117,
        "hmp_items": 117,
        "htr_items": 117
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "f18d7ca0-c557-4fca-90b5-83a38a09240c",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/0a51e2fe849a0c8a9a262045a63cef3bce908387/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "5dac1db7-f252-4807-b9df-e320b41d90c1",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/0a51e2fe849a0c8a9a262045a63cef3bce908387/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "MAP01",
        "description": "A Doom II deathmatch map built as a set of interconnected rooms with teleport-based movement and no exit. The visuals lean techbase/industrial with some rocky/hellish accents (stone, slime/lava, and metal textures). Combat is purely player-vs-player (no monsters) and heavily item-driven, with lots of rockets and cells plus frequent high-end pickups like megaspheres, invisibility, and a BFG/plasma. Expect fast, chaotic fights and strong weapon control rather than survival-oriented progression.",
        "tags": [
          "ammo_plentiful",
          "arena_map",
          "deathmatch",
          "generous_health",
          "mixed_theme",
          "no_exit",
          "nonlinear",
          "powerups_heavy",
          "techbase",
          "teleport_navigation",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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