Raw model (for completeness)
{
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"added": "2014-01-07 21:45:23",
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"name": null,
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"analysis": {
"title": "HAZMAT23",
"description": "HAZMAT23 is a single large-scale map designed for Doom 2, featuring a complex, realistic building layout reminiscent of Doom 1 shareware episodes. The level includes extensive outdoor courtyards with windows for sniping, a sizable underground cave with animated waterfalls, and multiple secret passages. It hosts a high monster count with a variety of standard Doom 2 enemies, balanced with ample weapons and resources, making it suitable for single-player, cooperative, and deathmatch play. The environment combines industrial and cave themes with heavy use of metal, brick, and stone textures. Progression is mostly linear with exploration elements, and the map is compatible with vanilla Doom 2 engines.",
"tags": [
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"cave",
"doom2",
"exploration_heavy",
"industrial",
"large_megawad",
"linear",
"moderate",
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"origin": "gpt-4.1-mini"
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"source": "idgames",
"name": null,
"contents": "HAZMAT23.ZIP: HAZMAT PROC for Doom 2, Map 1. (Hazardous Materials Processing)\n\n(NOTE TO CDROM.COM PEOPLE: The old version of this level, HAZMAT2.ZIP, can be\n\ndeleted once this one is put in place.)\n\nBIG deathmatch/cooperative/single player level, modeled after the shareware\n\nDoom 1 episodes, (i.e., it feels like a real building instead of a random\n\nmaze in null space). Plenty of window-intensive courtyards for sniping\n\nmonsters/opponents; large underground cave with a waterfall (yes, water--\n\nnot slime); all the weapons, most of the monsters, and a few evil tricks.\n\nFor a two-player deathmatch, it can be a while between frags-- it's a big\n\nhunting ground.\n\nNEW SINCE HAZMAT2: The cave mentioned above, some new secret passages (in\n\ncase there weren't enough before), a new wall texture for the cave, an\n\nanimated waterfall (well, several of them), and more stable nodes."
}
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