Raw model (for completeness)
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"contents": "===========================================================================\nArchive Maintainer :\nUpdate to :\nAdvanced engine needed : Zdoom and zdoom based engines,\n Jdoom, Prboom, Legacy, Edge,\n just about anything above Chocolate-Doom.\nPrimary purpose : Deathmatch\n===========================================================================\nTitle : Mega5 Deathmatch series!\nFilename : mega5.wad\nRelease date : 4-14-2010\nAuthor : Various ~ See ( MEGA5 is ) below.\n Compiled by Mr.Rocket aka Ron Goode\nEmail Address : mrrocket2001@hotmail.com\nOther Files By Author : Here: http://home.comcast.net/~mrrocket\nMisc. Author Info : I am a DM machine!\nDescription : Mega5 is an Old Skool style Deathmatch Mega wad\n made for the Doom II game,\n and just about any Doom source engine.\n Includes 22 deathmatch maps!\n\n===========================================================================\n===========================================================================\n\nAdditional Credits to : Id software, all sourceport developers, all map\nediting/utility developers, and the Doom2 Deathmatch community in general.\nMusic credit in Map00! for the song: The Orichalcon ? megAsfear\ngoes to artist: (Orichalcon aka Lee Barber): http://orichalcon.co.nr/\nEmail verification with Lee's ok and (ocremix): http://doom2.ocremix.org/\nExtra credit: Some script credit goes out to: Logan_MTM and Tribeam\nfor versions and ideas.\nThanks guys, You Rock!\n\n+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++\nAdditional Credits for play tests and suggestions:\n+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++\n\nr, Croesus, Grotug, Greans, Mike Reiner\nAs well as all project map authors\nduring pre-release test phases\n\n+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++\n\n===========================================================================\n* What is included *\nNew levels : 22\nSounds : Yes\nMusic : Yes\nGraphics : Yes\nDehacked/BEX Patch : No\nDemos : No\nOther : Has MAPINFO and other Lump elements\n for sourceports that support it without braking\n compatibility with sourceports that don't.\n There is a zbased MAP00 portal map for zdoom,\n gzdoom and skulltag games!\nOther files required : No\n* Play Information *\nGame : DOOM2\nMap # : MAP01 ~ MAP22\nSingle Player : No\nCooperative 2-4 Player : No\nDeathmatch 2-8 Player : Designed for\nOther game styles : None\nDifficulty Settings : Map13, depending on the skill setting will allow\n a BFG or Soulsphere in place of one another.\n Map19, there is a BFG in this map that will only\n be reveled if first a switch is hit and then the\n Icon of sin face/ZZZface texture is fired at.\n In PrBoom and Doomsday engines it will only be\n activated when shot with a pistol, shotgun or\n chaingun.\n There is nocrouch and nojump in (some) of the\n maps for compatiblity reasons in ports that\n support this sort of thing, other than that\n (use standard DM2.) View your local DM rule book\n for more info.\n\n* Construction *\nBase : New from scratch\nBuild Time : Overall about 80+ hours\nEditor(s) used : Doombuilder, Doombuilder2, Xwe, Wintex,\n Enddoom screen editor for prboom, some authors\n also used WadAuthor and Deep97 for creating maps.\nKnown Bugs : Shouldn't be any. Some maps have a high SEG count\n and may run undesirably in some source engines,\n eg MAP01 ~ motherbaord map.\nMay Not Run With... : Due to SEG limitations and VPO:\n Doom2.exe, Chocolate-Doom\n\nAdditional Notes : ( * Set a Fraglimit, KILL.. or be killed.. * )\n Skulltag servers, just add MAP00 in the map list,\n Enjoy!\n\n===========================================================================\n\n : MEGA5 is :\n\nMAP00 ------ Level HUB ~ Optional for Zbased ports ---- MR.Rocket\nMAP01 ------ Motherboard ------------------------------ Mr.Rocket\nMAP02 ------ MicroStorage ----------------------------- Logan MTM\nMAP03 ------ MegaStorage ------------------------------ Nomad\nMAP04 ------ Toothpick Storage Depot ------------------ Exl\nMAP05 ------ O'skual ---------------------------------- Mr.Rocket\nMAP06 ------ Damage ----------------------------------- Mr.Rocket\nMAP07 ------ Cross Roads ------------------------------ DooMAD\nMAP08 ------ Green Machine ---------------------------- Mr.Rocket\nMAP09 ------ Hells Fury ------------------------------- AlysiumX\nMAP10 ------ Moonhenge -------------------------------- Darkwave000\nMAP11 ------ ORB Stadium ------------------------------ Macro11_1\nMAP12 ------ Marble Madness --------------------------- AlysiumX\nMAP13 ------ Paradox ---------------------------------- Mr.Rocket\nMAP14 ------ Rings ------------------------------------ Ace\nMAP15 ------ Furnace ---------------------------------- Exl\nMAP16 ------ Dw29 ------------------------------------- Grotug\nMAP17 ------ Hot Wired -------------------------------- Mr.Rocket\nMAP18 ------ D5M1 Reincarnate ------------------------- Mr.Rocket\nMAP19 ------ Demon Scape ------------------------------ Mr.Rocket\nMAP20 ------ Return to Megadeth ----------------------- Mr.Rocket\nMAP21 ------ Devils Dens ------------------------------ Rebelcrow\nMAP22 ------ Epistaxis -------------------------------- Zinkai\n\n===========================================================================\n\n* Copyright / Permissions *\nAuthors (may NOT) use the contents of this file as a base for\nmodification or reuse.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get the file that this text file describes *\n\nWeb sites:\n http://home.comcast.net/~mrrocket/Files/mega5.zip\nFTP sites:"
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},
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},
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},
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"hmp_items": 40,
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},
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"metadata": {
"title": null,
"music": null,
"source": "marker"
},
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],
"analysis": {
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"description": "This is a collection of 22 deathmatch maps designed for Doom II and modern source ports like ZDoom. The maps feature classic arena-style combat with medium-sized layouts supporting fast, multiplayer-focused play. Expect balanced resource distribution and varied techbase and industrial themes suitable for intense PvP encounters of moderate difficulty.",
"authors": [
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],
"tags": [
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"deathmatch",
"medium_length",
"multiplayer",
"techbase",
"zdoom_compatible"
]
}
},
{
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"title": "Epistaxis",
"format": "doom",
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"linedefs": 2713,
"sidedefs": 4859,
"vertices": 2693,
"sectors": 546,
"segs": 5880,
"ssectors": 2012,
"nodes": 2011,
"textures": {
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"SUPPORT3": 272,
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"BIGDOOR5": 3,
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"LITE3": 2,
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}
},
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"by_type": {},
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}
},
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},
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},
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},
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},
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"metadata": {
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"music": null,
"source": "marker"
},
"images": [
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/d1a47d11a8a48b69cccf577c761e56a3e4c87f08/MAP22/images/0.webp",
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{
"id": "80f53744-7fa2-46f4-8662-0a50f33a6645",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/d1a47d11a8a48b69cccf577c761e56a3e4c87f08/MAP22/pano/pano_0.webp",
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}
],
"analysis": {
"title": null,
"description": "This is a deathmatch-focused map from the Mega5 Deathmatch series designed for DooM II and compatible with ZDoom and related source ports. It features medium-length combat with a techbase aesthetic typical of multiplayer arenas, supporting 2-8 players. The encounter design balances classic deathmatch combat with varied weapon and item placements, providing a moderately challenging player versus player experience without linear progression.",
"authors": [
"Various ~ See ( MEGA5 is ) below. Compiled by Mr.Rocket aka Ron Goode"
],
"tags": [
"deathmatch",
"dm",
"medium_length",
"techbase",
"vanilla_compatible",
"zdoom_compatible"
]
}
}
]
}