Raw model (for completeness)
{
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"id": "e8bac68e-3190-4a00-b8ed-18ca88a35183",
"sha1": "fbf29c91646d77649c1a1c66e8fae570f686b3ef",
"sha256": "ad09ad7ae12c4bc23ba20e769a8ca7ec72f33c37444b302219d22227bf3f645f",
"title": "Path to Oblivion",
"authors": [
"Varant Yessayan"
],
"filenames": [
"oblivion.wad",
"OBLIVION.WAD"
],
"additional": {
"engines": [
"GZDOOM",
"ZDOOM",
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2015-01-13 21:42:44",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Path to Oblivion",
"description": "Another oldie from 1996 that I polished up for the modern era (though it's still more or less vanilla in persuasion). This one's been sitting on the shelf for a while -- it's been ready since early this year, but I chose to playtest it some more and then got wrapped up making Firestorm, my other recently released wad. Gameplay is now greatly improved from what it was when I first loaded it up after some 13 years. No story here -- just what I hope is a good, rough romp through some demon dimension cooked up by my imagination given free range. You'll need to activate jumping and freelook to fully enjoy. Cheers!",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP09": "MAP09.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2015-01-13 21:42:44",
"file": {
"type": "PWAD",
"size": 579358,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/fbf29c91646d77649c1a1c66e8fae570f686b3ef/fbf29c91646d77649c1a1c66e8fae570f686b3ef.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"GZDOOM",
"ZDOOM",
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "Path to Oblivion",
"description": "Path to Oblivion is a single-map WAD designed for Doom 2, featuring a polished level originally created in 1996 and updated for modern source ports like GZDoom and ZDoom. The map maintains a mostly vanilla gameplay style but requires jumping and freelook for full enjoyment. It offers a rough, demon-themed environment with balanced resources and moderate difficulty, focusing on a straightforward, linear progression without complex key hunts or teleportation. The WAD contains no new graphics, sounds, or music, relying on classic Doom 2 assets and textures. Extensive playtesting has ensured stability and compatibility with advanced engines.",
"authors": [
"Varant Yessayan"
],
"tags": [
"doom2",
"gzdoom",
"jumping_required",
"linear",
"moderate",
"single_map",
"vanilla_style",
"zddoom"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nAdvanced engine needed : Zdoom or GZdoom\nPrimary purpose : Single play\n===========================================================================\nTitle : Path to Oblivion\nFilename : oblivion.wad\nRelease date : December 9, 2010\nAuthor : Varant Yessayan\nEmail Address : v.yessay@gmail.com\nOther Files By Author : firstorm.wad, washbld.wad\nMisc. Author Info : See washbld.wad for all you'll need to know\n about me in so public a forum.\n\nDescription : Another oldie from 1996 that I polished up for\n the modern era (though it's still more or less\n vanilla in persuasion). This one's been sitting\n on the shelf for a while -- it's been ready\n since early this year, but I chose to playtest it\n some more and then got wrapped up making\n Firestorm, my other recently released wad.\n Gameplay is now greatly improved from what it was\n when I first loaded it up after some 13 years. No\n story here -- just what I hope is a good, rough\n romp through some demon dimension cooked up by my\n imagination given free range.\n You'll need to activate jumping and freelook to\n fully enjoy. Cheers!\n\n===========================================================================\n* What is included *\n\nNew levels : 1\nSounds : No\nMusic : No\nGraphics : No\nDehacked/BEX Patch : No\nDemos : No\nOther : No\nOther files required : None\n\n* Play Information *\n\nGame : Doom 2\nMap # : 09\nSingle Player : Designed for\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nOther game styles : None\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : New from scratch\nBuild Time : Summer 1996. And then a few months more in 2009\n and 2010.\nEditor(s) used : Waded, Doombuilder 1.68\nKnown Bugs : None that I've discovered after extensive\n playtesting. You can notify me if there's\n anything at all.\n\n* Copyright / Permissions *\n\nAuthors may NOT use the contents of this file as a base for modification or\nreuse. Permissions have been obtained from original authors for any of\ntheir resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications. You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact. I have\nreceived permission from the original authors of any modified or included\ncontent in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors"
}
]
},
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"title": "MAP09",
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},
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