MBF Invasion

PWAD 1.8 MiB 1 map(s)

Counts

endoom0
graphics0
lumps115
maps1
palettes0

Totals (across maps)

Things1927
Linedefs4902
Sectors832
Monsters579
Items136
Raw model (for completeness)
{
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    "id": "e88c8c00-ecc0-4ced-8f3d-7475a7d715fc",
    "sha1": "8e21bd30b9edc6d462d5b4ee5ee98fe3ee2879e3",
    "sha256": "1364e1d5b420be7bb527bf85870ffeed447cfed5982ee0885be266ade8a3a860",
    "title": "MBF Invasion",
    "authors": [
      "cybermind (aka Mistranger)"
    ],
    "filenames": [
      "mbfinv.wad"
    ],
    "additional": {
      "engines": [
        "ZDOOM",
        "BOOM"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2015-12-29 14:51:48",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "MBF Invasion",
      "description": "An old attempt to recreate Skulltag/Zandronum invasion mode in MBF source port. The invasion control mechanism was done in late 2011, and the map has been completed at 01.10.2013 (originally called invaders.wad). It was only released on RDC forums and nowhere else/. I completely forgot to release it on Doomworld, so here it is (though I've made some balance modifications, so it's not compatible with invaders.wad)",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
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    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2015-12-29 14:51:48",
    "file": {
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      "size": 1857514,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/8e21bd30b9edc6d462d5b4ee5ee98fe3ee2879e3/8e21bd30b9edc6d462d5b4ee5ee98fe3ee2879e3.wad.gz",
      "corrupt": false
    },
    "content": {
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        "MAP01"
      ],
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        "graphics": 0,
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        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "ZDOOM",
        "BOOM"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "MBF Invasion",
      "description": "MBF Invasion is a single-map WAD designed to recreate the Skulltag/Zandronum invasion mode within the MBF source port environment. It features a single, large-scale map with invasion-style monster teleportation mechanics, focusing on a challenging combat experience against waves of enemies. The WAD requires MBF-compatible ports like TasMBF or PrBoom+ and is not suited for ZDoom-based engines. The theme is classic Doom 2 with no custom graphics but includes new sounds and music. Progression is linear with an emphasis on surviving continuous monster spawns rather than exploration or key hunting. Resources and difficulty are balanced for a solo player, with some delay in monster teleportation noted.",
      "authors": [
        "cybermind (aka Mistranger)"
      ],
      "tags": [
        "ammo_tight",
        "challenge_wad",
        "doom2_theme",
        "invasion_mode",
        "linear",
        "mbf_compatible",
        "medium_maps",
        "monster_swarms",
        "single_map"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nAdvanced engine needed  : MBF-compatible (NOT ZDoom-based)\nPrimary purpose         : Single play\n===========================================================================\nTitle                   : MBF Invasion\nFilename                : mbfinv.wad\nRelease date            : 06.12.2015\nAuthor                  : cybermind (aka Mistranger)\nEmail Address           : iddqd_mail@mail.ru\nOther Files By Author   : WCleaner - wad optimizer, Doom Wars : UAC vs. Hell,\n                          maps for Whitemare (MAP05, MAP13), Whitemare 2,\n                          libZDGUI - GUI library for ZDoom and several more\n                          ZDoom mods\n\nDescription             : An old attempt to recreate Skulltag/Zandronum\n                          invasion mode in MBF source port. The invasion\n                          control mechanism was done in late 2011, and the\n                          map has been completed at 01.10.2013 (originally\n                          called invaders.wad). It was only released on RDC\n                          forums and nowhere else/. I completely forgot to\n                          release it on Doomworld, so here it is (though I've\n                          made some balance modifications, so it's not\n                          compatible with invaders.wad)\n\nAdditional Credits to   : Zap - Skulltag Announcer sounds\n                          The Project Hate MCMXCIX - music (Forsaken by the\n                          Naked Light of Day)\n===========================================================================\n* What is included *\n\nNew levels              : 1\nSounds                  : Yes\nMusic                   : Yes\nGraphics                : No\nDehacked/BEX Patch      : Yes\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : Doom 2\nMap #                   : MAP01\nSingle Player           : Designed for\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : No\nOther game styles       : None\nDifficulty Settings     : Not implemented\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : 5 days\nEditor(s) used          : Doom Builder 2, SLADE 3, WCleaner 1.0.1\nKnown Bugs              : Sometimes it takes some time for monsters to\n                          teleport out, just wait a little more.\nMay Not Run With        : ZDoom-based ports (bad MBF compatibility)\nTested With             : TasMBF, PrBoom+, Eternity Engine\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for modification or\nreuse.  Permissions have been obtained from original authors for any of their\nresources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications.  You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact.  I have received\npermission from the original authors of any modified or included content in\nthis file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors"
      }
    ]
  },
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        "source": "marker"
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