Raw model (for completeness)
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"title": "DETHTAG: Revolutionary Team play for Doom ][",
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"name": "DETHTAG: Revolutionary Team play for Doom ][",
"description": "Totally new team game that works within Doom ]['s current architecture. Deathtag requires that a team score 5 (score is tallied WITHIN the map), and once a team scores 5 points, you can exit or reset the level and start again.. perfect for matches of more than one game.",
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"contents": "=================================================================\nTitle : DETHTAG: Revolutionary Team play for Doom ][\nFilename : DOGTAG2.WAD (as in Reservoir Dog-Tag)\nAuthors : MrBlonde\nEmail Address : MrBl0nde@aol.com\nDescription : Totally new team game that works within Doom ]['s\n\t\t\t current architecture. Deathtag requires that\n\t\t\t a team score 5 (score is tallied WITHIN\n\t\t\t the map), and once a team scores 5 points, you\n\t\t\t can exit or reset the level and start again..\n\t\t\t perfect for matches of more than one game.\nAdditional Credits to : Talon and Aikman for the Dethtag Concept.\n\t\t\t Playtesters: MrOrange, Dynamite, Natas\n\t\t\t Que, Hellsent, N2Deep\n================================================================\n\n* Play Information *\n\nLevel # : MAP01\nSingle Player : Yes, to check out the level\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nDeathtag 4 Player : Yes!! The only way to play!\nDifficulty Settings : No\nNew Sounds : No\nNew Graphics : Yes\nNew Music : No\nDemos Replaced : None\n\n* Construction *\n\nBase : Scratch\nEditor(s) used : DEU for Doom ][, BSP\nBuild Time : 1 week\nKnown Bugs : None\n\n* Copyright / Permissions *\n\nAuthors MAY use this concept as a base to build additional levels. However,\nI would appreciate your not using this map to build upon.\n\n* Where to get this WAD *\n\nThe Wall (DWANGO BBS) 214-286-8291 (Use username DWANGO for instant access)\nftp.cdrom.com\nDataBase City in Austin\n\n\t **********************************************\n\n\t\t D E A T H T A G R U L E S\n\n\t\t\t for DOGTAG2.WAD\n\n\tForget EVERYTHING you ever knew about deathmatch.\n\nWhat is Deathtag?\n==================\nDeathtag is a whole new approach to playing multiplayer Doom.\nIn the past, the purpose was to have as many frags as possible.\nDeathtag offers a new purpose for two-on-two Doom II play, to\ninvade the opposing fort, reach a switch, and escape alive.\n\nHow do you play?\n================\nGame play is very simple.\n\n- There are two teams, Blue (Green & Indigo) and Red (Brown & Red). You\n must have four players to play Deathtag.\n\n- There are two forts, a blue one and a red one.\n\n- Within each fort is a switch which opens a colored door in the other fort.\n Behind the door is a Radiation Suit. So, Deathtag requires that one\n player hit the switch, and that the other get the suit. Once you get\n the Rad suit, you'll be teleported to the same fort your switch-hitting\n buddy is in. Then, you make a run for the North side of the map.\n You'll have to cross a sea of hot lava and access a lift to reach\n the scoring ramp. Run in your scoring lane (red or blue) and you have\n automatically scored one point, and teleported back to the main playing area.\n\n Note: You can ONLY take the suit out of your own fort. The blue team\n gets their suit out of the blue fort, the red team gets their suit out\n of the red fort. If the blue team obtains the suit out of the red fort,\n the game will only allow you to score a red point, so stealing the other\n teams suit is of no benefit and is somewhat frowned upon.\n\nFeatures\n========\n\n- Points. You play to 5 points. Each time you score by running into your\n scoring lane, and you will notice a pole rises out of the ground with your\n team's color on it. Once a team has 5 points, the scorer will be beamed\n to a raised area on the north side of the level where there is a switch\n and a tall lift. To win the game, you must lower and cross onto this\n lift (Expect lots of resistance from the other team). Crossing onto the\n lift teleports you to a seperate room with a switch that ends the level and\n the game. If you get killed, you must get the suit and try again.\n Meanwhile, the other team can continue to try to catch up. You should keep\n up with the other teams score and be ready if they are making a scoring\n run with 4 points on the board. You will have this last chance to stop\n them from winning the game. It is critital that your partner come to your\n aide, if you are to make it on to the lift and win.\n\n- How can you see the score? You count the score based on the number of\n skulls visible on the scoring poles.\n\n- Scoring Activity indicators. These colored mini-lifts are visible on the back\n wall of each fort, to either side of the colored doors, and in the entryway\n to the scoring area, and they serve a dual purpose. These mini-lifts drop\n when a team gets the rad suit, so viewing these tells you if a team is making\n a scoring run. If the other teams indicators are down, get your butt out there\n and try to stop them. These lifts and in synch with the door to each scoring\n lane, which is another very tall lift. Once you get the suit, your scoring\n lane will be open for about 30 seconds. If you don't make it, and return to\n get the suit again, make sure that your indicators are back up, since you\n can't send a lift back down until it has stopped moving. The wait may seem\n like an inconvienence, but making the entrance doors out of lifts corrects\n some far more annoying problems with earlier deathtag style pwads and\n eliminates cheating.\n\n- Scoring Lanes. You will notice that the doors to the scoring lanes stay open\n for a limited length of time (more that enough to score). They close at\n about the same time the radiation suit wears off, so don't delay your\n entry. This is done with the use of some very very tall lifts, which\n act as doors to the scoring lanes. They drop very far below the entrance\n which gives you plenty of time to score before they come back up. This\n dealt with the problem in dethtag.wad, where the lava lake was often\n closed off if your opponent had just gotten a point. As mentioned earlier,\n these are in synch with the indicators in the forts, so DO NOT get your\n suit until your colored indicators are back up. If you do, your scoring\n lane will NOT be open. Unlike in Dethtag.Wad, you no longer have to press\n a switch in the scoring lane to score. Just run in and you pass a series\n of lines that does the same job, but is 100 percent effective, and beamout\n is automatic. No more botched scoring runs because the wall came up before\n you got to the switch! Don't bother trying to score twice with the same\n suit, once you enter, a second barrier closes to keep this from occuring,\n and it won't go back up until you get the suit again. You will also see\n a dip in the floor as you enter the lane. It works in cunjunction with the\n secondary door to prevent team cheating (i.e. 2 players running in the lane\n 1 right behind the other). This dip is very easily passable even at\n walking speeds...just don't stop. If you do, you will be stuck there\n until your suit wears off and you die from the toxic floor.\n\n- Weapons. Rockets, super shotguns, and chainguns only.\n\n- Megasphers. There is a megasphere it the rear of each scoring lane,\n but you can't get it until your 5th point. You will need it if you\n are to survive the rocket barrage that will be waiting for you when you\n beam back to the main area and try to cross the ending lift.\n\nComments\n========\n\nI made all these changes, because I liked the DeathTag concept, but felt\nthat other levels made for less fragging and more sniping. Here, frags are\nmuch more common (even though they don't count) and scoring is much harder.\nThe act of scoring is not harder, its just much easier to stop a scoring\nattempt, which is the part I like best. The new ending makes for a wild\nfinish, and I think this pwad will appeal to those who didn't care for\nDeathtag, since it was too much strategy, not enough carnage, and those\nof you who know about the SuperSpeed Doom bug will really enjoy the south\nto north layout of the scoring lanes.\n\nMr Blonde\nDallas, TX"
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