Justice

PWAD 7.6 MiB 2 map(s)

Counts

endoom0
graphics0
lumps765
maps2
palettes0

Totals (across maps)

Things369
Linedefs5651
Sectors958
Monsters0
Items0
Raw model (for completeness)
{
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    "sha256": "b96cbc6827a5cb04e12946356ce09c3982c29e971b657dcd86d5a5e8613288de",
    "title": "Justice",
    "authors": [
      "James \"Phobus\" Cresswell"
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      "description": "\"White Light: 2010 Edition\" (with a new sky) and",
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        "source": "idgames",
        "name": null,
        "contents": "===========================================================================\nArchive Maintainer      :\nUpdate to               :\nAdvanced engine needed  : ZDoom, latest version recommended (varies by wad)\nPrimary purpose         : Single Player and Co-operative\n===========================================================================\nTitle                   : Phobus Pre-'13 Grab Bag\nFilename                : ph_pre12.zip\nRelease date            : 08/09/2013\nAuthor                  : James \"Phobus\" Cresswell\nEmail Address           : james@mpcressy.com\nOther Files By Author   :\n\nScourge (ph_scrge.zip)\nWhite Light (ph_wl.zip)\nWarpzone (ph_wz.zip)\nScars of the Wounded Prey (ph_quik1.zip)\nToo Much Brown Texture Pack demo room (2mbrown.zip)\nzctcmaps MAP05 (zctc.zip)\nTwisted Joke (ph_dac.zip)\nCommunity Chest 3 MAP18 (cchest3.zip)\nJustice - Infernal Mechanics (ph_quik3.zip)\nZPack - Random Maps for ZDoom E1M2, E2M1, E2M0 (zpack.zip)\nCoils of the Twisted Tale (ph_quik2.zip)\nTen Community Project MAP05, MAP16 (TCP.zip)\nVirus Episode 1 \"Shareware Demo Release\" (ph_virus.zip)\nTiny Pack 1 - \"Tiny Chances of Survival\" (ph_tp1.zip)\nClaws of the Enraged Beast (ph_quik4.zip)\nThe Mouth of Death (ph_mod.zip)\nPhobus' Fragments of DAC2009 (ph_dac2.zip)\nWhite Light: 2010 Edition (ph_wlx.zip)\nSmall Dark Twisted Computer Lab (ph_quik5.zip)\nDoom 2 Unleashed MAP10 (pc_cp.zip)\nPlutonia Revisited Community Project MAP14 (prcp.zip)\nTactical Chainsaw, Stocked Player and Pistol Start Enforcer (ph_stuff.zip)\n1994 Tune-up Community Project MAP16 (1994tu.zip)\n32in24-11: Occupy Doomworld MAP25, MAP40 (32in2411.zip)\nDoom The Way id Did E3M6 (DTWiD.zip)\nBlood Red (ph_quik6.zip)\nMAYhem 2012 MAP01, MAP06 (MAYhem2012.zip)\nCommunity Chest 4 MAP03, MAP07, MAP13 (cchest4.zip)\n\nMisc. Author Info       : Clearly can't finish shit all!\n\nDescription             : A collection of my old, unfinished and unreleased\nprojects from before 2013, that have all been languishing for various lengths\nof time on my Hard Drive. We have:\n\n1) Impaled Zombieman- A new enemy which is roughly what it says on the tin\n2) Old Map Compilation- a collection of 12 maps from before I\nstarted on Scourge (mid-late 90's and early 2000's). 2 of these guest-mapped\nby my family!\n3) Ascent to Damnation- ph_1tag.wad - a map using the 1-tag gimmick\n4) Base Invaders- ph_doom_e1.wad - 4 maps, each with their own gimmick\nthat create a linear progression between levels. Intended to be a 10-map set\nbut abandoned. Features enemies from my old Water Resource Wad in MAP04\n5) Hell Inc.- ph_grind_v1-00.wad - a map made in one sitting\n(technically made in January 2013, but never mind...)\n6) The Hunting Pack- Essentially a slightly improved repackaging of\nScars of the Wounded Prey and Claws of the Enraged Beast (ph_hunt.wad)\n7) Justice- A slightly improved repackaging of White Light 2010\nEdition and Justice - Infernal Mechanics. Was intended to have 6 other new\nmaps, but if that had worked out, it'd not be here! Also comes with the\nSabreBlade that Bouncy and I made in the .wad, although not used in any map\n(ph_jstc.wad)\n8) The Tiny Double Pack- Tiny Pack 1 and the first level of what was going\nto be Tiny Pack 2 nicely packaged together (ph_tp2.wad)\n9) Virus- Has the resources split neatly from the map set, so\nnow people can use all of the resources I ever created/collected for Virus\nin their own projects and still play the full Episode 1 \"Shareware Edition\"\ntoo. Probably the main draw of this pack. Comes with everything I think you\nneed, including information and documentation!\n\nAdditional credits are listed in the text file for each project where\nnecessary. For Hell Inc., Ascent to Damnation and the Impaled Zombieman the\neditor information isn't included, but it's the same stuff I usually use.\n\nPlease view the various included text files for in depth information on each\nproject.\n\nThe main purpose of this was to draw a line under all of my old stuff that\nisn't getting finished so I can start afresh with something new one day.\n\n===========================================================================\n* What is included *\n\nNew levels              : 40\nSounds                  : Yes\nMusic                   : Yes\nGraphics                : Yes\nDehacked/BEX Patch      : Yes\nDemos                   : No\nOther                   : Supplementary text files\nOther files required    : Each project has all it needs\n\n* Play Information *\n\nGame                    : DOOM2\nMap #                   : See individual projects\nSingle Player           : See individual projects\nCooperative 2-4 Player: See individual projects\nDeathmatch 2-4 Player   : No\nOther game styles       : None\nDifficulty Settings     : Yes (varies by project for implementation)\n\n* Construction *\n\nBase                    : The various projects compiled\nBuild Time              : 5 hours to clean things up and make sure it all runs\nEditor(s) used          : See individual projects\nKnown Bugs              : None\nTested with: ZDoom 2.7.1 (again, each project has its own\ncompatabilities)\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for\nmodification or reuse. Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.  I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: http://wwww.phobus.servegame.com/doom/\nFTP sites:"
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nArchive Maintainer      :\nUpdate to               :\nAdvanced engine needed  : ZDoom, latest version recommended\nPrimary purpose         : Single Player and Co-operative\n===========================================================================\nTitle                   : Justice\nFilename                : ph_jstc.wad\nRelease date            : 06/09/13\nAuthor                  : James \"Phobus\" Cresswell\nEmail Address           : james@mpcressy.com\nOther Files By Author   :\n\nScourge (ph_scrge.zip)\nWhite Light (ph_wl.zip)\nWarpzone (ph_wz.zip)\nScars of the Wounded Prey (ph_quik1.zip)\nToo Much Brown Texture Pack demo room (2mbrown.zip)\nzctcmaps MAP05 (zctc.zip)\nTwisted Joke (ph_dac.zip)\nCommunity Chest 3 MAP18 (cchest3.zip)\nJustice - Infernal Mechanics (ph_quik3.zip)\nZPack - Random Maps for ZDoom E1M2, E2M1, E2M0 (zpack.zip)\nCoils of the Twisted Tale (ph_quik2.zip)\nTen Community Project MAP05, MAP16 (TCP.zip)\nVirus Episode 1 \"Shareware Demo Release\" (ph_virus.zip)\nTiny Pack 1 - \"Tiny Chances of Survival\" (ph_tp1.zip)\nClaws of the Enraged Beast (ph_quik4.zip)\nThe Mouth of Death (ph_mod.zip)\nPhobus' Fragments of DAC2009 (ph_dac2.zip)\nWhite Light: 2010 Edition (ph_wlx.zip)\nSmall Dark Twisted Computer Lab (ph_quik5.zip)\nDoom 2 Unleashed MAP10 (pc_cp.zip)\nPlutonia Revisited Community Project MAP14 (prcp.zip)\nTactical Chainsaw, Stocked Player and Pistol Start Enforcer (ph_stuff.zip)\n1994 Tune-up Community Project MAP16 (1994tu.zip)\n32in24-11: Occupy Doomworld MAP25, MAP40 (32in2411.zip)\nDoom The Way id Did E3M6 (DTWiD.zip)\nBlood Red (ph_quik6.zip)\nMAYhem 2012 MAP01, MAP06 (MAYhem2012.zip)\nCommunity Chest 4 MAP03, MAP07, MAP13 (cchest4.zip)\n\nMisc. Author Info       : Trying to get back into solo releases in a big way\n\nDescription             : \"White Light: 2010 Edition\" (with a new sky) and\n\"Justice - Infernal Mechanics\" presented in one big package.\n\nJustice is a melee weapon with a combo attack (which ends in repeated weak\nstabs), which has a ranged alt-fire, which uses souls dropped by the the\npossessed monks and light-spirits.\n\nJumping and crouching are required in this map set.\n\nThis pack contains some additional, unused textures an enemies that were in\nthe original plans but have since been waylaid. These include some of my poor\ntexture work for more wood and stone graphics (as seen in Blinding Bright)\nand The SabreClaw recolour Bouncy and I made.\n\nAdditional Credits to   :\n\nid Software (Doom)\nRandy Heit, Graf Zahl and other contributors (ZDoom)\nCodeImp (DoomBuilder 2 and 1.67)\nSimon \"Slayer\" Judd (SLumpEd)\nCsabo (XWE)\nMicrosoft (MSPaint, Sound Recorder)\nNeoworm (sickle graphics used for Justice)\nJAM Software (Blake Stone scientist sprites)\nRaven Software (sounds; Sabreclaw sprites)\nBouncy (Original Sabreclaw recolour and later DECORATE enhancement)\nJeremy Phillips (\"Aliens\" Sounds for the Munchkin)\nJason Farlow (Music for Blinding Bright [WLMIDI])\nAyahito (Devil May Cry \"Red Hot Juice\" [D_DMC])\nCroteam (Serious Bomb sprites and sounds)\nCutmanmike (Serious Bomb DECORATE)\nThe Mighty Pete (\"Problem Child\" - skybox textures)\nMonster Resource Wad (sounds)\nWeapons Resource Wad (sounds) [These two are to source the sounds whose\noriginal sources I don't know]\n\n===========================================================================\n* What is included *\n\nNew levels              : 2\nSounds                  : Yes\nMusic                   : Yes\nGraphics                : Yes\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : DOOM2\nMap #                   : MAP02-03\nSingle Player           : Designed for\nCooperative 2-4 Player\t: No\nDeathmatch 2-4 Player   : No\nOther game styles       : None\nDifficulty Settings     : Yes (3 custom ones)\n\n* Construction *\n\nBase                    : ph_quik3.zip and ph_wlx.zip\nBuild Time              : 3 weeks\nEditor(s) used          : DoomBuilder (2 and 1.67), SLumpEd, XWE, MSPaint, Sound Recorder\nKnown Bugs              : None\nMay Not Run With...     : Anything other than ZDoom\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for\nmodification or reuse. Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.  I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: http://wwww.phobus.servegame.com/doom/\nFTP sites:"
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "Title                   : The Justice Pack\nFilename                : ph_13-09-07_The Justice Pack.wad\nRelease date            : 06/09/13\nAuthor                  : James \"Phobus\" Cresswell\nPrimary purpose         : Single Player\nAdvanced engine needed  : ZDoom, latest version recommended\n\nDescription             : \"White Light: 2010 Edition\" (with a new sky) and\n\"Justice - Infernal Mechanics\" presented in one big package.\n\nJustice is a melee weapon with a combo attack (which ends in repeated weak\nstabs), which has a ranged alt-fire, which uses souls dropped by the the\npossessed monks and light-spirits.\n\nJumping and crouching are required in this map set.\n\nThis pack contains some additional, unused textures and enemies that were in\nthe original plans but have since been waylaid. These include some of my poor\ntexture work for more wood and stone graphics (as seen in Blinding Bright)\nand The SabreClaw recolour Bouncy and I made.\n\nAdditional Credits to   :\nid Software (Doom)\nRandy Heit, Graf Zahl and other contributors (ZDoom)\nCodeImp (DoomBuilder 2 and 1.67)\nSimon \"Slayer\" Judd (SLumpEd)\nCsabo (XWE)\nMicrosoft (MSPaint, Sound Recorder)\nNeoworm (sickle graphics used for Justice)\nJAM Software (Blake Stone scientist sprites)\nRaven Software (sounds; Sabreclaw sprites)\nBouncy (Original Sabreclaw recolour and later DECORATE enhancement)\nJeremy Phillips (\"Aliens\" Sounds for the Munchkin)\nJason Farlow (Music for Blinding Bright [WLMIDI])\nAyahito (Devil May Cry \"Red Hot Juice\" [D_DMC])\nCroteam (Serious Bomb sprites and sounds)\nCutmanmike (Serious Bomb DECORATE)\nThe Mighty Pete (\"Problem Child\" - skybox textures)\nMonster Resource Wad (sounds)\nWeapons Resource Wad (sounds) [These two are to source the sounds whose\noriginal sources I don't know]\n\n===========================================================================\n* What is included *\n\nNew levels              : 2\nSounds                  : Yes\nMusic                   : Yes\nGraphics                : Yes\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : MAPINFO, DECORATE, SNDINFO, DECALDEF, ANIMDEFS, DOOMDEFS, KEYCONF, TEXTCOLO\nOther files required    : None\n\n* Play Information *\n\nGame                    : DOOM2\nMap #                   : MAP02-03\nSingle Player           : Designed for\nCooperative 2-4 Player\t: No\nDeathmatch 2-4 Player   : No\nOther game styles       : None\nDifficulty Settings     : Yes (3 custom ones)\n\n* Construction *\n\nBase                    : ph_quik3.zip and ph_wlx.zip\nBuild Time              : 3 weeks\nEditor(s) used          : DoomBuilder (2 and 1.67), SLumpEd, XWE, MSPaint, Sound Recorder\nKnown Bugs              : None\nMay Not Run With...     : Anything other than ZDoom\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for\nmodification or reuse. Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.  I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution."
      }
    ]
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