TEMPLE21.WAD

PWAD 90 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things247
Linedefs726
Sectors183
Monsters93
Items99
Raw model (for completeness)
{
  "meta": {
    "id": "e7f955d3-5bb8-43c7-bc3c-d3fcf23d5cc1",
    "sha1": "754e0d82c02ecf536c4f9c4c6faf50766f9333ce",
    "sha256": "fbeee802f91a82c218b7683f2ee6b0c81511ba97ccf1d7fce26acf31bb0bd25a",
    "title": "TEMPLE21.WAD",
    "filenames": [
      "temple21.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-01-07 22:12:11",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "TEMPLE21.WAD",
      "description": "It's now time to rebuild earth. However, before you can clean up, you have to make a mess first. Despite the fall of the huge goat headed demon, pockets of worship still exist on earth.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-01-07 22:12:11",
    "file": {
      "type": "PWAD",
      "size": 92153,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/754e0d82c02ecf536c4f9c4c6faf50766f9333ce/754e0d82c02ecf536c4f9c4c6faf50766f9333ce.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nTitle                   : TEMPLE21.WAD\n                          \"Temple of Doom ][--Entry\" Level 1 Version 2.01\n                          Look for Level 2 soon!\nDate Finished           : 10/01/95\nAuthor                  : Bill Robertson\nEmail Address           : 102404.2361@compuserve.com\nOther Files By Author   : None\nMisc. Author Info       : pleorg\n\nDescription             : It's now time to rebuild earth.  However, before\n                          you can clean up, you have to make a mess first.\n                          Despite the fall of the huge goat headed demon,\n                          pockets of worship still exist on earth.\n\n                          Since, by most reckonings, you are the\n                          toughest thing in this dimension and the next,\n                          you were chosen to infiltrate and destroy the\n                          TEMPLE OF DOOM ][.  Besides, Harrison Ford was\n                          busy.\n\n                          You can't believe your superior's stupidity.\n                          They only let you have your ubiquitous pistol.\n                          After all, they said, this is an undercover\n                          operation.  Too bad you don't look like a demon\n                          or zombie.  As soon as you tried to enter they\n                          gassed you and tossed you into a pit.\n\nInexperienced Author    : Yes, this is my first wad.  So of course\n                          contact me and tell me everything I did wrong.\n  ÚÄÄÄÄÄÄÄÄÄÄÄÄ¿          I don't have much experience with deathmatch\n  ³Constructive³          or cooperative play, so I don't really know a\n  ³comments and³          good way to do these things.  The player-\n  ³suggestions ³          starts and deathmatch-starts are there, and I\n  ³will be     ³          added a whole load of monsters and weapons\n  ³appreciated.³          with the multi-player flag set, but I was just\n  ÀÄÄÄÄÄÄÄÄÄÄÄÄÙ          guessing.  I would really appreciate some\n                          advice on what to add to make for good\n                          multi-player play.  BTW multi-player play has\n                          not been tested.  Also, I don't really know\n                          what it takes to implement difficulty settings\n                          well, so I did it, but how well I don't know.\n\nAdditional Credits to   : Dan Ferguson, Sean Kelly, and Shawn Brown for\n                          playtesting.  Yu-Mei, my wife, for putting up\n                          with me.\n\n===========================================================================\n* Play Information *\n\nMap #                   : Map 01 (For DOOM II only)\nSingle Player           : Yes -- Designed with this in mind.\nCooperative 2-4 Player  : Yes, but see \"Inexperienced Author\" above.\nDeathmatch 2-4 Player   : Yes, but see \"Inexperienced Author\" above.\nDifficulty Settings     : Yes, but see \"Inexperienced Author\" above.\nNew Sounds              : No\nNew Music               : No\nNew Graphics            : No\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level from scratch\nBuild Time              : A long long time.\nEditor(s) used          : DEPM 1.6--Thanks Gerald!  DEPM is a PM based\n                          OS/2 Doom/Doom ][ editor that's very easy to\n                          use, and comes with an excellent tutorial.\n                          OS/2's Workplace Shell is an ideal environment\n                          for Doom level editing.\nKnown Bugs              : Haven't found any yet, but let me know when\n                          you do, and I'll fix it ASAP.\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional levels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites:----\\\n               >--- Any suggestions?\nBBS numbers:--/\n\nOther:  I'll be posting fixes/new levels to CompuServe's action games\n        forum."
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 247,
        "linedefs": 726,
        "sidedefs": 1004,
        "vertices": 624,
        "sectors": 183,
        "segs": 1083,
        "ssectors": 353,
        "nodes": 352,
        "textures": {
          "DOORBLU": 6,
          "FLOOR4_8": 53,
          "FLAT23": 94,
          "BIGBRIK2": 116,
          "LITE5": 24,
          "SHAWN2": 78,
          "BIGDOOR5": 2,
          "EXITSIGN": 1,
          "STONE2": 12,
          "FLAT1": 41,
          "TEKGREN2": 26,
          "COMPSTA2": 7,
          "SLIME01": 3,
          "DOOR3": 2,
          "FLOOR5_1": 4,
          "GATE3": 5,
          "BFALL1": 24,
          "DOORTRAK": 22,
          "FLAT1_1": 10,
          "FLAT22": 4,
          "GRNLITE1": 13,
          "SP_DUDE4": 4,
          "SILVER1": 67,
          "SW1COMM": 2,
          "TEKWALL1": 16,
          "TEKWALL4": 69,
          "BLAKWAL1": 52,
          "BLOOD1": 20,
          "COMPBLUE": 12,
          "SP_FACE2": 3,
          "CEIL1_2": 32,
          "CONS1_1": 1,
          "ASHWALL2": 42,
          "F_SKY1": 1,
          "COMPSTA1": 1,
          "CONS1_5": 1,
          "BRNSMAL1": 8,
          "COMPWERD": 48,
          "NUKAGE1": 4,
          "TLITE6_1": 2,
          "DOORRED": 4,
          "BIGDOOR7": 2,
          "GATE1": 10,
          "GRNROCK": 16,
          "BRICK10": 86,
          "SKSPINE2": 20,
          "CEIL3_5": 5,
          "TLITE6_5": 8,
          "TEKWALL6": 68,
          "CEIL5_1": 39
        }
      },
      "monsters": {
        "total": 93,
        "by_type": {
          "arachnotron": 2,
          "baron": 2,
          "chaingun_guy": 14,
          "demon": 3,
          "hell_knight": 2,
          "imp": 19,
          "mancubus": 2,
          "revenant": 5,
          "shotgun_guy": 8,
          "spectre": 5,
          "zombieman": 31
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 53,
          "melee": 8,
          "projectile": 32
        }
      },
      "items": {
        "total": 99,
        "by_type": {
          "ammo_box": 2,
          "backpack": 3,
          "berserk": 1,
          "bfg9000": 1,
          "cell_pack": 5,
          "chaingun": 2,
          "chainsaw": 2,
          "health_bonus": 36,
          "medikit": 9,
          "plasma_rifle": 3,
          "rocket_box": 6,
          "rocket_launcher": 5,
          "shell_box": 8,
          "shells": 5,
          "shotgun": 1,
          "stimpack": 5,
          "super_shotgun": 5
        },
        "ammo_by_category": {
          "bullets": 2,
          "cells": 5,
          "rockets": 6,
          "shells": 13
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue",
          "red"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 93,
        "hmp_monsters": 92,
        "htr_monsters": 83,
        "uv_items": 97,
        "hmp_items": 97,
        "htr_items": 96
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "id": "67acd328-6b02-4f4b-9a8c-b5764eb8b9c9",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/754e0d82c02ecf536c4f9c4c6faf50766f9333ce/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "b673497b-11d0-48fa-bbdc-2976025fb641",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/754e0d82c02ecf536c4f9c4c6faf50766f9333ce/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "Temple of Doom ][--Entry",
        "description": "A mixed techbase-and-temple map with lots of computer panels, brick/stone, and some slime, built at a medium scale with a classic Doom II feel. Combat leans heavily on hitscanners (many zombiemen and chaingunners) backed by a handful of mid-tiers like revenants, mancubi, barons, and a couple arachnotrons, creating frequent pressure rather than a single boss moment. For UV, difficulty reads as moderate thanks to broad weapon access (including plasma and BFG) and plenty of health/ammo, though hitscanner crossfire and traps can punish sloppy movement. Progression uses blue and red keys and includes teleports, suggesting a somewhat segmented, key-driven layout rather than a straight line.",
        "tags": [
          "ammo_plentiful",
          "generous_health",
          "gothic",
          "hitscanner_heavy",
          "key_hunt",
          "medium_length",
          "mixed_theme",
          "moderate",
          "setpiece_focused",
          "techbase",
          "teleport_navigation",
          "trap_heavy",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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