Raw model (for completeness)
{
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"title": "Imp Atak (2004 edition)",
"authors": [
"Janizdreg"
],
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"impatak.wad"
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"added": "2014-12-24 17:55:47",
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"name": "Imp Atak (2004 edition)",
"description": "Kill as many imps as possible in and around a desert bunker and make it to the exit alive. All you demo & cooperative monkeys ought to enjoy this one.",
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"added": "2014-12-24 17:55:47",
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"analysis": {
"title": "Imp Atak (2004 edition)",
"description": "Imp Atak is a single-map WAD designed for DOOM2, featuring a desert bunker setting focused on intense combat against numerous imps. The gameplay emphasizes survival and killing as many imps as possible before reaching the exit, with a moderate difficulty leaning on Ultra-Violence. Resources and health balance are tuned for cooperative and single-player modes, with Hexen sounds and Descent music enhancing the atmosphere. The map uses a linear progression around a techbase/desert theme, incorporating custom graphics and DeHackEd modifications. It is compatible with vanilla Doom 1.9 and ports supporting DeHackEd.",
"authors": [
"Janizdreg"
],
"tags": [
"cooperative",
"hitscanner_heavy",
"linear",
"moderate",
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"techbase",
"vanilla_compatible"
],
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{
"source": "idgames",
"name": null,
"contents": "=============================================================================\nArchive Maintainer : Please replace the old source port edition of Imp\n Atak with this cleaned-up, improved & Doom 1.9\n compatible version and move it to the non-port\n levels folder (levels/doom2/g-i/).\n\nUpdate to : levels/doom2/Ports/g-i/impatak.zip\nPrimary purpose : Single+Coop play\n=============================================================================\nTitle : Imp Atak (2004 edition)\nFilename : impatak.wad\nRelease date : October 8, 1999\nLast updated : February 7, 2004\nAuthor : Janizdreg\nEmail Address : janiz@kolumbus.fi\nOther Files By Author : uac.wad, ZDoom config scripts, 2 crappy DM levels\nMisc. Author Info : Finnish Doom-lovin' sergeant\n\nDescription : Kill as many imps as possible in and around a\n desert bunker and make it to the exit alive.\n All you demo & cooperative monkeys ought to enjoy\n this one.\n\nAdditional Credits to : Kara Rader for the Dark Imp sprites\n Ian Wilson for the spikeless imp sprites\n Derek Mac Donald for the Quake2 textures\n Raven for the Hexen sounds\n Descent midi composers for the Descent song\n Rebellion for Aliens vs. Predator\n RedLynx for Phobia II\n Rick Clark for Survival\n Steelhammer & co. for playtesting\n=============================================================================\n* What is included *\n\nNew levels : 1\nSounds : Yes (from Hexen)\nMusic : Yes (from Descent)\nGraphics : Yes\nDeHackEd/BEX Patch : Yes\nDemos : Yes, 1 (helpful if you can't figure out some stuff)\nOther : No\n\n* Play Information *\n\nGame : DOOM2\nMap # : Map01\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : No\nDifficulty Settings : No (use Ultra-Violence)\n\n* Construction *\n\nBase : New from scratch (though draws inspiration from\n AvP's Stranded & Rick Clark's Survival levels)\n\nBuild Time : A fair bunch of hours in between years 1999-2004\nEditor(s) used : Wintex 4.3, DCK 3.62, DETH 4.24, Zennode 0.98a,\n WadAuthor 1.30, DeHackEd 3.1, Paint Shop Pro 3.11\n <- the old versions\n\n Doom Builder 1.50, BSP 5.1, WinTex 5.0, Paint Shop\n Pro 4.14, DeHackEd 3.1 <- the current version\n\nKnown Bugs : A couple of minimal texture misalignments.\nMay Not Run With... : Ports with no DeHackEd support\n=============================================================================\n* Notes - Installation/usage *\n\nIf you are using a source port that reads DeHackEd lumps from inside wads\n(ZDoom for example), all you need to do is run impatak.wad. For other ports\nyou'll need to separately load the DeHackEd stuff using the impatak.deh file\nincluded in the vanilla.zip.\n\nTo install Imp Atak for vanilla Doom2, unzip vanilla.zip contents to the\ndirectory where your doom2.exe and doom2.wad are located and run\nvanilla.bat. After the setup is complete, you can delete the install files\n(dehacked.exe, deusf.exe & vanilla.bat).\n\n* Notes - Basics *\n\nFor starters, forget about rushing to the exit, reaching it IS NOT your main\ngoal here. Instead your objective is similiar to DM: the amount of enemies\nyou kill is what matters here the most. Never the less, you'll still have to\nmake it to the exit alive too - your kills score is worth nothing until it's\ndisplayed on the intermission screen upon level exit.\n\nWhat you are up against is a steadily growing, endless imp horde consisting\nof 3 different imp races. A short description of each:\n\nLesser Imp: Runs fast but has only 30 HP. No fireball attack.\nNormal Imp: The classic Doom imp without the fireball attack.\nDark Imp : A slow but strong imp variant. Does a large amount of damage with\n it's scratches. Has 170 HP. No fireball attack.\n\nEach imp you gun down adds one % to your kills statistic (having 20% kills\nwould mean 20 killed imps for example).\n\n* Notes - Weapons & ammunition *\n\nAll the weapons (apart from the chainsaw, which is unavailable in Imp Atak)\nare stored in one place, the Armory. The Armory's doors are locked and can\nonly be opened using other of the two small control panels found in the\nControl Center. If there's no one at the Control Center to open the doors for\nyou after you are inside, you'll have to lower either one of the basement's\nlifts, flip the basement's door control switch, get on the lift & quickly\nmake your way out of the Armory doors before they close.\n\nThe fist has been disabled and the chainsaw is not available, so ALWAYS make\nsure you have ammo for your firearms.\n\nThe amount of ammo you can carry in Imp Atak is strictly limited & you'll\nhave to pick up ammunition more often than usual. Most of the ammo available\nin Imp Atak is stored in ammo dispensers, of which each contains 5 (8 in\nmultiplayer) full refills for a certain ammo type.\n\n* Notes - Demos *\n\nAll Imp Atak demos must be recorded using the original (DeHackEd modified)\nDoom executable/engine v1.9 or a source port capable of recording demos 100%\ncompatible with it. TAS demos are not allowed. You can submit your demos\neither at Doomworld forums' demo section or by simply sending your demo\nstraight to me via email. The top10 Imp Atak single player demos will soon be\nup at http://www.kolumbus.fi/janiz/doom/mystuff/impatak/ and possibly at the\nDW's demo forum too.\n\n* Notes - Influences *\n\n- Aliens vs. Predator (& the Stranded-level)\nhttp://www.rebellion.co.uk/games-avp-index.html\n\n- Phobia II\nhttp://www.megagames.com/news/html/freegames/phobiaiiv102.shtml\n\n- Rick Clark's survival.wad\nhttp://www.doomworld.com/idgames/index.php?id=10764\n=============================================================================\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for modification or reuse\nas long as you give the original authors credit.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications. You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: http://www.kolumbus.fi/janiz/mystuff/impatak"
},
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"source": "readmes",
"name": null,
"contents": "Primary purpose : Single+Coop play\n=============================================================================\nTitle : Imp Atak (2004 edition)\nFilename : impatak.wad\nRelease date : October 8, 1999\nLast updated : February 7, 2004\nAuthor : Janizdreg\nEmail Address : janiz@kolumbus.fi\nOther Files By Author : uac.wad, ZDoom config scripts, 2 crappy DM levels\nMisc. Author Info : Finnish Doom-lovin' sergeant\n\nDescription : Kill as many imps as possible in and around a\n desert bunker and make it to the exit alive.\n All you demo & cooperative monkeys ought to enjoy\n this one.\n\nAdditional Credits to : Kara Rader for the Dark Imp sprites\n Ian Wilson for the spikeless imp sprites\n Derek Mac Donald for the Quake2 textures\n Raven for the Hexen sounds\n Descent midi composers for the Descent song\n Rebellion for Aliens vs. Predator\n RedLynx for Phobia II\n Rick Clark for Survival\n Steelhammer & co. for playtesting\n=============================================================================\n* What is included *\n\nNew levels : 1\nSounds : Yes (from Hexen)\nMusic : Yes (from Descent)\nGraphics : Yes\nDeHackEd/BEX Patch : Yes\nDemos : Yes, 1 (helpful if you can't figure out some stuff)\nOther : No\n\n* Play Information *\n\nGame : DOOM2\nMap # : Map01\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : No\nDifficulty Settings : No (use Ultra-Violence)\n\n* Construction *\n\nBase : New from scratch (though draws inspiration from\n AvP's Stranded & Rick Clark's Survival levels)\n\nBuild Time : A fair bunch of hours in between years 1999-2004\nEditor(s) used : Wintex 4.3, DCK 3.62, DETH 4.24, Zennode 0.98a,\n WadAuthor 1.30, DeHackEd 3.1, Paint Shop Pro 3.11\n <- the old versions\n\n Doom Builder 1.50, BSP 5.1, WinTex 5.0, Paint Shop\n Pro 4.14, DeHackEd 3.1 <- the current version\n\nKnown Bugs : A couple of minimal texture misalignments.\nMay Not Run With... : Ports with no DeHackEd support\n=============================================================================\n* Notes - Installation/usage *\n\nIf you are using a source port that reads DeHackEd lumps from inside wads\n(ZDoom for example), all you need to do is run impatak.wad. For other ports\nyou'll need to separately load the DeHackEd stuff using the impatak.deh file\nincluded in the vanilla.zip.\n\nTo install Imp Atak for vanilla Doom2, unzip vanilla.zip contents to the\ndirectory where your doom2.exe and doom2.wad are located and run\nvanilla.bat. After the setup is complete, you can delete the install files\n(dehacked.exe, deusf.exe & vanilla.bat).\n\n* Notes - Basics *\n\nFor starters, forget about rushing to the exit, reaching it IS NOT your main\ngoal here. Instead your objective is similiar to DM: the amount of enemies\nyou kill is what matters here the most. Never the less, you'll still have to\nmake it to the exit alive too - your kills score is worth nothing until it's\ndisplayed on the intermission screen upon level exit.\n\nWhat you are up against is a steadily growing, endless imp horde consisting\nof 3 different imp races. A short description of each:\n\nLesser Imp: Runs fast but has only 30 HP. No fireball attack.\nNormal Imp: The classic Doom imp without the fireball attack.\nDark Imp : A slow but strong imp variant. Does a large amount of damage with\n it's scratches. Has 170 HP. No fireball attack.\n\nEach imp you gun down adds one % to your kills statistic (having 20% kills\nwould mean 20 killed imps for example).\n\n* Notes - Weapons & ammunition *\n\nAll the weapons (apart from the chainsaw, which is unavailable in Imp Atak)\nare stored in one place, the Armory. The Armory's doors are locked and can\nonly be opened using other of the two small control panels found in the\nControl Center. If there's no one at the Control Center to open the doors for\nyou after you are inside, you'll have to lower either one of the basement's\nlifts, flip the basement's door control switch, get on the lift & quickly\nmake your way out of the Armory doors before they close.\n\nThe fist has been disabled and the chainsaw is not available, so ALWAYS make\nsure you have ammo for your firearms.\n\nThe amount of ammo you can carry in Imp Atak is strictly limited & you'll\nhave to pick up ammunition more often than usual. Most of the ammo available\nin Imp Atak is stored in ammo dispensers, of which each contains 5 (8 in\nmultiplayer) full refills for a certain ammo type.\n\n* Notes - Demos *\n\nAll Imp Atak demos must be recorded using the original (DeHackEd modified)\nDoom executable/engine v1.9 or a source port capable of recording demos 100%\ncompatible with it. TAS demos are not allowed. You can submit your demos\neither at Doomworld forums' demo section or by simply sending your demo\nstraight to me via email. The top10 Imp Atak single player demos will soon be\nup at http://www.kolumbus.fi/janiz/doom/mystuff/impatak/ and possibly at the\nDW's demo forum too.\n\n* Notes - Influences *\n\n- Aliens vs. Predator (& the Stranded-level)\nhttp://www.rebellion.co.uk/games-avp-index.html\n\n- Phobia II\nhttp://www.megagames.com/news/html/freegames/phobiaiiv102.shtml\n\n- Rick Clark's survival.wad\nhttp://www.doomworld.com/idgames/index.php?id=10764\n=============================================================================\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for modification or reuse\nas long as you give the original authors credit.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications. You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: http://www.kolumbus.fi/janiz/mystuff/impatak"
}
]
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