Raw model (for completeness)
{
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"sha1": "a1aad94306099fa0826f8f906665f8344c6af800",
"sha256": "a17556bd065946c554923d9ffda7fd96555abbd15be102b0eb09e7dbc146a335",
"title": "Downtown v1.0",
"authors": [
"Matt Bollier"
],
"filenames": [
"downtown.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
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],
"filename": null,
"added": "2014-12-18 22:48:16",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Downtown v1.0",
"description": "Basically, it's a city. Not a huge city, but it's big enough to require some good hardware to get some speed out of it. Lots of linedefs. The level itself is pretty difficult on UV but it is possible to beat it. On DeathMatch it's great. Try and grab the Invulnerabilty's in the library and in the parking lot. Also, in the sewer, you can set some good traps. The alley is a bad place to hide, as there is no way out. But most of the time, you'll just be running around searching for the other player in the streets so just grab the plasma rifle or double barrel and hunt down your friends.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
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"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-18 22:48:16",
"file": {
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"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/a1aad94306099fa0826f8f906665f8344c6af800/a1aad94306099fa0826f8f906665f8344c6af800.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
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"graphics": 0,
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"maps": 1,
"palettes": 0
},
"engines_guess": [
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],
"iwads_guess": [
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},
"analysis": {
"title": "Downtown v1.0",
"description": "This WAD contains a single map set in a detailed city environment with numerous linedefs, designed for DOOM2. The level is challenging on Ultra-Violence difficulty but remains beatable, featuring a tough monster layout that demands careful play. Key threats include traps in sewers and confined areas like alleys with limited escape routes. Resources such as invulnerability power-ups are strategically placed, supporting both single-player and deathmatch modes. The map emphasizes urban textures and a linear progression through city streets, with no new graphics or sounds added. It is compatible with vanilla DOOM2 and built from scratch using classic editors.",
"authors": [
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],
"tags": [
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"hard",
"linear",
"setpiece_focused",
"short_maps",
"techbase",
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],
"origin": "gpt-4.1-mini"
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"source": "idgames",
"name": null,
"contents": "Uploaded by : Graham Burgess (gkburgess-at_compuserve_dot-com)\n================================================================\nTitle : Downtown v1.0\nFilename : DOWNTOWN.WAD\nAuthor : Matt Bollier\nEmail Address : CSERVE 103220,3302\nMisc. Author Info : I was sort of inspired by DEADBASE.WAD so I made\n this level.\n\nDescription : Basically, it's a city. Not a huge city, but\n it's big enough to require some good hardware\n to get some speed out of it. Lots of linedefs.\n The level itself is pretty difficult on UV but\n it is possible to beat it. On DeathMatch it's\n great. Try and grab the Invulnerabilty's in the\n library and in the parking lot. Also, in the\n sewer, you can set some good traps. The alley\n is a bad place to hide, as there is no way out.\n But most of the time, you'll just be running around\n searching for the other player in the streets so\n just grab the plasma rifle or double barrel and\n hunt down your friends.\n\nAdditional Credits to : Ben Morris for \"THE\" Doom Editor, DCK\n ID, of course, for Doom2\n\n================================================================\n\n* Play Information *\n\nEpisode and Level # : MAP01\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : Yes\nNew Sounds : No\nNew Graphics : No\n\n* Construction *\n\nBase : New level from scratch\nBuild Time : Too long\nEditor(s) used : DCK v1.1 and D!ZONE\nKnown Bugs : None\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nOn your hard drive."
},
{
"source": "readmes",
"name": null,
"contents": "================================================================\nTitle : Downtown v1.0\nFilename : DOWNTOWN.WAD\nAuthor : Matt Bollier\nEmail Address : CSERVE 103220,3302\nMisc. Author Info : I was sort of inspired by DEADBASE.WAD so I made\n this level.\n\nDescription : Basically, it's a city. Not a huge city, but\n it's big enough to require some good hardware\n to get some speed out of it. Lots of linedefs.\n The level itself is pretty difficult on UV but\n it is possible to beat it. On DeathMatch it's\n great. Try and grab the Invulnerabilty's in the\n library and in the parking lot. Also, in the\n sewer, you can set some good traps. The alley\n is a bad place to hide, as there is no way out.\n But most of the time, you'll just be running around\n searching for the other player in the streets so\n just grab the plasma rifle or double barrel and\n hunt down your friends.\n\nAdditional Credits to : Ben Morris for \"THE\" Doom Editor, DCK\n ID, of course, for Doom2\n\n================================================================\n\n* Play Information *\n\nEpisode and Level # : MAP01\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : Yes\nNew Sounds : No\nNew Graphics : No\n\n* Construction *\n\nBase : New level from scratch\nBuild Time : Too long\nEditor(s) used : DCK v1.1 and D!ZONE\nKnown Bugs : None\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nOn your hard drive."
}
]
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