Raw model (for completeness)
{
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"sha1": "ef8b4a253d91851f66e84261d014310bf65f0f52",
"sha256": "538df98198a3127e726454041b70d2e3b3cb4e20227be8624709ba4cb38f516d",
"title": "RRWARD01.WAD (all the cool names were taken)",
"filenames": [
"rrward01.wad"
],
"additional": {
"engines": [],
"iwad": [],
"filename": null,
"added": "2013-11-02 16:04:21",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "RRWARD01.WAD (all the cool names were taken)",
"description": "This is a _very_ large file, owing to the detail given to the level (lots of linedefs) and the shear size of the map. This map is designed primarily for single player games, but has multi-player starts, and an interesting consession for DeathMatch, though the map was not designed for DeathMatch. This map took over 150 \"man-hours\" to create, and outgrew both DEU 5.0 and DEU 5.1's memory allocation schemes. There are no \"step wrong and die\" traps - If you can get into an area (without cheating) you can get out. There are secrets, hidden doors and switches galore in this map.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP14": "MAP14.png"
},
"palettes": null,
"categories": null
},
"flags": {
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"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-11-02 16:04:21",
"file": {
"type": "PWAD",
"size": 420290,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/ef8b4a253d91851f66e84261d014310bf65f0f52/ef8b4a253d91851f66e84261d014310bf65f0f52.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
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"graphics": 0,
"lumps": 17,
"maps": 1,
"palettes": 0
}
},
"analysis": {
"title": "RRWARD01.WAD (all the cool names were taken)",
"description": "This WAD contains a single very large and detailed map, MAP14, featuring over 580 monsters and more than 3100 linedefs, indicating a complex and expansive level design. The map is designed primarily for single-player with multiplayer starts and some deathmatch considerations, though not optimized for deathmatch. It avoids instant-death traps, allowing players to explore and retreat safely, with numerous secrets, hidden doors, and switches. The texture set is diverse, mixing techbase and industrial themes with extensive use of brown and gray tones, metal and door textures, and some lava and nukage flats. The progression is likely nonlinear with exploration emphasis due to the many secrets and complex layout. Compatibility is standard Doom format without explicit engine or IWAD requirements.",
"tags": [
"exploration_heavy",
"hard",
"industrial",
"large_megawad",
"nonlinear",
"single_map",
"techbase",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
}
},
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{
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"title": "MAP14",
"format": "doom",
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},
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},
"compatibility": "vanilla_or_boom",
"metadata": {
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"music": null,
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},
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}