Raw model (for completeness)
{
"meta": {
"id": "e5b8c45d-f5b5-4cb2-b080-cf52fe75b4bd",
"sha1": "d4bccf0a5d7be239c9a24cb1a79201f4322435af",
"sha256": "7c1f70db0ccc7c74bea8d997464e92941de36f3bab1f3d309cd6102e0bb59de5",
"title": "The Ghoul's Forest 2",
"authors": [
"Cutmanmike"
],
"filenames": [
"ghoul2.wad"
],
"additional": {
"engines": [
"GZDOOM",
"ZDOOM"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2013-04-19 02:43:22",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "The Ghoul's Forest 2",
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-04-19 02:43:22",
"file": {
"type": "PWAD",
"size": 3128259,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/d4bccf0a5d7be239c9a24cb1a79201f4322435af/d4bccf0a5d7be239c9a24cb1a79201f4322435af.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 38,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"GZDOOM",
"ZDOOM"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "The Ghoul's Forest 2",
"description": "This WAD contains a single large map designed for Doom II, featuring a dark forest theme with heavy use of natural textures like grass and rock. It is built for ZDoom or GZDoom with the classic software renderer, relying on Decorate and ACS scripting. The map emphasizes exploration and atmosphere over combat, as no monsters or items are present, creating a unique challenge focused on navigation and evasion. The layout is expansive and complex, with a high number of linedefs and sectors indicating a detailed environment. Resource scarcity and difficulty scale with settings, but combat difficulty is minimal due to the absence of monsters. The progression is linear, centered on finding and confronting the titular Ghoul.",
"authors": [
"Cutmanmike"
],
"tags": [
"ammo_tight",
"atmospheric",
"dark_forest",
"exploration_heavy",
"large_map",
"linear",
"single_map",
"sparse_health",
"vanilla_compatible",
"zdoom_required"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nTitle : The Ghoul's Forest 2\nFilename : ghoul2.zip\nRelease date : 30th September 2006\nAuthor : Cutmanmike\nEmail Address : cutman@ikillclowns.com\nOther Files By Author : Various.\nMisc. Author Info : I need a shave.\nDescription : The Ghoul's Forest 2 is the sequel to The Ghoul's Forest.\nYour ojbective is to seek out the Ghoul and kill it before it kills you.\nSearch around for scraps of ammo and try to listen for the Ghoul's shriek.\nYou may need to adjust your gamma if you have a dark monitor or something.\nThis wad must only be ran in the Doom Renderer. If it isn't you will get an error message,\nwhich then you must use vid_renderer 0 to change it (the error will tell you this).\nPlease note that if you have both GZdoom and ZDoom in the same directory you may still\nget the error, which you can fix by typing vid_renderer 0 on the console.\n\nFor more info see the Wiki page: http://www.zdoom.org/wiki/index.php?title=The_Ghoul's_Forest_2\n\nAdditional Credits to:\nThe makes of the C64 game Forbidden Forest which inspired this wad.\nComposes of the music for PSX DooM.\n\n===========================================================================\n\n* What is included *\n\nNew levels : Yes\nSounds : Yes\nMusic : Yes\nGraphics : Yes\nDehacked/BEX Patch : No (Uses Decorate and ACS)\nDemos : No\nOther : ZDooM Features.\n\n* Play Information *\nGame : Doom II\nMap # : MAP01\nSingle Player : Yes.\nCooperative 2+ Players : Yes. (Untested, the starts are there though)\nDeathmatch 2+ Players : No.\nDifficulty Settings : Depending on what difficulty depends on the amount of ammo and\nthe darkness of the forest.\nSource Port\t\t: Zdoom (At least version 2.1.5) or Gzdoom without the GL Renderer (see above).\nMay work with SkullTag but untested.\n\n* Construction *\nBase : From scratch, trees taken out of The Ghoul's Forest 1.\nBuild Time : A few hours. Seriously.\nEditor(s) used : Wadauthor, SlumpeD, Doombuilder.\nKnown Bugs : None that i've found.\nMay Not Run With... : Anything that isn't called Gzdoom or Zdoom.\n\n* Copyright / Permissions *\n\nDon't steal anything without permission.\n\n* Where to get the file that this text file describes *\n\nhttp://www.doomworld.com/idgames/"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "The Ghoul's Forest",
"format": "hexen",
"stats": {
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"linedefs": 18819,
"sidedefs": 28232,
"vertices": 25574,
"sectors": 1269,
"segs": 41310,
"ssectors": 19279,
"nodes": 19278,
"textures": {
"ZIMMER4": 5,
"ZIMMER5": 9401,
"RROCK17": 1268,
"GRASS2": 319,
"MIDGRATE": 12950,
"RROCK19": 7772,
"ZIMMER2": 9401,
"GRASS1": 5731
}
},
"monsters": {
"total": 0,
"by_type": {},
"by_category": null
},
"items": {
"total": 0,
"by_type": {},
"ammo_by_category": null,
"weapons_present": null
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 0,
"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 0,
"hmp_items": 0,
"htr_items": 0
},
"compatibility": "hexen",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "593b995f-8b6f-495b-9453-050adfa83034",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/d4bccf0a5d7be239c9a24cb1a79201f4322435af/MAP01/images/0.webp",
"type": null
},
{
"id": "b97c0a08-076b-4079-b40b-d539520b16d2",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/d4bccf0a5d7be239c9a24cb1a79201f4322435af/MAP01/pano/pano_0.webp",
"type": "pano"
}
]
}
]
}