Verada (AKA, Please Consider)

PWAD 291 KiB 1 map(s)

Counts

endoom0
graphics1
lumps22
maps1
palettes0

Totals (across maps)

Things372
Linedefs1213
Sectors180
Monsters160
Items156
Raw model (for completeness)
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    "title": "Verada (AKA, Please Consider)",
    "authors": [
      "Paul Corfiatis"
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        "source": "idgames",
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        "contents": "==============================================================================\nTitle                   : Verada (AKA, Please Consider)\nFilename                : verada.wad\n  verada.txt\nAuthor                  : Paul Corfiatis\nEmail Address           : pauldoom@microtech.com.au (Comments, Questions, Demo's etc.)\n\nAuthor Info             : Member of Team Insanity,\n          17 years old man (Half of TI is under 20)\n  Young like most DOOM level designers.\n\n  1 very hard level for Doom2. Also a very nice starbase level.\n  I can't beat it on UV myself. I made this level because people complained\n  that some levels in PE4M_ALL were too easy.\n\n  In this level, I've put most of the monsters behind hidden doors so\n  at one time its quiet while the other time it is full of hell-spawn\n  beasts.\n\n  And If you can find the secrets its much easier.\n\n                          id software quallity, episode 1 ish. Night Time base.\n\nComing in the future    : T H E   T W I L I G H T   Z O N E   II (For Doom2)\n  32 more levels in a Doom/Heretic/Hexen Sequel TC,\n  All new music written by me\n  More Sounds, enemies, etc. Includes a .DEH for BOOM users. Non BOOM\n  users need to email me for the modified .exe\n\n                          Out on cdrom.com\n\n  DOOM: The Twilight Zone (32 New classic original style levels)\n  ftp://ftp.cdrom.com/pub/digames/levels/doom2/megawads/twzone.zip\n  ULTIMATE DOOM: Death Tormention\n  ftp://ftp.cdrom.com/pub/digames/levels/doom/p-r/pe4m_all.zip\n\nAdditional Credits to   : id, Matt Tagliaferri (Doomcad) and all those guys who made these levels\n                          to be possible.\n          Simon Varzseghy (sz or zs) and Jani Saska, good comments.\n==============================================================================\n\n* Play Information *\n\nEpisode and Level #     : MAP01\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes\nDeathmatch 2-4 Player   : Yes\nDifficulty Settings     : Yes\nNew Sounds              : no\nNew Graphics            : Yes,\nNew Music               : Yes, good sound card reccommended if going to be used in Doom95\n  or BOOM.\nDemos Replaced          : no\n\nNOTE: I reccomend a very good sound card for the music If you're going to be playing with Doom95\nlike a Roland SCC1 or any other top of the range sound card. This makes the music sound CD\nQuallity. I recorded all my music using a top of the range sound card.\n\n==============================================================================\n\n                             * Construction *\n\nBase                    : New levels from Scratch\nEditor(s) used          : Doomcad 6.1, Deth 4.19, BSP 2.3, BSP 3.0, Wintex 4.1\nKnown Bugs              : Yes, An Arch-Vile can make you jump out a window in the\n  silver switch area and you can get stuck out there in the\n  darkness. So kill him fast. But thats a secret area and\n                          simply find the rocket Launcher to kill yourself.\n  Yhers are no other bugs in this level. Plus that Arch-Vile\n  is on UV only.\n\nLevel info\n\n* - Secret level can be accessed from this level\n\nLevel   Original wad name         Finished          RatingStyleDifficulty (UV)\n\n4-1verada.wad          Janurary 99       8.5/10      Brown/metal     Extreme\n\n==============================================================================\n                           * Copyrights, ect.*\n\nAuthors may not use these levels as a base to build addiotinal levels. You can distribute it\nto your freinds on a cd-rom or floppy disk. Floppy download is also fine. You can also modify\nthis level for your personal use but CANT release a modified version without my permission.\n\nWhere to get this wad from\n\nftp://ftp.cdrom.com/pub/idgames/levels/doom2/\n\nP.S, Can Yonathan (Donner) get through this?\n\nP.S.S. Imagine how Embarrased Malcolm (Sailor) will be!"
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        "contents": "==============================================================================\nTitle                   : Verada (AKA, Please Consider)\nFilename                : verada.wad\n\t\t\t  verada.txt\nAuthor                  : Paul Corfiatis\nEmail Address           : pauldoom@microtech.com.au (Comments, Questions, Demo's etc.)\n\nAuthor Info             : Member of Team Insanity,\n\t\t\t  63 years old, no I'm lying. I'm 17.\n\n\t\t\t  1 very hard level for Doom2. Also a very nice starbase level.\n\t\t\t  I can't beat it on UV myself. I made this level because people complained\n\t\t\t  that some levels in PE4M_ALL were too easy.\n\n\t\t\t  In this level, I've put most of the monsters behind hidden doors so\n\t\t\t  at one time its quiet while the other time it is full of hell-spawn\n\t\t\t  beasts.\n\n\t\t\t  Sort of reminds me of final DOOM's story (Evilution)\n\n\t\t\t  And If you can find the secrets its much easier.\n\n                          id software quallity, episode 1 ish. Night Time base.\n\n\t\t          If its too hard, try an easier level. I'm not a pro at DOOM.\n\nTo play from DOS put\nverada.wad in /DOOM2 dir\nand start the game like\nthis\t\t\t: DOOM2 -file verada.wad\n\nComing in the future    : T H E   T W I L I G H T   Z O N E   II (For Doom2)\n\t\t\t  32 more levels in a Doom/Heretic/Hexen Sequel TC,\n\t\t\t  All new music written by me\n\t\t\t  More Sounds, enemies, etc. Includes a .DEH for BOOM users. Non BOOM\n\t\t\t  users need to email me for the modified .exe\n\n\t\t\t  And many more seperate levels like Verada. Names which intrest me\n\t\t\t  for future, MAGNA, SIGMA, OVLOV, CONGO and more.\n\n                          Out on cdrom.com\n\n\t\t\t  DOOM: The Twilight Zone (32 New classic original style levels)\n\t\t\t  ftp://ftp.cdrom.com/pub/digames/levels/doom2/megawads/twzone.zip\n\t\t\t  ULTIMATE DOOM: Death Tormention\n\t\t\t  ftp://ftp.cdrom.com/pub/digames/levels/doom/p-r/pe4m_all.zip\n\nAdditional Credits to   : id, Matt Tagliaferri (Doomcad) and all those guys who made these levels\n                          to be possible.\n\t\t          Simon Varzseghy (sz or zs) and Jani Saska, good comments.\n==============================================================================\n\n* Play Information *\n\nEpisode and Level #     : MAP01\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes\nDeathmatch 2-4 Player   : Yes\nDifficulty Settings     : Yes\nNew Sounds              : no\nNew Graphics            : Yes,\nNew Music               : Yes, good sound card reccommended if going to be used in Doom95\n\t\t\t  or BOOM.\nDemos Replaced          : no\n\nNOTE: I reccomend a very good sound card for the music If you're going to be playing with Doom95\nlike a Roland SCC1 or any other top of the range sound card. This makes the music sound CD\nQuallity. I recorded all my music using a top of the range sound card.\n\n==============================================================================\n\n                             * Construction *\n\nBase                    : New levels from Scratch\nEditor(s) used          : Doomcad 6.1, Deth 4.19, BSP 2.3, BSP 3.0, Wintex 4.1\nKnown Bugs              : Yes, An Arch-Vile can make you jump out a window in the\n\t\t\t  silver switch area and you can get stuck out there in the\n\t\t\t  darkness. So kill him fast. But thats a secret area and\n                          simply find the rocket Launcher to kill yourself.\n\t\t\t  There are no other bugs in this level. Plus that Arch-Vile\n\t\t\t  is on UV only.\n\nLevel info\n\nLevel   Original wad name         Finished          Rating\tStyle\t\tDifficulty (UV)\n\n1\tverada.wad\t          Janurary 99       9/10        Brown/metal     Very Hard!\n\n==============================================================================\n                           * Copyrights, ect.*\n\nAuthors may not use these levels as a base to build addiotinal levels. You can distribute it\nto your freinds on a cd-rom or floppy disk. Floppy download is also fine. You can also modify\nthis level for your personal use but CANT release a modified version without my permission.\n\nWhere to get this wad from\n\nftp://ftp.cdrom.com/pub/idgames/levels/doom2/\n\nP.S, Can Yonathan (Donner) get through this?\n\nP.S.S. Imagine how Embarrased Malcolm (Sailor) will be!"
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      "title": "MAP01",
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          "spectre": 25
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          "projectile": 94
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          "ammo_clip": 14,
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          "berserk": 1,
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          "cell": 5,
          "cell_pack": 4,
          "computer_area_map": 1,
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          "invisibility": 1,
          "invulnerability": 1,
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          "rocket": 4,
          "rocket_box": 4,
          "rocket_launcher": 2,
          "shell_box": 5,
          "shells": 17,
          "shotgun": 2,
          "soulsphere": 1,
          "stimpack": 39,
          "super_shotgun": 2
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          "cells": 9,
          "rockets": 8,
          "shells": 22
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        "weapons_present": [
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          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
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      "mechanics": {
        "teleports": true,
        "keys": [
          "blue",
          "red",
          "yellow"
        ],
        "secret_exit": false
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        "hmp_monsters": 107,
        "htr_monsters": 73,
        "uv_items": 156,
        "hmp_items": 156,
        "htr_items": 156
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      "compatibility": "vanilla_or_boom",
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        "music": null,
        "source": "marker"
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      ],
      "analysis": {
        "title": "Verada",
        "description": "A brown-and-metal starbase/techbase map with some rocky/hellish accents, built around keyed progression (blue/red/yellow) and frequent teleports. Combat is monster-dense and swingy, with many enemies likely released from hidden areas: lots of mid-tiers (revenants, hell knights, barons) plus several arch-viles and pain elementals, backed by steady hitscanner pressure. For UV players it trends hard but survivable thanks to strong gear (plasma and BFG available) and ample health/ammo, especially if you explore for powerups and secrets. Expect a fairly classic corridor-and-room layout punctuated by sudden ambushes rather than one big arena setpiece.",
        "tags": [
          "ammo_plentiful",
          "generous_health",
          "hard",
          "hitscanner_heavy",
          "industrial",
          "key_hunt",
          "medium_length",
          "mixed_theme",
          "projectile_heavy",
          "techbase",
          "teleport_navigation",
          "trap_heavy",
          "vanilla_compatible"
        ]
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