Raw model (for completeness)
{
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"sha1": "b578b4324a5cfb0d01a2aeee4fb990d9ac477ba1",
"sha256": "4e2c0b03376e69d35d8264b4f188b69618eea79b4475d6b8b0dbdff1412028aa",
"title": "Fatality",
"authors": [
"cycloid"
],
"filenames": [
"cyc-c.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
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],
"filename": null,
"added": "2015-09-15 19:13:03",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Fatality",
"description": "Slime base style map, fairly short but plenty of monsters per sqare metre.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2015-09-15 19:13:03",
"file": {
"type": "PWAD",
"size": 98804,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/b578b4324a5cfb0d01a2aeee4fb990d9ac477ba1/b578b4324a5cfb0d01a2aeee4fb990d9ac477ba1.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
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]
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "=================================================================\n=================================================================\nTitle : Fatality\nFiles : cyc-c.wad cyc-c.txt\nRelease date : Dec 05\nAuthor : cycloid\nEmail Address : 3d@cycloid.f9.co.uk\nWWW : http://www.cyclomedia.co.uk/doom\nDescription : Slime base style map, fairly short but\n plenty of monsters per sqare metre.\n\nAdditional Credits to : Torn, harbinger of the 2005 Doom Advent\n calendar, of which this forms a part.\n\nOther levels by author : \"Enter\" (cyc-a.wad), \"React\" (cyc-b.wad)\n \"Marbelous\" (MAP27 of \"Congestion 1024\")\n\n=================================================================\n\n* Play Information *\n\nGame : Doom II\nEpisode and Level # : MAP01\nSingle Player : Yes\nCooperative 2-4 Player : Starts included, untested\nDeathmatch 2-4 Player : Starts and items included, untested\nNew Sounds : No\nNew Graphics : No\nNew Music : No\nDemos Replaced : No\nDifficulty Settings : Yes, monsterage varies, designed for UV\nCompatibility : Doom2\n (Tested with Chocolate Doom and WinMBF)\n\n* Construction *\n\nBase : New level from scratch\nBuild Time : 2 weeks\nEditor(s) used : DoomBuilder\nKnown Bugs : none\n\n=================================================================\n\n* Gameplay notes *\n\n- Jumping and mlook are discouraged but not disabled.\n\n=================================================================\n\n* Copyright / Permissions *\n\nAuthors MAY NOT use this level as a base to build additional levels.\n\nYou MAY distribute this WAD, provided you include this file with\nthe others in the original archive unmodified.\n\n================================================================="
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
"things": 137,
"linedefs": 856,
"sidedefs": 1265,
"vertices": 712,
"sectors": 209,
"segs": 1394,
"ssectors": 405,
"nodes": 404,
"textures": {
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"MFLR8_2": 36,
"SW1BRNGN": 7,
"BRNSMAL1": 14,
"BROWN96": 24,
"BRNPOIS": 4,
"BRONZE1": 13,
"EXITDOOR": 2,
"SW2GARG": 9,
"SLADWALL": 31,
"DOORTRAK": 70,
"METAL4": 4,
"DOORSTOP": 58,
"METAL6": 8,
"SW1WDMET": 42,
"CEIL5_1": 67,
"BIGDOOR2": 14,
"RROCK03": 108,
"F_SKY1": 38,
"NUKAGE1": 25,
"METAL5": 3,
"ASHWALL2": 1,
"CEIL5_2": 117,
"BROWNGRN": 131,
"DOOR3": 1,
"METAL2": 351,
"SKINMET1": 20,
"METAL3": 3,
"FLOOR5_1": 27,
"SPCDOOR2": 6,
"DOORRED": 10
}
},
"monsters": {
"total": 77,
"by_type": {
"archvile": 2,
"cacodemon": 4,
"chaingun_guy": 5,
"demon": 2,
"hell_knight": 3,
"imp": 24,
"mancubus": 4,
"revenant": 8,
"shotgun_guy": 16,
"spectre": 2,
"zombieman": 7
},
"by_category": {
"boss": 0,
"hitscanner": 28,
"melee": 4,
"projectile": 45
}
},
"items": {
"total": 46,
"by_type": {
"ammo_box": 7,
"berserk": 1,
"cell": 2,
"cell_pack": 1,
"chaingun": 2,
"green_armor": 1,
"invisibility": 1,
"medikit": 8,
"plasma_rifle": 1,
"rocket": 3,
"rocket_box": 1,
"rocket_launcher": 1,
"shell_box": 8,
"shotgun": 2,
"stimpack": 5,
"super_shotgun": 2
},
"ammo_by_category": {
"bullets": 7,
"cells": 3,
"rockets": 4,
"shells": 8
},
"weapons_present": [
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"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": false,
"keys": [
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],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 69,
"hmp_monsters": 58,
"htr_monsters": 35,
"uv_items": 23,
"hmp_items": 23,
"htr_items": 23
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "fba4e2e1-a9e0-446e-a2a7-5a2d8ca2a86a",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/b578b4324a5cfb0d01a2aeee4fb990d9ac477ba1/MAP01/images/0.webp",
"type": null
},
{
"id": "26b06cdb-0d82-4ca8-bdeb-4ef820a5670d",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/b578b4324a5cfb0d01a2aeee4fb990d9ac477ba1/MAP01/pano/pano_0.webp",
"type": "pano"
}
],
"analysis": {
"title": "Fatality",
"description": "A compact slime-soaked techbase with lots of METAL textures and nukage, built as a short but dense MAP01. Combat is constant and fairly varied, leaning on hitscanners (shotgunners and chaingunners) backed by mid-tiers like revenants, mancubi, and a couple of arch-viles. For a typical UV run it lands around moderate difficulty: there are plenty of enemies per area, but you’re given strong weapons (SSG, rocket launcher, plasma) and solid ammo/medikit support. Progression is straightforward and mostly linear, centered around a single red key with no teleport-driven navigation.",
"tags": [
"ammo_plentiful",
"generous_health",
"hitscanner_heavy",
"industrial",
"linear",
"medium_length",
"mixed_roster",
"moderate",
"monster_dense",
"single_key",
"slime",
"some_high_tier",
"techbase",
"vanilla_compatible"
]
}
}
]
}