Monochrome Mapping Project

PWAD 27 MiB 23 map(s)

Counts

endoom0
graphics3
lumps1309
maps23
palettes0

Totals (across maps)

Things6183
Linedefs58888
Sectors11795
Monsters1507
Items1224
Raw model (for completeness)
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    "title": "Monochrome Mapping Project",
    "authors": [
      "Various (See map list below)"
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      "dwmmp1.wad"
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        "MAP07": "MAP07.png",
        "MAP08": "MAP08.png",
        "MAP09": "MAP09.png",
        "MAP10": "MAP10.png",
        "MAP11": "MAP11.png",
        "MAP12": "MAP12.png",
        "MAP13": "MAP13.png",
        "MAP14": "MAP14.png",
        "MAP15": "MAP15.png",
        "MAP16": "MAP16.png",
        "MAP17": "MAP17.png",
        "MAP18": "MAP18.png",
        "MAP19": "MAP19.png",
        "MAP20": "MAP20.png",
        "MAP21": "MAP21.png",
        "MAP22": "MAP22.png",
        "MAP23": "MAP23.png"
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    "content": {
      "maps": [
        "MAP01",
        "MAP02",
        "MAP03",
        "MAP04",
        "MAP05",
        "MAP06",
        "MAP07",
        "MAP09",
        "MAP10",
        "MAP11",
        "MAP12",
        "MAP13",
        "MAP15",
        "MAP16",
        "MAP17",
        "MAP18",
        "MAP19",
        "MAP20",
        "MAP21",
        "MAP22",
        "MAP23"
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        "source": "idgames",
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        "contents": "=============================================================================================================================\n\nAdvanced engine needed  : GZDoom - Around GZDoom 1.7.1 (1543) or higher\nPrimary purpose         : Single-player\n\n=============================================================================================================================\n\nTitle                   : Monochrome Mapping Project\nFilename                : DWMMP1.wad\nRelease date            : 6th of June 2013 (6/6/6)\nProject URL: http://www.doomworld.com/vb/showthread.php?s=&postid=1135189#post1135189\nAuthor                  : Various (See map list below)\nEmail Address           : jmjanzen@gmail.com (schwerpunk)\nMisc. Author Info: Comprised of members of Doomworld\n\nDescription             : A collection of maps experimenting with the concept of simple textures in order\n  to emphasize the fundamentals of level design (lighting, elevation, thing placement,\n  simple contrast, etc.)\n\nImportant Notes         : PISTOL START (idclev one level after another) & HMP/UV oriented\n  Crouching & jumping enabled on MAP22 [Ultramarine Kingdom]\n\nAdditional Credits to   : See map list below\n\n=============================================================================================================================\n\n* What is included *\n\nNew levels              : 23\nSounds                  : No\nMusic                   : Yes (See map list below)\nGraphics                : Yes\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : No\n\n* Play Information *\n\nGame                    : DOOM2\nMap #                   : MAP01-MAP23\nSingle Player           : Designed for\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : No\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : About 6 months\nEditor(s) used          : The usual Ones\nKnown Bugs              : A small & insignificant list: 2x intended HOMs in map 13 [Tan Temple] & 2x invisible doors in map 23\n  [Ultramarine Kingdom]; a GZDoom incompability that should be fixed in some further version of that\n  sourceport.\nMay Not Run With        : See map list below\nTested With             : GZDoom 1.7.1 (1543)\n\n=============================================================================================================================\nMap #    Map Name                    Author              Music Info/Author                             Engine List      Map #\n=============================================================================================================================\n\n01     - Dada                      - Scientist         - The Ultimate Challenge/Robert Prince        - ZDoom               01\n02     - The Temple Of Light       - sawd                                                   - GZDoom              02\n03     - Support Storage           - Jaws In Space                                  - Limit-Removing      03\n04     - Abusive                   - FractalXX         - Nether Animal/Michiel Van Den Bos           - GZDoom              04\n05     - The Primitive             - Da Werecat       - Infinite/Tom Mustaine                       - Boom                05\n06     - Control Centre            - Jaws In Space                                  - Limit-Removing      06\n07     - Brown Room                - Jaws In Space                                  - Limit-Removing      07\n08     - Tessel Dose               - FractalXX         - Organic/Alexander Brandon                   - GZDoom              08\n09     - Coagulation               - Membrain                                       - ZDoom               09\n10     - Mono Asbest               - FractalXX         - Mission Landing/Kristian-Risvik             - ZDoom               10\n11     - Outpost Gamma             - Jaws In Space                                  - Limit-Removing      11\n12     - Abstraction Complex       - Membrain                                       - ZDoom               12\n13     - Tan Temple                - Scypek2           - In The Dark/Robert Prince                  - Boom                13\n14     - Shortwave                 - Membrain                                       - ZDoom               14\n15     - WhiteRoom                 - schwerpunk                                     - ZDoom               15\n16     - Town Hall                 - Jaws In Space                                  - Limit-Removing      16\n17     - ZdLightCrap               - gggmork                                        - ZDoom               17\n18     - Monochromatic Nightmare   - Phendrena         - MONITE/to be confirmed                      - GZDoom              18\n19     - Up Town                   - Jaws In Space                                  - Limit-Removing      19\n20     - Monochromatic Affinity    - Cacowad                                        - ZDoom               20\n21     - PaintTheTownRed           - Death Egg         - No Toads Included/TheKingLunar              - ZDoom               21\n22     - Ultramarine Kingdom       - CorSair           - Plasma/Lee Jackson                          - ZDoom               22\n23     - Good & Evil               - Obsidian          - Time Of Judgement/Yasunori Shiono           - Boom                23\n\n=============================================================================================================================\n             THE MONOCHROME MAPPING PROJECT TEAM\n=============================================================================================================================\n\nProject Leader\n                               schwerpunk\n\n                                                        Project Co-Leader\n                                                           pfl\n\n                                                        Editors/Testers\n                                                           Da Werecat\n                                                           pfl\n                                                           Scientist\n\n                                                        Graphic Artists\n                                                           Scientist\n\n                                                        Mappers\n                                                           Cacowad\n                                                           CorSair\n                                                           Da Werecat\n                                                           Death Egg\n                                                           FractalXX\n                                                           gggmork\n                                                           Jaws In Space\n                                                           Membrain\n                                                           Obsidian\n                                                           Phendrena\n                                                           sawd\n                                                           schwerpunk\n                                                           Scientist\n                                                           Scypek2\n\n                                                        Resources/textures\n                                                           Da Werecat\n                                                           FractalXX\n\n=============================================================================================================================\n                 A NOTE ON THIS AND FUTURE MONOCHROME PROJECTS\n=============================================================================================================================\n\nThe spirit of the Monochrome Mapping project was to focus on the fundamentals of Doom 2 mapping.  Broadly:  Gameplay and ambiance, while keeping the amount of complex textures to a minimum. This was done in an attempt to highlight mappers' use of map dynamics, lighting, elevation and thing placement.  The project did not define any strict limitations on resources or ports utilized, which is why one will find such a broad assortment of interpretations on the central theme.\n\nRegarding the future of the Monochrome Project, the forum thread (listed above - \"Project URL\") is still actively accepting entries without restrictions, and will continue to do so for the foreseeable future.  Regarding a possible DWMMP2 megawad, discussion of its parameters and/or restrictions (if any) is ongoing as of the release date.\n\nWe thank you for downloading this pot-pourri assortment of maps, unlike any other collection, and hope you enjoy your journey through DWMMP1.WAD!  Hopefully we'll see you again in another six months, give or take.  :)\n\n=============================================================================================================================\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for\nmodification or reuse.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get the file that this text file describes *\n\nftp://archives.3dgamers.com/pub/idgames/ and mirrors\nMIRROR 1:https://www.dropbox.com/s/ejkw3x59h41fv0t/DWMMP1.zip\n\n============================================================================================================================="
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