Raw model (for completeness)
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"contents": "=============================================================================================================================\n\nAdvanced engine needed : GZDoom - Around GZDoom 1.7.1 (1543) or higher\nPrimary purpose : Single-player\n\n=============================================================================================================================\n\nTitle : Monochrome Mapping Project\nFilename : DWMMP1.wad\nRelease date : 6th of June 2013 (6/6/6)\nProject URL: http://www.doomworld.com/vb/showthread.php?s=&postid=1135189#post1135189\nAuthor : Various (See map list below)\nEmail Address : jmjanzen@gmail.com (schwerpunk)\nMisc. Author Info: Comprised of members of Doomworld\n\nDescription : A collection of maps experimenting with the concept of simple textures in order\n to emphasize the fundamentals of level design (lighting, elevation, thing placement,\n simple contrast, etc.)\n\nImportant Notes : PISTOL START (idclev one level after another) & HMP/UV oriented\n Crouching & jumping enabled on MAP22 [Ultramarine Kingdom]\n\nAdditional Credits to : See map list below\n\n=============================================================================================================================\n\n* What is included *\n\nNew levels : 23\nSounds : No\nMusic : Yes (See map list below)\nGraphics : Yes\nDehacked/BEX Patch : No\nDemos : No\nOther : No\nOther files required : No\n\n* Play Information *\n\nGame : DOOM2\nMap # : MAP01-MAP23\nSingle Player : Designed for\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : New from scratch\nBuild Time : About 6 months\nEditor(s) used : The usual Ones\nKnown Bugs : A small & insignificant list: 2x intended HOMs in map 13 [Tan Temple] & 2x invisible doors in map 23\n [Ultramarine Kingdom]; a GZDoom incompability that should be fixed in some further version of that\n sourceport.\nMay Not Run With : See map list below\nTested With : GZDoom 1.7.1 (1543)\n\n=============================================================================================================================\nMap # Map Name Author Music Info/Author Engine List Map #\n=============================================================================================================================\n\n01 - Dada - Scientist - The Ultimate Challenge/Robert Prince - ZDoom 01\n02 - The Temple Of Light - sawd - GZDoom 02\n03 - Support Storage - Jaws In Space - Limit-Removing 03\n04 - Abusive - FractalXX - Nether Animal/Michiel Van Den Bos - GZDoom 04\n05 - The Primitive - Da Werecat - Infinite/Tom Mustaine - Boom 05\n06 - Control Centre - Jaws In Space - Limit-Removing 06\n07 - Brown Room - Jaws In Space - Limit-Removing 07\n08 - Tessel Dose - FractalXX - Organic/Alexander Brandon - GZDoom 08\n09 - Coagulation - Membrain - ZDoom 09\n10 - Mono Asbest - FractalXX - Mission Landing/Kristian-Risvik - ZDoom 10\n11 - Outpost Gamma - Jaws In Space - Limit-Removing 11\n12 - Abstraction Complex - Membrain - ZDoom 12\n13 - Tan Temple - Scypek2 - In The Dark/Robert Prince - Boom 13\n14 - Shortwave - Membrain - ZDoom 14\n15 - WhiteRoom - schwerpunk - ZDoom 15\n16 - Town Hall - Jaws In Space - Limit-Removing 16\n17 - ZdLightCrap - gggmork - ZDoom 17\n18 - Monochromatic Nightmare - Phendrena - MONITE/to be confirmed - GZDoom 18\n19 - Up Town - Jaws In Space - Limit-Removing 19\n20 - Monochromatic Affinity - Cacowad - ZDoom 20\n21 - PaintTheTownRed - Death Egg - No Toads Included/TheKingLunar - ZDoom 21\n22 - Ultramarine Kingdom - CorSair - Plasma/Lee Jackson - ZDoom 22\n23 - Good & Evil - Obsidian - Time Of Judgement/Yasunori Shiono - Boom 23\n\n=============================================================================================================================\n THE MONOCHROME MAPPING PROJECT TEAM\n=============================================================================================================================\n\nProject Leader\n schwerpunk\n\n Project Co-Leader\n pfl\n\n Editors/Testers\n Da Werecat\n pfl\n Scientist\n\n Graphic Artists\n Scientist\n\n Mappers\n Cacowad\n CorSair\n Da Werecat\n Death Egg\n FractalXX\n gggmork\n Jaws In Space\n Membrain\n Obsidian\n Phendrena\n sawd\n schwerpunk\n Scientist\n Scypek2\n\n Resources/textures\n Da Werecat\n FractalXX\n\n=============================================================================================================================\n A NOTE ON THIS AND FUTURE MONOCHROME PROJECTS\n=============================================================================================================================\n\nThe spirit of the Monochrome Mapping project was to focus on the fundamentals of Doom 2 mapping. Broadly: Gameplay and ambiance, while keeping the amount of complex textures to a minimum. This was done in an attempt to highlight mappers' use of map dynamics, lighting, elevation and thing placement. The project did not define any strict limitations on resources or ports utilized, which is why one will find such a broad assortment of interpretations on the central theme.\n\nRegarding the future of the Monochrome Project, the forum thread (listed above - \"Project URL\") is still actively accepting entries without restrictions, and will continue to do so for the foreseeable future. Regarding a possible DWMMP2 megawad, discussion of its parameters and/or restrictions (if any) is ongoing as of the release date.\n\nWe thank you for downloading this pot-pourri assortment of maps, unlike any other collection, and hope you enjoy your journey through DWMMP1.WAD! Hopefully we'll see you again in another six months, give or take. :)\n\n=============================================================================================================================\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for\nmodification or reuse.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get the file that this text file describes *\n\nftp://archives.3dgamers.com/pub/idgames/ and mirrors\nMIRROR 1:https://www.dropbox.com/s/ejkw3x59h41fv0t/DWMMP1.zip\n\n============================================================================================================================="
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