Raw model (for completeness)
{
"meta": {
"id": "e3262c59-a287-45e2-9cf8-0ca2bf0b2165",
"sha1": "f155f25c463c72410e889a77bbe920b7bcca3350",
"sha256": "4122872d5cd94ce4642712182e283d3666264d12173d8dba7974f82402f42141",
"title": "Sentinel",
"authors": [
"Sphagne"
],
"filenames": [
"#sentnl.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-12-15 22:47:19",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Sentinel",
"description": "The only level that I have designed purely for DM. This is my 11th level. Nocturnal, Circular island, Fragfest. This level has monsters and dificulty level, you can decrease the number of monsters by playing in an easier dificulty level. If you find out why this level is called \"Sentinel\" you can rule this island with tyranny! Play this with Doom2.exe or a port that does not support jumping.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-15 22:47:19",
"file": {
"type": "PWAD",
"size": 283945,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/f155f25c463c72410e889a77bbe920b7bcca3350/f155f25c463c72410e889a77bbe920b7bcca3350.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 19,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "Sentinel",
"description": "Sentinel is a single-map WAD designed exclusively for deathmatch, featuring a nocturnal circular island layout. The map contains a high monster count (475 things) with adjustable difficulty levels that reduce monster numbers for easier play. It uses a variety of metal and industrial-themed textures alongside custom sky and sound replacements, creating a techbase/industrial atmosphere. The level is moderately large with 152 sectors and a complex node structure, supporting Doom II and Boom-compatible ports without jumping. Combat is fragfest-style with a focus on multiplayer deathmatch rather than single-player progression. Resources and monster placement are tuned for competitive play rather than exploration or key hunting.",
"authors": [
"Sphagne"
],
"tags": [
"ammo_plentiful",
"boom_compatible",
"deathmatch",
"doom2",
"hitscanner_heavy",
"industrial",
"linear",
"moderate",
"single_map",
"techbase"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "================================================================\nTitle : Sentinel\nFilename : #sentnl.wad\nAuthor : Sphagne\nEmail Address : sphagne@yahoo.com\nTo Run : call \"wad.bat sentnl\" or \"wad.bat dcycle 1 3\"\n================================================================\n Description: The only level that I have designed purely for DM.\n This is my 11th level. Nocturnal, Circular island, Fragfest.\n This level has monsters and dificulty level, you can decrease\n the number of monsters by playing in an easier dificulty level.\n If you find out why this level is called \"Sentinel\" you can rule\n this island with tyranny!\n Play this with Doom2.exe or a port that does not support jumping.\n================================================================\n Additional help:\n * If you think this level is too slow decrease dificulty level.\n================================================================\n\n* Play Information *\n\nEpisode and Level # : DoomII-MAP01\nSingle Player : OK, but why?\nCooperative 2-4 Player : Ditto.\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : Yes\nNew Sounds : Yes\nNew Graphics : Sky\nNew Music : Yes\nDemos Replaced : None\nDoom Ports : Boom,ZDoom:OK, GLs:Some visual problems.\n\n* Construction *\n\nBase : New level from scratch\nEditor(s) used : Tweaked DEU 5.2 , BSP 1.2x\nKnown Bugs : Jumping is cheating, you know!\n\n================================================================\nAuthors MAY use this level as a base to build additional levels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n================================================================\n\nThese levels were designed between 1995-1999 for my own pleasure\nand a few select friends, as I did not know about Doom communities\naccessible via internet, now I decided to distribute some of them.\nHope you like them!\n\n================================================================"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
"things": 475,
"linedefs": 943,
"sidedefs": 1430,
"vertices": 1103,
"sectors": 152,
"segs": 1727,
"ssectors": 670,
"nodes": 669,
"textures": {
"MFLR8_4": 17,
"CEIL5_1": 7,
"SHAWN3": 28,
"FLAT9": 1,
"DOORSTOP": 8,
"GRAY7": 27,
"SILVER1": 4,
"BIGDOOR6": 4,
"DEM1_3": 1,
"FLAT19": 4,
"DEM1_2": 1,
"GRAY5": 24,
"GATE3": 4,
"FWATER1": 5,
"BIGBRIK1": 20,
"CEIL5_2": 19,
"DEM1_4": 1,
"LITE5": 4,
"SILVER2": 6,
"SLIME16": 1,
"MIDBRN1": 3,
"SPACEW4": 3,
"FLAT22": 6,
"RROCK10": 2,
"STEP3": 16,
"TLITE6_5": 5,
"STEP4": 60,
"FLAT14": 18,
"STEP6": 8,
"SW1BRN1": 1,
"SW1EXIT": 1,
"TLITE6_6": 3,
"GSTGARG": 1,
"SW1LION": 2,
"WOOD3": 4,
"BROWNGRN": 19,
"BROWNHUG": 62,
"MARBFAC3": 4,
"MIDBARS3": 1,
"BROWN96": 6,
"DOORTRAK": 12,
"EXITSIGN": 20,
"FLOOR4_1": 6,
"RROCK14": 1,
"SLADSKUL": 2,
"SUPPORT2": 7,
"STEP5": 5,
"MARBFAC2": 4,
"SW1DIRT": 4,
"MARBGRAY": 14,
"STEPTOP": 7,
"RROCK16": 2,
"PANEL5": 18,
"SW1WDMET": 1,
"WOOD1": 24,
"ASHWALL2": 45,
"WOODMET1": 3,
"CEIL4_1": 1,
"BRICK6": 20,
"F_SKY1": 61,
"TANROCK3": 14,
"CEIL1_3": 4,
"FLAT20": 24,
"CEIL4_2": 9,
"FLAT1": 19,
"GRAY1": 87,
"WOOD5": 44,
"BROWN144": 25,
"GRAY4": 4,
"DEM1_1": 1,
"METAL5": 29,
"GSTSATYR": 1,
"STEPLAD1": 1,
"FLOOR0_3": 1,
"ICKWALL2": 4,
"BRONZE3": 4,
"EXITDOOR": 4,
"METAL": 46,
"FLAT5": 5,
"WOOD4": 2,
"FLOOR1_6": 4,
"GRAYBIG": 12,
"SLADWALL": 15,
"RROCK03": 7,
"GSTLION": 4,
"FLOOR7_1": 5,
"SUPPORT3": 2,
"COMPBLUE": 132,
"FLAT5_2": 4,
"FLOOR4_6": 11,
"FLAT5_1": 12,
"CRATWIDE": 4,
"FLAT23": 15,
"SHAWN2": 41,
"STEP2": 15,
"CRATOP1": 1,
"FLOOR7_2": 1,
"SW1SATYR": 2
}
},
"monsters": {
"total": 227,
"by_type": {
"archvile": 1,
"baron": 6,
"cacodemon": 22,
"chaingun_guy": 14,
"cyberdemon": 1,
"demon": 69,
"hell_knight": 4,
"imp": 48,
"lost_soul": 7,
"revenant": 9,
"shotgun_guy": 11,
"spectre": 34,
"zombieman": 1
},
"by_category": {
"boss": 1,
"hitscanner": 26,
"melee": 103,
"projectile": 97
}
},
"items": {
"total": 119,
"by_type": {
"ammo_box": 2,
"ammo_clip": 26,
"backpack": 1,
"berserk": 5,
"cell": 12,
"cell_pack": 1,
"chaingun": 2,
"green_armor": 1,
"health_bonus": 2,
"invisibility": 2,
"light_amp_goggles": 1,
"medikit": 13,
"megasphere": 1,
"plasma_rifle": 1,
"rocket": 13,
"rocket_box": 1,
"rocket_launcher": 1,
"shell_box": 1,
"shells": 10,
"shotgun": 2,
"stimpack": 20,
"super_shotgun": 1
},
"ammo_by_category": {
"bullets": 28,
"cells": 13,
"rockets": 14,
"shells": 11
},
"weapons_present": [
"chaingun",
"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 221,
"hmp_monsters": 156,
"htr_monsters": 83,
"uv_items": 119,
"hmp_items": 119,
"htr_items": 119
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "624e8ac6-9aef-45b8-8138-873d7fcab455",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/f155f25c463c72410e889a77bbe920b7bcca3350/MAP01/images/0.webp",
"type": null
},
{
"id": "9fa86d2f-af47-4bb4-b9c8-3733a4b7737a",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/f155f25c463c72410e889a77bbe920b7bcca3350/MAP01/pano/pano_0.webp",
"type": "pano"
}
]
}
]
}