Raw model (for completeness)
{
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"sha1": "3565697c36527a86d797c430526d094aa51b352f",
"sha256": "642e3563547794e0093237c472186f0f3ee03e91bc1258d264bfacfc4d1102b9",
"title": "Spacious Depot of Decay",
"authors": [
"Tolwyn (David Shaw)"
],
"filenames": [
"tolwyn03.wad"
],
"additional": {
"engines": [
"BOOM",
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-12-29 16:16:41",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Spacious Depot of Decay",
"description": "A Derelict supply depot, the UAC nearly abandoned this humble base months ago when it was discovered that the hellspawn were using it as a teleportation relay to mobilize to other locations throughout the galaxy. You must disable the depot by shutting down the power. This will mitigate further incursions in the immediate area.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP03": "MAP03.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-29 16:16:41",
"file": {
"type": "PWAD",
"size": 498770,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/3565697c36527a86d797c430526d094aa51b352f/3565697c36527a86d797c430526d094aa51b352f.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP03"
],
"counts": {
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"graphics": 0,
"lumps": 18,
"maps": 1,
"palettes": 0
},
"engines_guess": [
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"DOOM2"
],
"iwads_guess": [
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]
},
"analysis": {
"title": "Spacious Depot of Decay",
"description": "This WAD contains a single map set in a derelict UAC supply depot used as a hellspawn teleportation relay. The level is designed for Boom-compatible engines with DOOM2 IWAD and features a medium-scale map focused on disabling the depot's power. Combat involves moderate monster presence without extreme difficulty spikes or boss encounters. The environment uses industrial and techbase textures reflecting the abandoned facility theme. Resource distribution is balanced, supporting both single and cooperative play. Progression is linear with some exploration elements. No custom music or sounds are included, and the map requires limit-removing ports for optimal play.",
"authors": [
"Tolwyn (David Shaw)"
],
"tags": [
"boom_compatible",
"doom2_iwad",
"industrial",
"linear",
"medium_maps",
"moderate",
"techbase"
],
"origin": "gpt-4.1-mini"
},
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{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nAdvanced engine needed : Limit Removing Port Recommended\nPrimary purpose : Single + Coop play\n===========================================================================\nTitle : Spacious Depot of Decay\nFilename : tolwyn03.wad\nRelease date : 01/20/2010\nAuthor : Tolwyn (David Shaw)\nEmail Address : tolwyn@tolwyn.com\nOther Files By Author : insrtion.zip (group project)\n\t\t\t tolwyn01.zip: Outpost Recon\n\t\t\t tolwyn02.zip: An Affinity for Pain\n\nMisc. Author Info : Music contributor to: TeamTNT Icarus, Bloodlands,\n\t\t\t Grievance, Pursuit, Memento Mori 2, Gothic DM,\n\t\t\t Gothic DM2, Strain, The Talosian Incident,\n\t\t\t Requiem, and probably several others.\n\nDescription : A Derelict supply depot, the UAC nearly\n\t\t\t abandoned this humble base months ago when it\n\t\t\t was discovered that the hellspawn were using\n\t\t\t it as a teleportation relay to mobilize to\n\t\t\t other locations throughout the galaxy.\n\t\t\t You must disable the depot by shutting\n\t\t\t down the power. This will mitigate further\n\t\t\t incursions in the immediate area.\n\nAdditional Credits to : Ismaele (sposito.lag@tin.it),\n\t\t\t ArmouredBlood (btitangamer@gmail.com), and\n\t\t\t Neon (yagevomit@aol.com) for playtesting;\n\t\t\t Dani J for Doomsday Engine support and\n\t\t\t putting up with all of my bug reports;\n\t\t\t CodeImp for his continued feature\n\t\t\t implementation of the Doom Builder amd\n\t\t\t Doom Builder 2 editor; Newdoom, Doomworld,\n\t\t\t PRBoom +, and Wads in Progress for member\n\t\t\t feedback (and picking nits). Amie Shaw\n\t\t\t for her understanding, and my daughter\n\t\t\t Alexis just because I love her!\n===========================================================================\n* What is included *\n\nNew levels : 1\nSounds : No\nMusic : No * (See end of Story Section)\nGraphics : Yes - Find it. Give a moment of silence, please.\nDehacked/BEX Patch : No\nDemos : No\nOther : No\nOther files required : None\nOther files recommended\t: Doom Builder: http://www.doombuilder.com\n\t\t\t DB 1 Version 1.68, Build 385 as of this release.\n\t\t\t DB 2: 2.0.1.1157 as of this release.\n\n\t\t\t If you'll be running an OpenGL Port, you'll want\n\t\t\t to use GL BSP to build \"GL Friendly\" nodes.\n\t\t\t http://glbsp.sourceforge.net/ Unless your port\n\t\t\t does that for you. Tested on Doomsday 1.9 and\n\t\t\t PR Boom + 2.5.0.6. Should work on everything.\n\n* Play Information *\n\nGame : DOOM2\nMap # : map03\nSingle Player : Designed for\nCooperative 2-4 Player : Designed for\nDeathmatch 2-4 Player : Player starts and Map geometry supports it\nOther game styles : n/a\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : New from scratch\nBuild Time : 4 months (had some parts for over 4 years)\nEditor(s) used : Doom Builder 1.68 Build 385,\n\t\t\t Doom Builder 2 2.0.1.1157, XWE, SlumpEd\nKnown Bugs : None\nMay Not Run With... : n/a\n\n* Story *\n\nThe Battle Against Hell: Chapter 3.\nSpacious Depot of Decay.\n\nLingering remnants of Hell Spawn have plagued the Earth and surrounding\ncolonies for over 16 years. There doesn't seem to be an end in sight to\nthe conflict; however, we've been successful sending in small forces to\nfight the hordes back... until now.\n\nContinue the fight against the hell spawn that have infested this\ndilapidated supply depot. This depot, one of many that have supplied\nthe UAC forces for years was overrun during their evacuation. The power\ncells were never shut down. Once disabled, they cannot be restarted\nwithout a specialist team and an auxilliary power unit. It's imperative\nthat you go in and shut it down. It appears even hell's minions need\npower for their as-yet-unknown operations. Shutting down the power\nsource will deliver a powerful blow against the ever-adaptive minions\nof hell itself.\n\n* I had no way to incorporate custom music and still maintain Vanilla\nDoom compatibility. The software I use in my studio (Reason 4.x) does\nnot support mapping instruments to the General Midi standard. I did\nnot want to risk OGG/MP3 lumps and break compatibility.\n\n* Copyright / Permissions *\n\nAuthors may use the contents of this file as a base for\nmodification or reuse. Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: http://www.tolwyn.com"
}
]
},
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{
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"title": "MAP03",
"format": "doom",
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},
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],
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},
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},
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"music": null,
"source": "marker"
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