Raw model (for completeness)
{
"meta": {
"id": "dfaaa6c8-0164-4ef2-a6f3-131794c2ffc6",
"sha1": "6d72845f070d525ec9db7465842e6f78c79fd12e",
"sha256": "24719aa34d7770ce7f5c5507217d201822547a37718b2e4e4a71b5eb1e02ae2c",
"filenames": [
"bnbhouse.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2013-11-04 19:20:11",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-11-04 19:20:11",
"file": {
"type": "PWAD",
"size": 100676,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/6d72845f070d525ec9db7465842e6f78c79fd12e/6d72845f070d525ec9db7465842e6f78c79fd12e.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 17,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "Beavis & Butt-head's House",
"description": "This WAD contains a single map recreating the interior of Beavis & Butt-head's house, featuring rooms like the living room, bedroom, bathroom, and a small dining room. The level is designed for deathmatch play with scattered weapons and explosive setpieces, including chainsaws and shrapnel effects. The monster presence and difficulty are minimal, focusing more on exploration and thematic detail rather than combat challenge. Textures and design reflect a domestic, low-scale environment rather than traditional Doom themes. The progression is linear and compact, suitable for casual play and compatible with DOOM II without requiring advanced source ports.",
"authors": [
"Michael Lundy"
],
"tags": [
"domestic_theme",
"doom2",
"easy",
"exploration_heavy",
"linear",
"short_maps",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "*-------------------------------------------------------------*\n| |\n| |\n| B E A V I S & B U T T - H E A D ' S H O U S E |\n| |\n| |\n*-------------------------------------------------------------*\n\nTitle (Once Again) : Beavis & Butt-head's House\nFile List : BNBHOUSE.WAD - The WAD file.\n BNBHOUSE.TXT - This text file.\nAuthor : Michael Lundy\nPosting From : pdjlundy@cts.com\nEmail Address : None. Don't use the above!\nMisc. Author Info : Likes Beavis & Butt-head and is the\n author of:\n\n Houses 1.3\n Pond in the Deathmatch Crater\n Cargo Landing Pad\n DF Blaster Rifle Patch\n Heretic textures for DOOM II\n Another Heretic Cathedral\n Two Houses\n Mike - Hoboken\n ...and maybe more...\n\n ...So do you get the idea of how many\n WADs I've made so far.\n\n Soon to come:\n Houses 1.4 (Not very soon)\n Mike's 107 Sounds\n The Broken Water Tank (Or something)\n\nBrief Description : My interpretation of Beavis &\n Butt-head's house based on the rooms\n I've seen. (That's the living room,\n bedroom, and the bathroom.) I also\n added a crappy dining room.\n\nWAD Features : + Deathmatch level of B&B's house.\n + Play the explosive version of\n \"I throw it at you, then you throw\n it at me.\"\n + Saw your friend's finger off with a\n chainsaw.\n + Stand in front of something\n explosive and say \"The fuse is\n still lit,\" and watch for the cool\n shrapnel (Did I spell it right?)\n\nWAD Info in More Detail : I paid almost full attention to\n detail on this WAD. I have everything\n in this except the hole in the wall\n next to Butt-head and the picture\n next to Beavis. I did use a candlabra\n for the lamp, though. If you never\n got to see the bedroom, then it was\n in the episode where Butt-head blows\n on his thumb and passes out. This WAD\n isn't very big, but neither is their\n house.\n\nReally Dumb Story Line : Not only has Mr. Anderson been a\n marine in the past wars, he's also\n been in the UAC servive (Getting dumb\n yet?). He has all of his weapons in\n the toolshed. Of course Beavis &\n Butt-head get a hold of it when doing\n yard work. Beavis scattered all of\n the weapons around the house and now\n they're both off to show everyone.\n\nWon't fully work with : Nothing.\n\nWon't work at all with : A turd. \"You can't polish a turd.\"\n\nBig Thanks to : Jason Hofoss for DMapEdit 4.0.11\n Adrian Cable for ADE2 5.25\n\nAdditional Credits to : OSCS for NeoPaint 2.2\n Raphael Quinet for DEU 5.21\n Steve McCrea for the TRINITY sky.\n\n*--------------------------------------------------------------*\n\n* Play Information *\n\nGame : DOOM II\nMap Number : MAP01\nSingle Player : Yes, to look around.\nCooperative 2-4 Player : It works, but don't.\nDeathmatch 2-4 Player : Durrr...Boooruoo...Yuupp!\nDifficulty Settings : Not implemented\nNew Sounds : No, but get a B&B sound WAD.\nNew Graphics : Yes. A sky & a wall.\nNew Music : No\nDemos Replaced : None\nAnything Else Replaced : No\n\n* Construction *\n\nBase : New WAD from scratch\nMain Editor(s) used : DMapEdit 4.0.11, ADE2 5.25\nOther Editor(s) used : DEU 5.21, NeoPaint\nBuild Time : 2 hours\nKnown Bugs : None. There's even an exit.\nOther Problems : Well, the carpet's a little too dark.\nFuture Improvements : None. I got the closest color I\n could for the new wall, so I can't\n improve it any further.\n\n* Installation *\n\nPut the WAD in your DOOM2 directory, bla bla bla!\n\n* Troubleshooting *\n\nI can't think of any big problems now.\n\n* Copyright / Permissions *\n\nAuthors MAY use this WAD as a base to build additional\nWADs.\n\nYou may do whatever you want with this file, as long as you give\ncredit that I, the author, can easily find in the text file.\n\n* Where to get this WAD *\n\nFTP sites: ftp.cdrom.com\n\nBBS numbers: None.\n\nOther: Nothing else."
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
"things": 35,
"linedefs": 252,
"sidedefs": 422,
"vertices": 258,
"sectors": 43,
"segs": 464,
"ssectors": 174,
"nodes": 173,
"textures": {
"COMPBLUE": 22,
"FLAT5_2": 2,
"FLOOR7_1": 4,
"TANROCK2": 40,
"METAL": 10,
"TANROCK3": 9,
"FLAT1": 1,
"DOORTRAK": 12,
"SHAWN2": 6,
"DRYWALL": 10,
"SLIME01": 3,
"SLIME16": 7,
"FLAT19": 28,
"FLAT5_1": 2,
"RROCK15": 2,
"SKY2": 1,
"PANEL6": 12,
"GRAYBIG": 40,
"WOOD8": 15,
"FLAT23": 2,
"BRICK11": 18,
"BROWNHUG": 37,
"FLAT20": 6,
"SW1MET2": 1,
"SPCDOOR2": 12,
"FLAT5_4": 3,
"REDWALL": 15,
"RROCK19": 3,
"EXITSIGN": 3,
"FLAT5_3": 3,
"F_SKY1": 9,
"FLAT14": 4,
"CEIL5_2": 7
}
},
"monsters": {
"total": 0,
"by_type": {},
"by_category": {
"boss": 0,
"hitscanner": 0,
"melee": 0,
"projectile": 0
}
},
"items": {
"total": 9,
"by_type": {
"chaingun": 1,
"chainsaw": 4,
"plasma_rifle": 1,
"rocket_box": 1,
"rocket_launcher": 1,
"super_shotgun": 1
},
"ammo_by_category": {
"bullets": 0,
"cells": 0,
"rockets": 1,
"shells": 0
},
"weapons_present": [
"chaingun",
"chainsaw",
"plasma_rifle",
"rocket_launcher",
"super_shotgun"
]
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 0,
"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 9,
"hmp_items": 9,
"htr_items": 9
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/6d72845f070d525ec9db7465842e6f78c79fd12e/MAP01/images/0.webp",
"type": null
},
{
"id": "0382a7f7-2f05-4628-9254-b1abd74a8950",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/6d72845f070d525ec9db7465842e6f78c79fd12e/MAP01/pano/pano_0.webp",
"type": "pano"
}
]
}
]
}