Raw model (for completeness)
{
"meta": {
"id": "df704a6b-0ffd-4853-bf70-428677c150c4",
"sha1": "30e2d0510eb9fdbdb44a0a1b83f6a164bafae639",
"sha256": "bea59ab2cc55b13f968c5bf1495643461c82aaa94455be80d1a72afd2363e7ba",
"title": "The Reservoir",
"authors": [
"Jeremy A. Statz"
],
"filenames": [
"resrvoir.wad",
"resrvoir.zip"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2013-11-02 15:46:51",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "The Reservoir",
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-11-02 15:46:51",
"file": {
"type": "PWAD",
"size": 68784,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/30e2d0510eb9fdbdb44a0a1b83f6a164bafae639/30e2d0510eb9fdbdb44a0a1b83f6a164bafae639.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
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]
},
"analysis": {
"title": "The Reservoir",
"description": "The Reservoir is a single-map Doom 2 PWAD designed primarily for DeathMatch but also playable in single-player and cooperative modes. The level features a moderate scale with 66 monsters and 138 sectors, offering multiple paths and several teleporters to encourage dynamic combat. The theme centers on a techbase environment with extensive use of sewage textures, though the sewage is non-damaging and mainly decorative. Resource distribution is balanced to prevent any weapon from dominating, supporting varied combat styles. The map progression is nonlinear with teleport navigation elements. It is compatible with vanilla Doom 2 engines and does not include new graphics, sounds, or music.",
"authors": [
"Jeremy A. Statz"
],
"tags": [
"balanced_resources",
"deathmatch_focused",
"moderate",
"short_maps",
"techbase",
"teleport_navigation",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "------------------------------------------------------------------\nTitle : The Reservoir\nFilename : RESRVOIR.WAD\nAuthor : Jeremy A. Statz\nEmail Address : None, really. Send a letter! Address below...\nMisc. Author Info : I edit a fanzine! Info below...\nDescription : A reasonably sized Doom 2 level designed for the\n primary purpose of DeathMatch games. It's got\n plenty of different paths, a few teleporters, and\n a mix of weapons that don't guarantee a win to\n any single player.\n\nAdditional Credits to : Jesse Gilles and Jason Statz, for testing.\n\nAdditional Notes : There's a lot of sewage in this level, but I\n decided not to make it damaging, since it'd\n detract from the fun. It's mostly just decoration,\n now. This is the second Doom level, and first\n DeathMatch level I've designed, so tell me what\n you think, please.\n\n------------------------------------------------------------------\n\n --=Lemme see some stats!=--\n\nEpisode and Level # : Map 1\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Yes. Didn't I just say that?\nDifficulty Settings : Yes. I didn't make any great effort, though.\nNew Sounds : No\nNew Graphics : No\nNew Music : No\nDemos Replaced : None\n\n --=How'd THAT happen?=--\n\nBase level : None.\nBuild Time : Not all that long. Maybe ten hours. Surprising,\n since it's much more careful than my last one,\n which took much longer.\n\nEditor(s) used : Waded 1.81\nKnown Bugs : A few, very minor. (You'll only notice them if you\n stand in the exact right position, and face the\n exact right direction.)\n\n --=Fun Copyright/Permission Stuff!=--\n\nIf you really want too, go ahead and use this as a base for a different\nlevel. Just give me credit for the original, and mention where to get a\ncopy of Matrix (see below).\n\nYou want to distribute this somewhere? Do, please. Just make sure this\nfile is included with it.\n\n --=Golly, Jeremy, Where can I get one?=--\n\nBBS: Kaizen Online (A FirstClass BBS) 410-995-3600\n\nInternet: FTP.CDROM.COM\n\n --=What's this fanzine thing I've heard so much about?=--\n\n A fanzine is kind of like a newsletter, except extremely informal.\nGenerally pretty chaotic and entertaining, too. Mine is Matrix, and it\nfocuses mostly and video & computer games. There's also some stuff on MRPGs,\nmovies, and such. To get a copy cheap ($1.00, which only covers printing\nand shipping costs), write to:\n\n Jeremy Statz\n N6148 170 St.\n Elmwood, WI 54740\n\nIf you've got comments on the level, send 'em too."
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 547,
"sidedefs": 815,
"vertices": 586,
"sectors": 138,
"segs": 973,
"ssectors": 334,
"nodes": 333,
"textures": {
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"SW2STON1": 1,
"METAL2": 5,
"STONE3": 20,
"NUKAGE1": 34,
"RROCK13": 5,
"SHAWN2": 10,
"STONE4": 194,
"STONE6": 28,
"STONE7": 27,
"STONE2": 317,
"SFALL1": 24,
"FLOOR4_8": 105,
"STARTAN3": 25,
"DOORTRAK": 14,
"FLOOR0_3": 25,
"CEIL3_5": 98,
"AASHITTY": 1,
"SW1STON1": 1
}
},
"monsters": {
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"by_type": {
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"baron": 1,
"cacodemon": 1,
"demon": 1,
"hell_knight": 1,
"imp": 8,
"shotgun_guy": 6,
"zombieman": 2
},
"by_category": {
"boss": 0,
"hitscanner": 8,
"melee": 1,
"projectile": 12
}
},
"items": {
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"by_type": {
"ammo_box": 3,
"ammo_clip": 3,
"backpack": 1,
"bfg9000": 1,
"cell_pack": 1,
"chaingun": 3,
"chainsaw": 1,
"medikit": 1,
"rocket_launcher": 2,
"shell_box": 2,
"shells": 3,
"shotgun": 2,
"soulsphere": 1,
"stimpack": 5,
"super_shotgun": 2
},
"ammo_by_category": {
"bullets": 6,
"cells": 1,
"rockets": 0,
"shells": 5
},
"weapons_present": [
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"chaingun",
"chainsaw",
"rocket_launcher",
"shotgun",
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]
},
"mechanics": {
"teleports": true,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 21,
"hmp_monsters": 18,
"htr_monsters": 14,
"uv_items": 31,
"hmp_items": 31,
"htr_items": 31
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
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