Raw model (for completeness)
{
"meta": {
"id": "df2e2ca6-69bb-4676-8718-a0135a7cc2e3",
"sha1": "5a16cdaae2f430ec38d255ba4b1df4f04da6b9a4",
"sha256": "066f4e08b92cacc941a8a89cabdff664b3ade2146f01463dbdbd761352989443",
"title": "HOMER2",
"authors": [
"me :-)"
],
"filenames": [
"homer2.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2015-09-15 18:02:19",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "HOMER2",
"description": "A replacement level for Map01 of Doom2 designed",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2015-09-15 18:02:19",
"file": {
"type": "PWAD",
"size": 136538,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/5a16cdaae2f430ec38d255ba4b1df4f04da6b9a4/5a16cdaae2f430ec38d255ba4b1df4f04da6b9a4.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
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],
"iwads_guess": [
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},
"text_files": [
{
"source": "idgames",
"name": null,
"contents": "Title : HOMER2\nFilename : Homer2.WAD\nAuthor : me :-)\nEmail Address : Mike W4173@aol.com\nMisc. Author Info : I hate cyberdemons\n\nDescription : A replacement level for Map01 of Doom2 designed\nto be played either by itself or else in conjunction with other\nSimpsons PWADS (such as the Fuocco/Blaukamp WAD).\n\n================================================================\n\n* Play Information *\n\nEpisode and Level # : MAP01\nSingle Player : Yes\nCooperative 2-4 Player : Yes (not tested)\nDeathmatch 2-4 Player : Yes (not tested)\nDifficulty Settings : Yes\nNew Sounds : No\nNew Graphics : No\nNew Music : No\nDemos Replaced : None\n\n* Construction *\n\nBase : Modified from my previous upload, Homer.wad\nBuild Time : 100+ hours\nEditor(s) used : DEU 5.2, DETH, BSP15x, RMB, DM2CONV\nKnown Bugs : None detected\n\n* Copyright / Permissions *\n\nAuthors MAY NOT use this level as a base to build additional\nlevels.\n\nYou MAY NOT distribute this WAD on Diskette or CD. (Uploads to BBS or other\nFTP sites might be OK). Remember, the Simpsons are copyrighted, so use\nyour best judgement.\n\n* Where to get this WAD *\n\nFTP sites: CDROM.COM, AMERICA ONLINE\n\n* To play homer2.wad *\n\nunzip homer2.wad to your doom2 directory and type\n\ndoom2 -file homer2.wad\n\nat the DOS prompt\n==================================\n\nThis is a DOOM2 conversion of my previous upload, Homer.wad, which was\ndesigned for the original DOOM. However, I've made some improvements\nthis time around. Those of you who played Homer.wad remember that it was\nimpossible to find all the secret areas unless you were in either DEATHMATCH\nor no-clipping mode. In Homer2.wad, you can explore the entire map\nwithout cheat codes. Also, I've added a new huge secret area to make\nit more DEATHMATCH friendly. So even if you've already played Homer.wad,\nyou'll might want to give this one a try anyway.\n\nAs with my first wad, I've tried to avoid many of the mistakes that WAD\nauthors sometimes make. So, no spider masterminds, no cyberdemons, and\n(since this is DOOM2) no pain elementals to trip you up (I really hate pain\nelementals.) The exit is clearly marked, so you won't be tricked\ninto finishing the level by \"accident.\" There should be enough armor,\nhealth, and weapons for you to be able to finish the level without cheat\ncodes, even in Ultra-Violence. As far as I can tell, there are no\nplaces to get \"stuck\". No HOM or other bugs. A lot of work went into\nbuilding this WAD, and a lot more went into converting it for DOOM2 --\nand, hopefully, it will show.\n\nLook for more uploads from me in the future. In the meantime, happy hunting."
},
{
"source": "readmes",
"name": null,
"contents": "Title : HOMER2\nFilename : Homer2.WAD\nAuthor : me :-)\nEmail Address : Mike W4173@aol.com\nMisc. Author Info : I hate cyberdemons\n\nDescription : A replacement level for Map01 of Doom2 designed\nto be played either by itself or else in conjunction with other\nSimpsons PWADS (such as the Fuocco/Blaukamp WAD).\n\n================================================================\n\n* Play Information *\n\nEpisode and Level # : MAP01\nSingle Player : Yes\nCooperative 2-4 Player : Yes (not tested)\nDeathmatch 2-4 Player : Yes (not tested)\nDifficulty Settings : Yes\nNew Sounds : No\nNew Graphics : No\nNew Music : No\nDemos Replaced : None\n\n* Construction *\n\nBase : Modified from my previous upload, Homer.wad\nBuild Time : 100+ hours\nEditor(s) used : DEU 5.2, DETH, BSP15x, RMB, DM2CONV\nKnown Bugs : None detected\n\n* Copyright / Permissions *\n\nAuthors MAY NOT use this level as a base to build additional\nlevels.\n\nYou MAY NOT distribute this WAD on Diskette or CD. (Uploads to BBS or other\nFTP sites might be OK). Remember, the Simpsons are copyrighted, so use\nyour best judgement.\n\n* Where to get this WAD *\n\nFTP sites: CDROM.COM, AMERICA ONLINE\n\n* To play homer2.wad *\n\nunzip homer2.wad to your doom2 directory and type\n\ndoom2 -file homer2.wad\n\nat the DOS prompt\n==================================\n\nThis is a DOOM2 conversion of my previous upload, Homer.wad, which was\ndesigned for the original DOOM. However, I've made some improvements\nthis time around. Those of you who played Homer.wad remember that it was\nimpossible to find all the secret areas unless you were in either DEATHMATCH\nor no-clipping mode. In Homer2.wad, you can explore the entire map\nwithout cheat codes. Also, I've added a new huge secret area to make\nit more DEATHMATCH friendly. So even if you've already played Homer.wad,\nyou'll might want to give this one a try anyway.\n\nAs with my first wad, I've tried to avoid many of the mistakes that WAD\nauthors sometimes make. So, no spider masterminds, no cyberdemons, and\n(since this is DOOM2) no pain elementals to trip you up (I really hate pain\nelementals.) The exit is clearly marked, so you won't be tricked\ninto finishing the level by \"accident.\" There should be enough armor,\nhealth, and weapons for you to be able to finish the level without cheat\ncodes, even in Ultra-Violence. As far as I can tell, there are no\nplaces to get \"stuck\". No HOM or other bugs. A lot of work went into\nbuilding this WAD, and a lot more went into converting it for DOOM2 --\nand, hopefully, it will show.\n\nIn case anyone's interested, I'm currently working on a brand new WAD --\na total conversion for the first \"episode\" of DOOM2, entitled ZOMBIE_TC.\nZOMBIE_TC will be more sophisticated than either of my previous uploads, with\nbetter maps, new GFX, new sounds, new sprites, etc. (It won't be half\nas good as Justin Fisher's ALIENS_TC, of course, but, hey, how many WADS\nare?) Watch for it some time in 1997."
}
]
},
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"title": "MAP01",
"format": "doom",
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},
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"plasma_rifle",
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]
},
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],
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},
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"htr_monsters": 90,
"uv_items": 166,
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"htr_items": 154
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "5df5b82a-7502-45df-877f-94f92dfc2645",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/5a16cdaae2f430ec38d255ba4b1df4f04da6b9a4/MAP01/images/0.webp",
"type": null
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{
"id": "760dea2d-33e6-4b74-b0b0-91a0d2f12245",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/5a16cdaae2f430ec38d255ba4b1df4f04da6b9a4/MAP01/pano/pano_0.webp",
"type": "pano"
}
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}