Sewer

PWAD 68 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things185
Linedefs595
Sectors124
Monsters68
Items75
Raw model (for completeness)
{
  "meta": {
    "id": "de809125-fb89-486f-9042-c962c47eef99",
    "sha1": "42a7a2fc5e7367d4fe088b10a0582106e65ef292",
    "sha256": "5076d704f70785c01895b8848d2e471d39fb849c64364ee29eec4f70a2eb2b82",
    "title": "Sewer",
    "authors": [
      "Phil Memmer"
    ],
    "filenames": [
      "sewer.wad"
    ],
    "additional": {
      "engines": [
        "DOOM",
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2015-01-14 22:50:38",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Sewer",
      "description": "A single Doom 2 level, for single player mode.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2015-01-14 22:50:38",
    "file": {
      "type": "PWAD",
      "size": 69378,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/42a7a2fc5e7367d4fe088b10a0582106e65ef292/42a7a2fc5e7367d4fe088b10a0582106e65ef292.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM",
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nArchive Maintainer      : none\nUpdate to               : none\nAdvanced engine needed  : none\nPrimary purpose         : Single+Coop play\n===========================================================================\nTitle                   : Sewer\nFilename                : Sewer.WAD\nRelease date            : 8/25/07\nAuthor                  : Phil Memmer\nEmail Address           : tworiversreview@juno.com\nOther Files By Author   : phildoom.wad, refinery.wad, dungeon.wad\n\nDescription             : A single Doom 2 level, for single player mode.\n\n===========================================================================\n* What is included *\n\nNew levels              : 1\nSounds                  : No\nMusic                   : No\nGraphics                : No\nDehacked/BEX Patch      : No\nDemos                   : Yes / No\nOther                   : Yes / No (describe if yes)\nOther files required    : there's a .bat file, if you like\n\n* Play Information *\n\nGame                    : DOOM2\nMap #                   : map6\nSingle Player           : Designed for\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : No\nOther game styles       : none\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              :  ?\nEditor(s) used          :  WadEd, DCK\nKnown Bugs              :  none\nMay Not Run With        : ?\nTested With             : Doom2, DOSBOX\n\n* Copyright / Permissions *\n\nAuthors (MAY) use the contents of this file as a base for\nmodification or reuse... if you do, credit me in your text file. Permissions have been obtained from original authors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.  I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\n\nThis level isn't particularly attractive... it's a sewer complex, after all. The architecture is a bit plain, and drab. But play-wise, it's fun, I hope."
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 185,
        "linedefs": 595,
        "sidedefs": 801,
        "vertices": 534,
        "sectors": 124,
        "segs": 868,
        "ssectors": 256,
        "nodes": 255,
        "textures": {
          "MIDBARS3": 8,
          "DEM1_6": 49,
          "BIGDOOR7": 4,
          "SW1LION": 1,
          "DEM1_5": 23,
          "SP_DUDE1": 1,
          "EXITSIGN": 2,
          "BLOOD1": 19,
          "GSTONE2": 109,
          "MIDGRATE": 14,
          "GATE2": 2,
          "GSTLION": 1,
          "STARTAN3": 11,
          "CEIL5_2": 123,
          "DOORBLU2": 2,
          "GSTFONT1": 8,
          "METAL": 168,
          "MFLR8_2": 16,
          "GSTONE1": 187,
          "F_SKY1": 4,
          "GATE1": 2,
          "SW1GARG": 4,
          "SP_DUDE4": 2,
          "MFLR8_3": 2,
          "DOORRED2": 2,
          "MFLR8_4": 2,
          "SUPPORT3": 122,
          "GATE3": 6,
          "GSTVINE1": 8,
          "FIREMAG1": 5,
          "BFALL1": 13
        }
      },
      "monsters": {
        "total": 68,
        "by_type": {
          "cacodemon": 6,
          "chaingun_guy": 1,
          "demon": 9,
          "hell_knight": 2,
          "imp": 22,
          "lost_soul": 6,
          "pain_elemental": 1,
          "revenant": 1,
          "shotgun_guy": 8,
          "spectre": 2,
          "zombieman": 10
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 19,
          "melee": 11,
          "projectile": 38
        }
      },
      "items": {
        "total": 75,
        "by_type": {
          "ammo_box": 4,
          "ammo_clip": 7,
          "armor_bonus": 8,
          "backpack": 1,
          "blue_armor": 1,
          "health_bonus": 6,
          "invisibility": 1,
          "medikit": 8,
          "megasphere": 1,
          "radiation_suit": 5,
          "rocket": 4,
          "rocket_box": 1,
          "rocket_launcher": 1,
          "shell_box": 3,
          "shells": 14,
          "soulsphere": 1,
          "stimpack": 8,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 11,
          "cells": 0,
          "rockets": 5,
          "shells": 17
        },
        "weapons_present": [
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue_skull",
          "red_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 68,
        "hmp_monsters": 63,
        "htr_monsters": 48,
        "uv_items": 75,
        "hmp_items": 75,
        "htr_items": 75
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "b9d13ebb-b138-4aa1-869f-73e329534284",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/42a7a2fc5e7367d4fe088b10a0582106e65ef292/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "ae0e55f6-4874-436e-9498-cbf0a41d44aa",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/42a7a2fc5e7367d4fe088b10a0582106e65ef292/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "Sewer",
        "description": "A drab, utilitarian sewer/industrial complex with lots of metal and stone textures, built for Doom II. Combat is steady rather than slaughtery, mixing a noticeable amount of hitscanners with imps and several mid-tier threats like cacodemons, a pain elemental, and a couple of hell knights. For a typical UV run it lands around moderate difficulty, helped by strong survivability (soulsphere, megasphere, blue armor, and multiple radsuits) and solid shell/rocket supplies plus the SSG. Progression revolves around blue and red skull keys with some teleport-driven movement through the layout.",
        "tags": [
          "ammo_plentiful",
          "generous_health",
          "hitscanner_heavy",
          "industrial",
          "key_hunt",
          "medium_length",
          "moderate",
          "projectile_heavy",
          "sewer",
          "techbase",
          "teleport_navigation",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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