Raw model (for completeness)
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"contents": "Beta 6a (8/14/10)\n- Adjusted simplified obituaries.\n\nBeta 6 (8/14/10)\n\n- Added BAHDKO1, LAZARUS1J MAP01, STYXDM01 MAP01, UDM3 MAP03 and UDM3 MAP09.\n- Added missing translation strings for some languages.\n- Added simplified obituary messages, similar to Half-life and Source engine\n obituaries.\n- Fixed hungarian translation string.\n- Fixed missing texture in BRIT11 MAP05 that had been there since forever.\n- Made DUEL16 easily accessible. I'll make an actual \"secret\" later.\n- Removed the 3NTRYWAY patch from MAP01.\n- Removed EXODUS1ON1, GREENWAR MAP16, HIPAFRAG, LEGEND_A, METALDM.\n\nBeta 5 (7/12/10)\n\n- Added BRIT10 MAP07, FOXTROT, MANCERX MAP01 (with MANCERX01 patch) and\n METALDM.\n- Added Hungarian translation.\n- Added per-map notes to START map.\n- Removed BRIT11 MAP02, DOOM2 MAP07, EXPOSED and STYXDM01 MAP01.\n- Updated DWANGO6 MAP11 with DWANGO66 patch. Thanks again deww and Titan!\n- Updated MAP01 with 3NTERYWAY patch. Thanks deww and Titan!\n\nBeta 4a (7/11/10)\n\n- Added map labels to START map.\n\nBeta 4 (7/11/10)\n\n- Added support for Spanish, French, Portuguese, Czech and Russian languages.\n- Modified global ACS to not force DMFLAGS, for 98b compatibility.\n- New START map created using UDMF map format. There is no secret in it yet,\n so don't bother looking. There's also no way to access DUEL16 yet.\n\nBeta 3 (11/14/09)\n\n- Added Stealth's ZDaemon Oldschool Emulation wad.\n- Added TITLEPIC and CONBACK.\n- Addeded two hidden switches to the secret map.\n- Fixed a bug in EXODUS1ON1 that manifests itself in Skulltag.\n- Fixed a wrong texture in the secret map.\n- Made the teleporter ball semi-translucent.\n- Moved per-player map pick messages to the bottom of the screen.\n- Removed the puzzle almost entirely. The secret map is now much\n more convenient to access.\n- START map is now sectioned off into colored quadrants to better\n orient the player.\n\nBeta 2 (10/31/09)\n\n- All maps actually have pictures now, normal resolution 128x96 and\n high resolution 512x384.\n- Monkeypatched a bug that forced you to choose between not being\n able to use the map warps and allowing players to exit maps\n prematurely.\n- Updated ????????'s puzzle, now the solution is not as obscure.\n- Updated the secret map.\n\nBeta 1 (10/10/09)\n\n- Initial release\n\nlove and kisses\nAlexMax"
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