Raw model (for completeness)
{
"meta": {
"id": "dcce875a-5214-43b9-9c3f-01457837558e",
"sha1": "d8119f4ae6ad7367fde84323771ea051a705f044",
"sha256": "2d6065968245a5d370b78a1bf436f958c3efb05432ebc99325391504afb59011",
"title": "BLOOD.WAD",
"authors": [
"Whillie"
],
"filenames": [
"blood.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-12-15 23:03:45",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "BLOOD.WAD",
"description": "I had allot of fun creating and play testing Blood, my",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-15 23:03:45",
"file": {
"type": "PWAD",
"size": 1490328,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/d8119f4ae6ad7367fde84323771ea051a705f044/d8119f4ae6ad7367fde84323771ea051a705f044.wad.gz",
"corrupt": true,
"corruptMessage": "35 lump(s) are corrupt"
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 113,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "BLOOD.WAD",
"description": "BLOOD.WAD is a single-map PWAD designed for DOOM2, featuring a medium-scale level with 321 monsters and 773 linedefs. The difficulty is moderate, with a balanced mix of hitscanners and other monster types, and includes new sounds and music inspired by metal and movie soundbites. Resources such as ammo and health are reasonably distributed to support sustained combat. The theme is classic DOOM2 with no new graphics, focusing on atmospheric audio enhancements. The map progression is linear with standard key hunts and supports single-player, co-op, and deathmatch modes. It is compatible with DOOM2 and Final Doom but not with DOOM1 or Ultimate Doom.",
"authors": [
"Whillie"
],
"tags": [
"ammo_plentiful",
"doom2",
"hitscanner_heavy",
"linear",
"medium_maps",
"moderate",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nTitle : BLOOD.WAD\nDate Finished : September 10, 1996\nAuthor : Whillie\nEmail Address : whillie@lse.fullfeed.com **Please e-mail me with\nyour comments, suggestions, complaints..............\n\nOther Files By Author : This is my first PWAD (Except for an earlier version of this wad, completed August 7, 1996)\n\nDescription : I had allot of fun creating and play testing Blood, my\nfirst completed pwad. Part-way through the creation process I decided\nto switch from Doom to Doom2 (just gotta have that supershot gun). I had\nallot of fun picking and setting different sounds for the wad. The music\ncomes from that old metal head rock era. As you play, see how\nmany movie sound bites you can pick out. There are bites from at least\nfive different movies, as well as the world of TV and sounds from the\nInternet at large. Version 1.1 of my Blood wad (thats this version) has some texture fixes, a few changes in monster placement, sound file fixes and additions, an additional song, and a few more powerups. Some had said the first Blood Wad was a bit too hard.\n\nAdditional Credits to : The creators of the wad construction tools I used,\nID software, and my friends for play testing.\n===========================================================================\n* DOOM II file*\n\nNew level WAD : Yes\n\n* Play Information *\n\nMap # : Map 01\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : Yes\nNew Sounds : Yes\nNew Music : Yes\nNew Graphics : No\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch\nBuild Time : More hours than I care to admit!\nEditors & tools used : Waded 1.88 b\n W32DEU 5.2\n DM2CON (when I converted from Doom to Doom 2)\n DMAUD 1.1C\n MUSTOOL\n DMAXIT\nKnown Bugs : None known (If you find any, please e-mail me)\nWill Not Run With... : Doom 1/Ultimate Doom. The wad was made for\nDoom2, also tested and will work as a pwad in Final Doom.\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional levels.\nI only ask two things; you credit my wad in your text file as the\nstarting point and you send me a copy-It would be great to see what's\nbeen done.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc.) as long as you include this file\nintact.\n\nAll movie/TV sound clips are owned by the companies holding the\ncopyrights for the respective movies or shows from which the clips came.\nThe songs are the property of the respective copyright holder(s).\n\n* Where to get this WAD *\n\nFTP sites: ftp://ftp.cdrom.com/pub/doom2/levels/doom2/a-c/\n\nOther: -Newsgroup: alt.binaries.doom"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
"things": 321,
"linedefs": 773,
"sidedefs": 888,
"vertices": 757,
"sectors": 93,
"segs": 972,
"ssectors": 311,
"nodes": 310,
"textures": {
"BLOOD1": 8,
"ZZWOLF1": 2,
"BROWNGRN": 7,
"FIREWALA": 11,
"DOORRED": 6,
"FLAT18": 5,
"ROCKRED2": 153,
"DOOR1": 14,
"ZDOORF1": 2,
"FLAT19": 47,
"TLITE6_4": 1,
"STEP1": 18,
"MARBLE1": 22,
"FLAT14": 6,
"STARTAN2": 28,
"BROWN144": 6,
"CEIL3_5": 7,
"DOORSTOP": 68,
"STEP6": 1,
"CEIL5_2": 12,
"FLAT5_1": 4,
"SHAWN2": 35,
"ROCKRED3": 53,
"STEP5": 1,
"ROCKRED1": 91,
"FLAT1_1": 5,
"FLOOR6_2": 32,
"DOORYEL": 12,
"FLOOR7_1": 10,
"BIGDOOR1": 4,
"BROWNHUG": 17,
"DOORTRAK": 52,
"SW1EXIT": 4,
"ZZWOLF9": 4,
"SPCDOOR3": 2,
"ZELDOOR": 2,
"FIREWALB": 4,
"DOORBLU": 8,
"SILVER1": 16,
"BIGDOOR2": 2,
"ZZWOLF2": 1,
"STARTAN3": 29,
"CEIL1_2": 2,
"BIGDOOR6": 4,
"CONS1_1": 1,
"EXITSIGN": 4,
"CEIL1_1": 1,
"GRAY1": 34,
"FLAT5_7": 3,
"FIRELAVA": 1,
"SLOPPY1": 4,
"BROWN96": 12,
"GATE1": 4,
"COMPSTA1": 6,
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"DOOR3": 16,
"BIGDOOR3": 4,
"SILVER3": 42,
"FLAT5_4": 2,
"FLAT5_5": 19,
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}
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"chaingun_guy": 4,
"demon": 13,
"hell_knight": 2,
"imp": 10,
"lost_soul": 2,
"mancubus": 1,
"revenant": 1,
"shotgun_guy": 47,
"spectre": 7,
"zombieman": 62
},
"by_category": {
"boss": 0,
"hitscanner": 113,
"melee": 20,
"projectile": 18
}
},
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"by_type": {
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"ammo_clip": 1,
"armor_bonus": 10,
"backpack": 1,
"berserk": 1,
"bfg9000": 2,
"blue_armor": 4,
"cell": 1,
"cell_pack": 1,
"chaingun": 3,
"chainsaw": 1,
"computer_area_map": 1,
"green_armor": 3,
"health_bonus": 12,
"invisibility": 1,
"light_amp_goggles": 1,
"medikit": 11,
"megasphere": 1,
"plasma_rifle": 3,
"rocket": 5,
"rocket_box": 8,
"rocket_launcher": 4,
"shell_box": 2,
"shells": 4,
"soulsphere": 1,
"stimpack": 15,
"super_shotgun": 6
},
"ammo_by_category": {
"bullets": 2,
"cells": 2,
"rockets": 13,
"shells": 6
},
"weapons_present": [
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"chaingun",
"chainsaw",
"plasma_rifle",
"rocket_launcher",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [
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"red",
"yellow"
],
"secret_exit": false
},
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"uv_monsters": 139,
"hmp_monsters": 136,
"htr_monsters": 94,
"uv_items": 78,
"hmp_items": 81,
"htr_items": 88
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
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