Raw model (for completeness)
{
"meta": {
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"sha1": "9930327aacc3584349ec16bc95bf05b4fb9c1da7",
"sha256": "3ffb7efa06cc53bf2336eb5ee8dd62a363211582036acd83afff43a29b8f678a",
"title": "Artica 3",
"authors": [
"Cyberdemon (Mike Watson)"
],
"filenames": [
"artica3.wad"
],
"additional": {
"engines": [
"BOOM"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-12-21 15:09:06",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Artica 3",
"description": "I think the series is developing somewhat of a plot. I utilized the DEHACKED lump that MBF allows even more now. Here's how it is:",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-21 15:09:06",
"file": {
"type": "PWAD",
"size": 270729,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/9930327aacc3584349ec16bc95bf05b4fb9c1da7/9930327aacc3584349ec16bc95bf05b4fb9c1da7.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
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"graphics": 0,
"lumps": 37,
"maps": 1,
"palettes": 14
},
"engines_guess": [
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],
"iwads_guess": [
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"text_files": [
{
"source": "readmes",
"name": null,
"contents": "Date Completed : January 8, 1998\nTitle : Artica 3\nFilename : artica3.wad\nOther Works : Eulogy Series, Dismemberment, 10 maps in SurgeDM\nAuthor : Cyberdemon (Mike Watson)\n\nEmail Address : cyberdemon@cyb.ml.org\n\nDescription : I think the series is developing somewhat of a plot. I utilized\n\t\t\t the DEHACKED lump that MBF allows even more now. Here's how it\n\t\t\t is:\n\n\t\t\t The teleporter you jumped into at the end of Artica 2 was made\n\t\t\t by the inhabitants of this strange planet. Sadly, they never\n\t\t\t perfected the technology, and the portholes are unstable. Not\n\t\t\t only did it strip you of your ammo and weapons, but also most\n\t\t\t of your health. Of course, it's not like they didn't know that\n\t\t\t was going to happen.\n\nAdditional Credits to : id Software for Doom, Lee Killough for MBF, Nick Baker and\n\t\t\t the Surge team for the snow and ice graphics, mystican for\n\t\t\t getting me the scuba gear sprite(from Duke 3D), ricrob for\n\t\t\t hosting this at his page as an exclusive(my second time I think)\n\t\t\t and anyone else I missed, you know who your are, that or you don't\n\t\t\t give a damn.\n ===============================================================\n\n* Play Information *\n\nGame : MBF and Doom 2, haven't tested it with Boom, but it\n\t\t\t probably will 'work'. MBF is about 90% better and more\n\t\t\t stable then Boom anyway\nLevel # : map01\nSingle Player : Yes\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nDifficulty Settings : Yes\n\nNote : A few helpers in this map. I won't give away who they are\n\t\t\t though. The first one really dosen't doo too much(takes out\n\t\t\t a few bad dudes, but then he can't follow you)but the next bunch\n\t\t\t will definetly be useful to you.\n\nNew Sounds : None\n\nNew Graphics : Sky, snow, ice, SCUBA gear sprite, and some other graphics\n\t\t\t I made(mods of Doom textures)\n\nNew Music : Nope, maybe next time.\n\nDemos Replaced : Feel free to send demos.\n\nDehacked Patch : Yes, as a lump in the wad(there's a reason to use MBF and not Boom)\n\n* Construction *\n\nBase : Level from scratch\n\nEditor(s) used : WadEd, WadAuthor, Warm, BSP, RMB, CLED, PSP, NWT and WinTex...whew.\n\nBuild time : Erm, a week I think...\n\nKnown Bugs : Should be good to go\n\nMisc. : I built reject with RMB again(you 486ers will appreciate that)also\n\t\t\t I had to use BSP for the nodes because WARM doesn't seen to\n\t\t\t make a HOM-free transparent door(dang). WinTex because I'm trying\n\t\t\t to learn it and NWT crashes Win98 all the time. Plus it's easier to\n\t\t\t make new textures with WinTex.\n\n * Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional\nlevels.\n\nYou may distrubute this file in any format(CD ROM, BBS, whatever)provided\nthat you include all files included in your distribution(as in, this text file)\n\nWhere to Get this wad:\n\nFTP: http://cyb.ml.org, http://ricrob.ml.org\n\nBBS: Damn, this is a pointless line of text.\n\nOther: Hey, look more pointless text! Yay!!"
}
]
},
"maps": [
{
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"title": "MAP01",
"format": "doom",
"stats": {
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"sidedefs": 548,
"vertices": 1157,
"sectors": 209,
"segs": 1897,
"ssectors": 654,
"nodes": 653,
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"SUPPORT3": 33,
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"GSTSATYR": 2,
"DEM1_4": 1,
"SW1LION": 4,
"STARTAN3": 12,
"FWATER4": 2,
"MARBFACE": 1,
"MIDBARS1": 2,
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"FLAT10": 5,
"BRICK6": 22,
"METAL1": 1,
"WOOD1": 10,
"CRATE1": 4,
"BLUE": 3,
"DEM1_6": 20,
"MARBLE1": 32,
"BIGDOOR7": 6,
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"METFLAT": 1,
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"ICE": 14,
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"CRATELIT": 4,
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"CRATE2": 3,
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"WOODGARG": 6,
"CEIL3_5": 15,
"DOORBLU2": 3,
"MARBFAC3": 5
}
},
"monsters": {
"total": 37,
"by_type": {
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"baron": 3,
"cacodemon": 2,
"chaingun_guy": 3,
"hell_knight": 3,
"imp": 1,
"lost_soul": 7,
"mancubus": 4,
"shotgun_guy": 12
},
"by_category": {
"boss": 0,
"hitscanner": 15,
"melee": 0,
"projectile": 22
}
},
"items": {
"total": 68,
"by_type": {
"ammo_box": 1,
"ammo_clip": 1,
"armor_bonus": 16,
"backpack": 3,
"blue_armor": 1,
"chaingun": 4,
"green_armor": 1,
"health_bonus": 18,
"medikit": 5,
"megasphere": 1,
"radiation_suit": 1,
"shell_box": 3,
"shells": 7,
"shotgun": 1,
"soulsphere": 1,
"stimpack": 3,
"super_shotgun": 1
},
"ammo_by_category": {
"bullets": 2,
"cells": 0,
"rockets": 0,
"shells": 10
},
"weapons_present": [
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"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [
"blue_skull"
],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 36,
"hmp_monsters": 30,
"htr_monsters": 22,
"uv_items": 68,
"hmp_items": 68,
"htr_items": 68
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
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"type": null
},
{
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/9930327aacc3584349ec16bc95bf05b4fb9c1da7/MAP01/pano/pano_0.webp",
"type": "pano"
}
],
"analysis": {
"title": "Artica 3",
"description": "A snow-and-ice themed base with some gothic stone/marble sections, built around teleporter movement and a single blue skull key. Combat is moderately dense and leans hitscanner-heavy (lots of shotgunners/chaingunners) backed by mid-tiers like mancubi and a few barons, plus a couple of arch-viles for spike moments. Weapons top out at the SSG/chaingun with no rockets or cells, so ammo can feel tight even though health and bonuses are fairly generous. Overall progression is fairly structured with teleport-driven routing rather than a big open sandbox.",
"tags": [
"ammo_tight",
"boom_compatible",
"generous_health",
"gothic",
"hitscanner_heavy",
"ice",
"key_hunt",
"medium_length",
"mixed_theme",
"moderate",
"snow",
"techbase",
"teleport_navigation"
]
}
}
]
}