Raw model (for completeness)
{
"meta": {
"id": "db5120af-0ceb-420d-9c5e-74e699f0f521",
"sha1": "7e90be82c8ebc40e0c9fbae347f405c34457fc53",
"sha256": "f135cdf55d72aa226741f24eaf7f8f888057509c18c55ab30f1b5254c47236cc",
"title": "CREOL1_2.WAD",
"authors": [
"Brian Mathason"
],
"filenames": [
"creol1_2.wad",
"CREOL1_2.WAD"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
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],
"filename": null,
"added": "2014-01-07 22:09:25",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "CREOL1_2.WAD",
"description": "This Wad is for DOOM ][ only. (If there is enough interest, maybe a DOOM I version will be created.) It is designed to look like the current location of CREOL (Center for Research in Optics and Lasers) at the University of Central Florida. It is designed as things were in March 95 (ie, student bull pen in Dr. Riza's lab, etc.). For those that know the author, goodies can be found in his laboratories and on his office desk. Bad monsters can be found in appropriate places (advisor's office, etc.). Any constructive criticism or new ideas will be appreciated (I already have some plans for the next version). Anyone who felt cheated that I didn't include their lab, tough :), I only had so much space and time.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
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"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-01-07 22:09:25",
"file": {
"type": "PWAD",
"size": 210135,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/7e90be82c8ebc40e0c9fbae347f405c34457fc53/7e90be82c8ebc40e0c9fbae347f405c34457fc53.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
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],
"iwads_guess": [
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]
},
"analysis": {
"title": "CREOL1_2.WAD",
"description": "This WAD contains a single map designed for DOOM II, recreating the CREOL research facility at the University of Central Florida as it appeared in 1995. The map features a moderate scale with 330 monsters and 250 sectors, blending a techbase theme reflecting office and lab environments. Combat includes typical DOOM II monsters placed in contextually appropriate rooms, with a balanced resource distribution suitable for single and multiplayer deathmatch. The layout is largely linear with some exploration elements, using standard DOOM II textures and no custom graphics or sounds. It is compatible with vanilla DOOM II and built from scratch using WinDEU.",
"authors": [
"Brian Mathason"
],
"tags": [
"balanced_resources",
"deathmatch_focused",
"linear",
"moderate",
"single_map",
"techbase",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "================================================================\nTitle : CREOL1_2.WAD\nAuthors : Brian Mathason\nEmail Address : mathason@lorien.creol.ucf.edu\n\nDescription : This Wad is for DOOM ][ only. (If there is\n enough interest, maybe a DOOM I version will\n be created.) It is designed to look like the\n current location of CREOL (Center for Research\n in Optics and Lasers) at the University of\n Central Florida. It is designed as things were\n in March 95 (ie, student bull pen in Dr. Riza's\n lab, etc.). For those that know the author,\n goodies can be found in his laboratories and\n on his office desk. Bad monsters can be found\n in appropriate places (advisor's office, etc.).\n\n Any constructive criticism or new ideas will\n be appreciated (I already have some plans for\n the next version). Anyone who felt cheated\n that I didn't include their lab, tough :), I\n only had so much space and time.\n\nThanks to: The play testers: Carl Kutsche, Rob Goldiez\n and, of course, ID Software.\n\n================================================================\n\n* Play Information *\n\nEpisode and Level # : 01\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Yes!! The only way to play!\nDifficulty Settings : Yes\nNew Sounds : No (not yet)\nNew Graphics : No (not yet)\nNew Demos : No (not yet)\nSpace needed : Under 200K\nFiles Included : Creol1_2.wad Pwad\n Creol1_2.txt This file\n\nUnzip all the files into your doom2 directory. From your doom2\n\n* Construction *\n\nBase : Scratch\nBuild Time : More than I want to admit\nEditor(s) used : WinDeu\nWad Design : Brian Mathason\nNew Graphics : I wish.\nNew Sounds : I wish.\nKnown Bugs : Yup, I know there are some, sorry.\n\n* Copyright / Permissions *\n\nYou may post this file freely, *provided* this text file is\nincluded. Please do not edit or make any changes to the original\nWad. You may not use this as a base for any other wad. I\nwelcome any constructive suggestions you may have in regards to\nit though.\n\n* Where to get this WAD *\n\nHTTP sites: http://www.lorien.creol.ucf.edu/~mathason/"
}
]
},
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{
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"title": "MAP01",
"format": "doom",
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"linedefs": 2031,
"sidedefs": 2453,
"vertices": 1865,
"sectors": 250,
"segs": 2624,
"ssectors": 801,
"nodes": 800,
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"DOORBLU": 2,
"GRAY7": 8,
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"FLAT14": 1,
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"PANEL5": 1,
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"BRICK5": 8,
"BRONZE3": 5,
"BLODRIP1": 6,
"BRONZE4": 5,
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"EXITSIGN": 18,
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"FLOOR7_1": 3,
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"FLAT18": 51,
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"DOORSTOP": 83,
"FLAT1": 16,
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"FLAT2": 1,
"SHAWN3": 4,
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"LITE5": 62,
"ICKWALL4": 15,
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"PANRED": 1,
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"ASHWALL2": 6,
"MIDGRATE": 54,
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"chaingun_guy": 5,
"demon": 8,
"imp": 14,
"lost_soul": 16,
"mancubus": 2,
"pain_elemental": 1,
"revenant": 4,
"shotgun_guy": 24,
"spectre": 6,
"zombieman": 37
},
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"hitscanner": 66,
"melee": 14,
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}
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"backpack": 2,
"berserk": 1,
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"cell": 10,
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"chaingun": 1,
"chainsaw": 1,
"computer_area_map": 3,
"green_armor": 1,
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"invisibility": 1,
"invulnerability": 2,
"medikit": 24,
"plasma_rifle": 2,
"rocket": 1,
"rocket_box": 2,
"rocket_launcher": 2,
"shell_box": 5,
"shells": 10,
"shotgun": 2,
"soulsphere": 2,
"stimpack": 13,
"super_shotgun": 2
},
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"rockets": 3,
"shells": 15
},
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},
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],
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"htr_monsters": 1,
"uv_items": 131,
"hmp_items": 118,
"htr_items": 84
},
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"source": "marker"
},
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