Raw model (for completeness)
{
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"id": "dab28407-3b81-4eab-b637-2acc737d4080",
"sha1": "5ded120ca2c20c9b011eba635a2eb6acffa61008",
"sha256": "ff54f80b2f2a1d8c4b84e96bcfff92444c10468430aba75b55449a264a634558",
"title": "Finality",
"authors": [
"Craq Addict"
],
"filenames": [
"finality.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-12-18 22:18:30",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Finality",
"description": "Kick some Cyberdemon ass!",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-18 22:18:30",
"file": {
"type": "PWAD",
"size": 81088,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/5ded120ca2c20c9b011eba635a2eb6acffa61008/5ded120ca2c20c9b011eba635a2eb6acffa61008.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 15,
"maps": 1,
"palettes": 0
},
"engines_guess": [
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],
"iwads_guess": [
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},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nTitle : Finality\nDate Finished : Jan 19, 2003\nAuthor : Craq Addict\nEmail Address : cb_btdesignpool@operamail.com\nOther Files By Author :\nMisc. Author Info : I was fully clothed during the entire making of this wad\n\nDescription : Kick some Cyberdemon ass!\n\nAdditional Credits to :\n===========================================================================\n* Type of DOOM II file*\n\n(Choose One)\nNew level WAD : Yes\n\n* Play Information *\n\nMap # : Map 01\nEpisode and Level # :\nSingle Player : Yes\nCooperative 2-4 Player : Hell no\nDeathmatch 2-4 Player : No (Too EZ)\nDifficulty Settings : Yes, but only Ultra Violence is REAL Doom\nNew Sounds : No\nNew Music : No\nNew Graphics : Hell Yeah\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch\nBuild Time : 2 hours\nEditor(s) used : Doombuilder, wintex\nKnown Bugs : none, i dont put out that kind of crap\nMay Not Run With... : non-Doom based games\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels.\n\nYou may do whatever you want with this file is you give credit!\n\n* Where to get this WAD *\n\nFTP sites: 3dgamers\n\nBBS numbers:\n\nOther: Yeah right"
}
]
},
"maps": [
{
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"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 204,
"sidedefs": 312,
"vertices": 168,
"sectors": 45,
"segs": 328,
"ssectors": 98,
"nodes": 97,
"textures": {
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"BROWN96": 52,
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"METAL2": 12,
"MIDSPACE": 4,
"FLOOR4_8": 5,
"ROCK2": 12,
"DEM1_5": 12,
"SW1BRIK": 1,
"BIGBRIK2": 7,
"FLOOR7_2": 2,
"GRNROCK": 8,
"METAL": 8,
"FLAT1": 1,
"F_SKY1": 15,
"FLOOR4_6": 1,
"BROWN1": 4,
"GSTVINE2": 16,
"BIGBRIK1": 8,
"BSTONE1": 20,
"METAL1": 12,
"SW2ROCK": 1,
"EXITSIGN": 4,
"FLAT4": 4,
"RROCK14": 1,
"ROCK3": 47,
"BRNSMAL1": 4,
"GSTONE1": 48,
"ROCK1": 52,
"FLOOR5_3": 4,
"CEIL5_2": 9,
"TEKWALL4": 8,
"RROCK13": 11
}
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"by_type": {
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"cyberdemon": 1,
"imp": 8,
"revenant": 4,
"shotgun_guy": 4,
"zombieman": 4
},
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"hitscanner": 12,
"melee": 0,
"projectile": 12
}
},
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"by_type": {
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"ammo_clip": 6,
"berserk": 3,
"cell": 4,
"chaingun": 1,
"green_armor": 4,
"plasma_rifle": 1,
"rocket_box": 10,
"rocket_launcher": 1,
"shell_box": 2,
"super_shotgun": 1
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"cells": 4,
"rockets": 10,
"shells": 2
},
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]
},
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"keys": [],
"secret_exit": false
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"uv_monsters": 9,
"hmp_monsters": 13,
"htr_monsters": 9,
"uv_items": 37,
"hmp_items": 37,
"htr_items": 37
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
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"type": null
},
{
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"type": "pano"
}
],
"analysis": {
"title": "Finality",
"description": "A compact Doom II map with a rocky/brick-and-metal look, mixing cave-like stone with techbase textures. Combat is straightforward and punchy, featuring a notable Cyberdemon fight backed by a mix of hitscanners and mid-tier projectiles (revenants and imps). For a typical UV run it plays around moderate difficulty thanks to plentiful rockets, cells, and multiple berserks, with mostly linear progression and no keys or teleports.",
"tags": [
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"boss_encounter",
"generous_health",
"hitscanner_heavy",
"linear",
"mixed_theme",
"moderate",
"plasma_available",
"rocket_focus",
"short",
"small",
"vanilla_compatible"
]
}
}
]
}