MOTION.WAD

PWAD 151 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things414
Linedefs1121
Sectors214
Monsters163
Items157
Raw model (for completeness)
{
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    "sha256": "1fe77aac94bc0fe6bd7f190ea3a853d0c99abce016dfa112802ef43fe27ddf6b",
    "title": "MOTION.WAD",
    "filenames": [
      "motion.wad"
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    "additional": {
      "engines": [
        "DOOM2"
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      "iwad": [
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      "filename": null,
      "added": "2015-12-07 11:49:00",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "MOTION.WAD",
      "description": "A large level with graphics added, pause to look at the scenery or stare at the clouds. No hurry, you have a long way to go. Developed for Single play. Difficulty settings control enemy encounters. At all skill levels the same puzzles exist.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP10": "MAP10.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
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      "adult": false,
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    },
    "added": "2015-12-07 11:49:00",
    "file": {
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      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP10"
      ],
      "counts": {
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        "graphics": 0,
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        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
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  },
  "maps": [
    {
      "map": "MAP10",
      "title": "MAP10",
      "format": "doom",
      "stats": {
        "things": 414,
        "linedefs": 1121,
        "sidedefs": 1698,
        "vertices": 1246,
        "sectors": 214,
        "segs": 2024,
        "ssectors": 809,
        "nodes": 808,
        "textures": {
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          "MIDGRATE": 34,
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          "ASHWALL2": 4,
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          "FLOOR4_5": 14,
          "FWATER3": 8,
          "LAVA3": 1,
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          "FLAT5_7": 1,
          "BIGDOOR2": 18,
          "GSTONE2": 12,
          "BROWNHUG": 1,
          "SKY2": 3,
          "BROWN1": 10,
          "GSTLION": 2,
          "FLOOR7_2": 5,
          "CEIL4_3": 2,
          "GSTFONT2": 15,
          "GSTONE1": 124,
          "MARBLE1": 1,
          "MFLR8_3": 5,
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          "DOORRED": 2,
          "SW1HOT": 2,
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          "BRNSMALC": 48,
          "CEMENT9": 17,
          "NUKAGE3": 1,
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          "FLOOR7_1": 15,
          "GSTFONT1": 4,
          "SKY3": 1,
          "GRAY2": 2,
          "STEPTOP": 1,
          "SW1DIRT": 1,
          "FLOOR1_6": 7,
          "FLOOR6_1": 25,
          "GATE4": 1,
          "COMPBLUE": 59,
          "SKY1": 33,
          "FIRELAV3": 12,
          "GRAY1": 2,
          "GSTSATYR": 78,
          "SP_FACE1": 32,
          "STEP4": 5,
          "BROWN96": 12,
          "F_SKY1": 2,
          "COMPSPAN": 4,
          "DOORYEL": 7,
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          "FLOOR1_1": 5,
          "GATE2": 1,
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          "EXITSIGN": 2,
          "GRAY5": 4,
          "LAVA1": 3,
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          "SHAWN2": 19,
          "SKSPINE1": 22,
          "SW1BRCOM": 4,
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          "WOOD1": 10,
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          "WOODGARG": 1,
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          "archvile": 1,
          "baron": 4,
          "cacodemon": 13,
          "chaingun_guy": 12,
          "demon": 17,
          "hell_knight": 2,
          "imp": 34,
          "lost_soul": 40,
          "pain_elemental": 1,
          "revenant": 1,
          "shotgun_guy": 13,
          "spectre": 9,
          "zombieman": 15
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 40,
          "melee": 26,
          "projectile": 97
        }
      },
      "items": {
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        "by_type": {
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          "armor_bonus": 35,
          "berserk": 1,
          "bfg9000": 1,
          "blue_armor": 6,
          "cell": 6,
          "cell_pack": 6,
          "chaingun": 5,
          "chainsaw": 1,
          "computer_area_map": 1,
          "green_armor": 4,
          "health_bonus": 12,
          "invulnerability": 1,
          "light_amp_goggles": 2,
          "medikit": 4,
          "megasphere": 1,
          "plasma_rifle": 3,
          "radiation_suit": 4,
          "rocket": 20,
          "rocket_box": 2,
          "rocket_launcher": 4,
          "shell_box": 1,
          "shells": 6,
          "soulsphere": 4,
          "stimpack": 15,
          "super_shotgun": 8
        },
        "ammo_by_category": {
          "bullets": 4,
          "cells": 12,
          "rockets": 22,
          "shells": 7
        },
        "weapons_present": [
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          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue",
          "red",
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 161,
        "hmp_monsters": 110,
        "htr_monsters": 80,
        "uv_items": 157,
        "hmp_items": 151,
        "htr_items": 146
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/91259956ce157740fedc1a3d3b393f328d395400/MAP10/images/0.webp",
          "type": null
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          "type": "pano"
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      ],
      "analysis": {
        "title": "MAP10",
        "description": "A large, scenery-focused Doom II map with a mixed techbase-to-hell look, featuring lots of gray tech textures alongside marble/gothic elements and sky vistas. Combat is steady and varied, with plenty of imps and lost souls backed by a sizable hitscanner presence, plus a few higher-tier threats (barons, an arch-vile, and an arachnotron). On UV it plays around moderate difficulty thanks to abundant weapons and strong resources (including BFG, plasma, multiple armors, and big health pickups), though teleport-driven encounters can spike the pressure. Progression revolves around all three keys with some teleport navigation rather than a purely straight line.",
        "tags": [
          "ammo_plentiful",
          "generous_health",
          "hitscanner_heavy",
          "key_hunt",
          "large_scale",
          "medium_length",
          "mixed_theme",
          "moderate",
          "projectile_heavy",
          "singleplayer",
          "teleport_navigation",
          "trap_heavy",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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