Raw model (for completeness)
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"title": "WATER DeathTAG v0.9 (as always, i am not sure until",
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"name": "WATER DeathTAG v0.9 (as always, i am not sure until",
"description": "Deathtag in a Port bass! Damn, this wad took me long to make.. well, for starters, i had to master the deep water/false floor effect..hard.. Then i had to learn how to make this wad capatable with DEATHMATCH. I have a feeling this wad will be played alot. well i hope.. this took me long enough.. after doing this wad i feel like never making one again.. but then, that's a lie.. P.S. toward the begining of school i became too anctious and stoped aligning textures.. don't worry.. it's only a few. PLEASE READ WRULES.TXT!! _______________________________________________",
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"contents": "- \\> -\n---------------------------------------------------------------------------------\nFileName : WATERTAG.WAD\nTitle : WATER DeathTAG v0.9 (as always, i am not sure until\n i play it with fragies)\nAuthor : VerminatoR / tDD 95 (- \\> -)\nEmail Address : none (tdd web site coming soon!)\n Anybody want to write me? Look for me on\n the bbses listed at the end of this TXT.\nAdditional notes : As you all may know, school is starting, which for\n me means, less time for wads and more time for\n studies.. Now, i've never been one to say school\n sux, but now that i have been getting comments\n from aikman about my wads, i am pretty depressed\n about school.. and no bus passes for my school too!\n i hate budget cuts..\n -also: check out my new text format! It's good for\n multi level wads.\n _______________________________________________\nOther PWADS by Author : |File name |ver |errors\n |-------------|-----|---------------------------\n |WATERTAG.WAD |.9 |we shall see..\n |STOWERS.WAD |1 |fixed VTOWERS\n |#SCHOOL2.WAD |1 |no\n |SCHOOL.WAD |.9 |yes (BAD SWITCH)\n |VTOWERS.WAD |.9 |really fun.. but has errors\n |V2-DWAD2.WAD |1 |no\n |V2-DWAD.WAD |.9 |yes (only had coop 1-2)\n `-------------|-----|---------------------------\n\nDescription : Deathtag in a Port bass! Damn, this wad took\n me long to make.. well, for starters, i had\n to master the deep water/false floor effect..hard..\n Then i had to learn how to make this wad capatable\n with DEATHMATCH.\n I have a feeling this wad will be played alot.\n well i hope.. this took me long enough..\n after doing this wad i feel like never making\n one again.. but then, that's a lie.. P.S.\n toward the begining of school i became too\n anctious and stoped aligning textures.. don't\n worry.. it's only a few. PLEASE READ WRULES.TXT!!\n _______________________________________________\nCredits : |Name |Reason/work\n |--------------|--------------------------------\n |Aikman & |for coming up with the\n | Talon | Dethtag concept.\n |JAKfrost |deep water/false floor concept\n |KiDPoWeR |Playtesting\n |Eon |Playtesting\n |chrissy |Playtesting\n |id |for (ofcourse) creating DooM.\n | | D U H\n |----------- Music -----------------------------\n |me | title song\n |me | Intermission song\n |I wish i knew | map01 song (echoes.mid)\n |me / sc2 | map02 song (the battle song\n | | from Star Control 2)\n `-----------------------------------------------\n ______________________________________________________________________________\n|_____ _______ _____ _____--=Play Information=--________ ____ _____ ____ ______|\n|Map |single |Coop |DMatch |DTag 2 |DTag 4 |skill |DR |snds |mus |gfx |demos |\n|-----|-------|-----|-------|-------|-------|------|----|-----|----|----|------|\n|01 |No |No |Yes |No |Yes |4=bfg |4 |yes |yes |yes |no :( |\n|02 |Yes |Yes |Yes |No |No |No |30+ |yes |yes |no |no :( |\n| | | | | | | | | | | | |\n`------------------------------------------------------------------------------'\n -key- (in my future wads, i will take the key out)\ndtag 2 - deathtag with 2 players\ndtag 4 - deathtag with 4 players\ndmatch - deathmatch\nDR - difficulty rating. no matter what skill we put, each level\n in itself has it's own difficulty. the number ranges from 1-30,\n telling which level i would recomend it for.. (30+ is TOO hard >;D )\n ______________________________________________________________________________\n|_____ ___________ _________--=Construction=--____________ __________ _________|\n|Map |base & % |art work |music work |building |fixing |any bugs? |Total tm |\n|-----|-----------|---------|-----------|---------|-------|----------|---------|\n|01 |none :) |1.0 hr |3.50 hr |28.0 hr |4.0 hr |we shal c |36.50 hr |\n|02 |Foxer.wad |N/A |2.2 hr |3.0 hr |1.0 hr |none |6.2 hr |\n| | | | | | | | |\n`------------------------------------------------------------------------------'\n-key-\nbase & % - what was the level used to create the map (if any) and how much\n was used in percentage\nart/music/building/fixing - how long it took me.\nhr - hours (in decimal)\ntotal tm - the total amount of time in construction\n\n (again, i will take the key out)\n\nEditor(s) used : DCK2.2, QEDIT Text editor\nTool(s) used : New Wad Tools1.3(NWT), TRAX, Recording Session,\n Midi2mus, Animator Pro, Digiplayer, Fast tracker 2\n Scream tracker 3, and TBSP 2.2 (FAST!)\n--------------------------------------------------------------------------------\n * Copyright / Permissions *\n\n Authors MAY use these levels as a base to build additional all i ask\n is that if you do use my wad, give me credit.\n\n You may distribute these files in any electronic format (BBS, Diskette,\n CD, etc) in fact, i think this should go in a Dethtag only CD! that would\n be da bombs, or maybe a pwad like dwango6!!!!\n\n---------------------------------------------------------------------------------\n * Where to get this WAD *\n\n bbs name number location sysop(s)\nMetrodoom BBS 1-404-426-8368 ->Georgia -> Metroman\nGREEK ISLES 1-718-699-0832 ->New York -> Tony Kolokithias\nDAve's DWANGO bbs 1-708-799-4885 ->Chicago -> Dave\nThe WAll BBS 1-214-286-8291 ->Texas -> Aikman\nThe Playing Fields 1-305-819-9925 ->Florida -> Robert Wong\n\nor call DWANGO -New York- to get it directly from me\n=================================================================================\n - \\> -"
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