Iron Cross for DOOM2 Deathmatch

PWAD 92 KiB 1 map(s)

Counts

endoom0
graphics0
lumps12
maps1
palettes0

Totals (across maps)

Things37
Linedefs516
Sectors105
Monsters0
Items5
Raw model (for completeness)
{
  "meta": {
    "id": "d999ed32-e328-4bfd-83e6-798e14790ef5",
    "sha1": "c2960fae22e0fbc3632d8225db688e9e0e0e5870",
    "sha256": "0522beb368a6782eb0bdb9dfab8b0d615b32b5e0e2ad1325d189969c9ddbb06f",
    "title": "Iron Cross for DOOM2 Deathmatch",
    "authors": [
      "John Wolanski"
    ],
    "filenames": [
      "ironcrss.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-15 22:38:43",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Iron Cross for DOOM2 Deathmatch",
      "description": "Deathmatch. No doors, no lifts, no traps, no slime, no secrets... 'nuff said! Just go kill. This is a map based on totally symmetrical, simple geometric shapes. I'm not too familiar with Deathmatch WADs, so I couldn't tell you if this is too big or small for good play, but it is the 3rd version of this map that I worked and reworked until it was fun enough for me. I've spent well over 24 hrs. on it (but not all at one time).",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-15 22:38:43",
    "file": {
      "type": "PWAD",
      "size": 94624,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/c2960fae22e0fbc3632d8225db688e9e0e0e5870/c2960fae22e0fbc3632d8225db688e9e0e0e5870.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 12,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "Iron Cross for DOOM2 Deathmatch",
      "description": "This WAD contains a single deathmatch map designed for DOOM2 with a focus on symmetrical, simple geometric shapes. It features no doors, lifts, traps, slime, or secrets, emphasizing straightforward combat in a compact arena. The map supports 2-4 players with multiple start positions and includes original music by John Sawczak. Resource placement and monster presence are minimal, as the map is intended purely for deathmatch rather than single-player progression. The design is linear and arena-style, compatible with DOOM2 and suitable for vanilla or Boom-compatible engines.",
      "authors": [
        "John Wolanski"
      ],
      "tags": [
        "ammo_plentiful",
        "arena",
        "deathmatch",
        "doom2",
        "easy",
        "linear",
        "single_map",
        "symmetrical",
        "techbase",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "=============================================================================\nTitle                  : Iron Cross for DOOM2 Deathmatch\nFilename               : ironcrss.wad\nAuthor                 : John Wolanski\nEmail Address          : jpwolanski@juno.com\nMisc. Author Info      : This is my first ever WAD with a new map!  (So\n                         be nice...)  I have new, original music WADs\n                         available as:  draft1_1.wad\n                                        draft2_1.wad\n                                        pinball2.wad\n                         at the sites listed at the end of this document.\n                         Pinball Dreams (pinball2.wad) is a \"theme WAD\" of\n                         a giant pinball table (map by William Drummond)\n                         that I made new music for (as well as a few\n                         \"pinbally\" sounds).\n\nDescription            : Deathmatch.  No doors, no lifts, no traps, no slime,\n                         no secrets... 'nuff said!  Just go kill.\n                         This is a map based on totally symmetrical, simple\n                         geometric shapes.  I'm not too familiar with\n                         Deathmatch WADs, so I couldn't tell you if this\n                         is too big or small for good play, but it is the\n                         3rd version of this map that I worked and reworked\n                         until it was fun enough for me.  I've spent well\n                         over 24 hrs. on it (but not all at one time).\n\nAdditional Credits to  : id Software\n                         Matthew Ayers (author of WadEd)\n                         Olivier Montanuy (author of WinTex)\n                         SAMS Publishing (and all their most\n                          excellent DOOM editing books)\n                         Dan Mills (for playtesting!)\n                         John Sawczak (for writing the music!)\n\n=============================================================================\n\n* Play Information *\n\nEpisode and Level #    : DOOM2 Map 01\nSingle Player          : Yes, but nothing to do (maybe to check it out...).\nCooperative 2-4 Player : Yes; four start positions, but never tested.\nDeathmatch 2-4 Player  : YES! (only tested on 2 players, though...)\nDifficulty Settings    : Not used.\nNew Sounds             : No.\nNew Graphics           : No.\nNew Music              : Yes, \"Apocalypse\" by John Sawczak!\nDemos Replaced         : None.\n\n* Construction *\n\nBase                   : New level from scratch.\nEditor(s) Used         : WadEd v1.83beta (would've used v1.88 but it\n                          doesn't like me).\n                         WinTex v4.3 (to add the music).\nKnown Bugs             : None.  Let me know of any.\n\n* Copyright / Permissions *\n\nAS LONG AS THEY CREDIT ME FOR ORIGINAL CONCEPT AND DESIGN, AND\nLET ME KNOW THEY HAVE (SO I CAN GET A COPY AND PLAY IT!)...\nAuthors MAY use this level as a base to build additional levels.\n\nYou MAY distribute this WAD, provided you include this file, with no\nmodifications.  You MAY distribute this file in any electronic format\n(BBS, diskette, CD, etc.) as long as you include this file intact.\n\n* Where to get this WAD *\n\nFTP Sites              : http://ftp.cdrom.com/pub    <--in the DOOM sections\n\nBBS Numbers            : I have not sent it to any.\n\nOther                  : From the author himself, at his email address."
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 37,
        "linedefs": 516,
        "sidedefs": 645,
        "vertices": 470,
        "sectors": 105,
        "segs": 710,
        "ssectors": 215,
        "nodes": 214,
        "textures": {
          "RROCK20": 2,
          "STARTAN3": 80,
          "STEPLAD1": 6,
          "SW1BLUE": 1,
          "WOODVERT": 1,
          "FLAT1_1": 21,
          "BROWNHUG": 4,
          "COMPBLUE": 150,
          "LITEBLU1": 16,
          "MARBLE1": 156,
          "STONE2": 6,
          "SLIME01": 8,
          "CEIL5_2": 36,
          "FLAT14": 9,
          "F_SKY1": 1,
          "GRAY1": 134,
          "FLAT5_3": 8,
          "REDWALL": 104,
          "BLOOD1": 24,
          "ASHWALL6": 59,
          "FLOOR1_6": 2,
          "FLAT10": 65,
          "DOORRED": 2,
          "EXITSIGN": 10,
          "CEIL1_2": 2,
          "FLOOR3_3": 16,
          "LITEBLU4": 8,
          "FWATER1": 16
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
        }
      },
      "items": {
        "total": 5,
        "by_type": {
          "chaingun": 1,
          "plasma_rifle": 1,
          "rocket_launcher": 1,
          "shotgun": 1,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 0,
          "cells": 0,
          "rockets": 0,
          "shells": 0
        },
        "weapons_present": [
          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 5,
        "hmp_items": 5,
        "htr_items": 5
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "4f6ed97d-3925-4439-91ed-c67e027c9443",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/c2960fae22e0fbc3632d8225db688e9e0e0e5870/MAP01/images/0.webp",
          "type": null
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/c2960fae22e0fbc3632d8225db688e9e0e0e5870/MAP01/pano/pano_0.webp",
          "type": "pano"
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      ]
    }
  ]
}

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