Raw model (for completeness)
{
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"HAIGHT.WAD",
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],
"additional": {
"engines": [
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],
"iwad": [
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],
"filename": null,
"added": "2013-11-02 17:11:12",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
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},
"palettes": null,
"categories": null
},
"flags": {
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"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-11-02 17:11:12",
"file": {
"type": "PWAD",
"size": 39021,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/4a3518813b6bae08b480e077547cbdaaf2968683/4a3518813b6bae08b480e077547cbdaaf2968683.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "*******************************************************************************\n\n H A I G H T W A D\n\n D E A T H M A T C H\n\n*******************************************************************************\n\n That's right, you probably do reconize this wad file. It was\n\norigionally a DOOM 1 wad. No I didn't make it, I have no idea who did!\n\nIf your the person who made this wad, it's a pretty cool deathmatch wad file.\n\nI did make a few minor adjustments here and there, but it's basically the same.\n\n Sighned,\n the guy who edited this wad"
}
]
},
"maps": [
{
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"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 348,
"sidedefs": 504,
"vertices": 245,
"sectors": 110,
"segs": 523,
"ssectors": 148,
"nodes": 147,
"textures": {
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"FLOOR5_2": 2,
"CEIL5_1": 2,
"CEIL5_2": 20,
"METAL": 72,
"FLAT18": 2,
"FLAT23": 11,
"NUKAGE1": 1,
"NUKE24": 4,
"METAL1": 157,
"SUPPORT3": 12,
"F_SKY1": 6,
"SW1COMM": 4,
"SW2COMM": 1,
"FLAT1_1": 29,
"FIRELAV2": 7,
"FLOOR5_1": 52,
"FLOOR4_8": 5,
"EXITSIGN": 4,
"BROVINE2": 12,
"FLAT1_2": 80,
"GATE3": 4,
"GRAY4": 6,
"STEPLAD1": 40,
"FLOOR0_3": 4,
"BIGDOOR7": 4,
"SHAWN2": 38
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},
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"by_type": {},
"by_category": {
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"hitscanner": 0,
"melee": 0,
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}
},
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"green_armor": 1,
"health_bonus": 24,
"invisibility": 1,
"invulnerability": 2,
"plasma_rifle": 1,
"rocket_box": 1,
"rocket_launcher": 1,
"shell_box": 1,
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"shotgun": 2,
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},
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},
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"keys": [],
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"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 43,
"hmp_items": 43,
"htr_items": 43
},
"compatibility": "vanilla_or_boom",
"metadata": {
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"music": null,
"source": "marker"
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{
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}
],
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"title": "MAP01",
"description": "A compact tech/industrial arena built for deathmatch, using lots of METAL textures with some nukage and sky accents. There are no monsters, and the layout relies on teleports to keep movement fast and encounters frequent. Weapon variety is high (including SSG, rocket launcher, and a plasma rifle) with multiple powerups like invulnerability and invisibility, making it a high-lethality PvP map rather than a single-player challenge.",
"tags": [
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"armor_available",
"boom_compatible",
"deathmatch",
"industrial",
"no_monsters",
"powerups",
"small",
"techbase",
"teleport_navigation",
"vanilla_compatible",
"weapon_rich"
]
}
}
]
}