Candles On The Ceiling

PWAD 671 KiB 2 map(s)

Counts

endoom0
graphics0
lumps24
maps2
palettes0

Totals (across maps)

Things2130
Linedefs4335
Sectors1278
Monsters513
Items882
Raw model (for completeness)
{
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    "sha256": "8264b408d3ee98a02332040a303ef66938ead9c4093e1fbdcb18026fb15087ee",
    "title": "Candles On The Ceiling",
    "authors": [
      "CtrlAltDestroy"
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      "added": "2014-12-21 16:46:35",
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      "name": "Candles On The Ceiling",
      "description": "Arieken and I have been getting fed up with boring old traps that usually come in levels these days. This inspired me to start this Wad. This wad is loaded with complete 'freakout' traps, above and beyond simple crushing ceilings and tripcord-opens-monster -doors traps. Brains ARE required, as you must solve twisted puzzles and evade dangerous bosses if you wish to get out of this level alive.",
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    "added": "2014-12-21 16:46:35",
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        "contents": "================================================================\nTitle                   : Candles On The Ceiling\nFilename                : Candles.WAD\nAuthor                  : CtrlAltDestroy\nEmail Address           : SubrosianDude3@AOL.com\nMisc. Author Info       : hmm... I'm an amateur composer and Wad\n                          author. I also like Metroid Games and\n                          StarCraft.\n\nDescription             : Arieken and I have been getting fed up\n                          with boring old traps that usually come\n                          in levels these days. This inspired me\n                          to start this Wad. This wad is\n                          loaded with complete 'freakout' traps,\n                          above and beyond simple crushing\n                          ceilings and tripcord-opens-monster\n                          -doors traps. Brains ARE required,\n                          as you must solve twisted puzzles\n                          and evade dangerous bosses if you\n                          wish to get out of this level alive.\n\n                          If a trap looks too cheesy, it\n                          probably isn't.\n\nAdditional Credits to   : Arieken for inspiring this wad and\n                          testing it.\n================================================================\n\n* Play Information *\n\nMap Number              : 1 and 2.\n                          Map 1 is the \"Full Version\", play it if\n                          you use a limit-removing port such as\n                          Zdoom. If you try to play this level with\n                          a retail version of Doom II, the game\n                          will crash if you try to save.\n\n                          Map 2 is the \"Savable Version\", play it\n                          if you're stuck using Doom2.exe or Doom95.exe.\n                          MANY, MANY of the decorations have been\n                          removed, thus gravely taking away from the\n                          general atmosphere. None of the monsters or\n                          powerups have been touched, though. The\n                          plasm gun part has been removed completely.\n                          The gameplay isn't affected much, except for\n                          the fact that the 'obstacle' decorations\n                          such as torces and hanging bodies are gone.\n\nSingle Player           : Yes\nCooperative 2-16 Player : No\nDeathmatch 2-16 Player  : Coming Soon!\nDifficulty Settings     : Not implemented\nNew Sounds"
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        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                   : Candles On The Ceiling\nFilename                : Candles.WAD\nAuthor                  : CtrlAltDestroy\nEmail Address           : SubrosianDude3@AOL.com\nMisc. Author Info       : hmm... I'm an amateur composer and Wad\n                          author. I also like Metroid Games and\n                          StarCraft.\n\nDescription             : Arieken and I have been getting fed up\n                          with boring old traps that usually come\n                          in levels these days. This inspired me\n                          to start this Wad. This wad is\n                          loaded with complete 'freakout' traps,\n                          above and beyond simple crushing\n                          ceilings and tripcord-opens-monster\n                          -doors traps. Brains ARE required,\n                          as you must solve twisted puzzles\n                          and evade dangerous bosses if you\n                          wish to get out of this level alive.\n\n                          If a trap looks too cheesy, it\n                          probably isn't.\n\nAdditional Credits to   : Arieken for inspiring this wad and\n                          testing it.\n================================================================\n\n* Play Information *\n\nMap Number              : 1 and 2.\n                          Map 1 is the \"Full Version\", play it if\n                          you use a limit-removing port such as\n                          Zdoom. If you try to play this level with\n                          a retail version of Doom II, the game\n                          will crash if you try to save.\n\n                          Map 2 is the \"Savable Version\", play it\n                          if you're stuck using Doom2.exe or Doom95.exe.\n                          MANY, MANY of the decorations have been\n                          removed, thus gravely taking away from the\n                          general atmosphere. None of the monsters or\n                          powerups have been touched, though. The\n                          plasm gun part has been removed completely.\n                          The gameplay isn't affected much, except for\n                          the fact that the 'obstacle' decorations\n                          such as torces and hanging bodies are gone.\n\nSingle Player           : Yes\nCooperative 2-16 Player : No\nDeathmatch 2-16 Player  : Coming Soon!\nDifficulty Settings     : Not implemented\nNew Sounds              : No\nNew Graphics            : No\nNew Music               : No, but I lifted the music out of Map30, it\n                          goes very well with this level.\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level from scratch\nTime\t\t\t: Whoa... Um... at LEAST 35 hours.\nEditor(s) used          : ADE II, then WADmaster when ADE ran out of mem.\nKnown Bugs              : Various Texture Misalignments. Hey, I couldn't\n                          get them all out.\n\n                          There is only one situation that is\n                          impossible to get out of, but you should die\n                          shortly, and you'll only go there if you're\n                          greedy :> (try going in from the other side.)\n\n                          If you save the game early you put the first\n                          Cyberdemon to sleep. This guy is vital for some\n                          traps. Recommend: Don't save from the time you\n                          wake him up to the time you get the blue key.\n\n* Copyright / Permissions *\n\nNo copyright. I never copyright any of my stuff. You can do whatever\nyou want with this file, all I ask is that you give me some sort of\ncredit for creating (or starting) this Wad.\n\n* Where to get this WAD *\n\nLooks like you've got it already."
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        "hmp_items": 428,
        "htr_items": 428
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