Raw model (for completeness)
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"contents": "9 6 cor81 E1M1 5-31-94 4A 40 Corridors w/side rooms. Invs walls 1\n8 8 core E1M1 5-30-94 4B 34 Vbig, square/symmetrical +G 2\n7 8 bludlst2 E1M9 5-20-94 4H 43 Star shaped, lots of suicide 3\n7 8 draco1 E2M1 7-22-94 4H 45 Cross halls, Elevators, & Teleporters 4\n7 _ phrag21a E1M1 7-25-94 4H __ Several halls & lrg rooms (Nudes) +G 5\n6 9 lookout E1M1 9-16-94 4H __ Halls & rooms +G 6\n6 8 morehell E1M1 5-06-94 4H 11 VBig. Interconnected rooms. +Cx 7\n6 6 dethe1m1 E1M1 4-30-94 4A 31 A large house. +GM 8\n6 6 dethmaze E1M1 7-13-94 4H 32 A maze w/some darkness & sniper zones 9\n6 5 gore1 E1M1 4-18-94 4A 30 Large cavernous rooms (maze like) 10\n6 5 spiral E2M1 4-20-94 4H 34 Room w/spiral stairs + small rooms 11\n6 5 the-keep E1M1 5-08-94 4H 30 In the shape of a castle/moat/court 12\n6 5 theta-4 E1M1 5-14-94 4H 30 Outside arena. Large rooms. +G 13\n6 4 dmaze E1M1 7-01-94 4H 30 Dark large twisting caverns 14\n6 _ batman E2M1 7-24-94 4H __ Lots of loops & shadows 15\n6 _ horror E1M1 _-__-94 4H __ Halls & rooms -x (hidden exit) 16\n6 _ pip E1M1 9-19-94 4B __ Large room w/ledges & invis walls -x 17\n6 _ led E1M1 8-24-94 4H __ Halls & lrg room & ammo dump. 18\n6 _ pentgram E1M2 9-15-94 4B __ Many rooms 19\n6 _ conquer E3M1 9-25-94 4B __ Center outside room w/halls 20\n8 + doom E3M6 12-10-93 4B 33 -x 21\n7 + doom E3M3 12-10-93 4B 42 22\n7 + doom E3M5 12-10-93 4H 42 23\n7 8 doom E1M3 12-10-93 4B 32 24\n7 8 doom E1M4 12-10-93 4B 32 25\n6 9 doom E1M7 12-10-93 4B 32 26\n6 9 doom E2M3 12-10-93 4A 32 27\n6 8 doom E2M6 12-10-93 4B 33 28\n4 7 doom E1M2 12-10-93 4H 32 29\n5 9 the_grid E2M1 5-20-94 4H 23 SLOW. Lots of nooks & crannies 31\n5 6 afro E1M1 4-19-94 4H 23 Large Complex level 32\n================================================================\nTitle : Death Match Map for 4 players (5 5+)\nFilename : DTH4PCOM.WAD\nDescription : This map was created using the top\n 31 ranked Deathmatch PWADS for 4 players. They rank\n from 9 to 5 in play and design was not taken into\n consideration at all.\nAdditional Credits to : All the authors of the component\n PWADS above. See their respective .txt or .doc files\n included in the docs.zip file.\n================================================================\n\n* Play Information *\n\nEpisode and Level # : Map01 to Map32 (excluding Map30)\nSingle Player : Yes (To test out only Man!)\nCooperative 2-4 Player : Yes (I guess, but WHY!?!)\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : Yes\nNew Sounds : No (Removed)\nNew Graphics : Yes\nNew Music : No (Removed)\nDemos Replaced : None (Removed, different versions)\n\n* Construction *\n\nBase : Combined the above 31 wads\nEditor(s) used : DCK 1.1A, BSP 1.1x, DM2CONV, Deutex v2.9, 1-Deuii\nKnown Bugs : At one time it crashed on me saying\n too many visual planes overflow or something.\n Hmmm. Dunno what that means.\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional\nlevels. (Because I have to take into account the wishes of\nthe component wad authors.)\n\nYou may do whatever you want with this file.\n\n* Where to get this WAD *\n\nftp.orst.edu:/pub/doom"
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