Raw model (for completeness)
{
"meta": {
"id": "d88f08f7-74c9-4f4f-8459-97539c60c4a5",
"sha1": "64ef4b06559de1673db08958e5418ba63af7b3e5",
"sha256": "b5b314f73fb8de3a5b49c2bcb04b43f059a8564638615d10fb593306c4a58bf2",
"title": "Jade Earth",
"authors": [
"Jodwin"
],
"filenames": [
"jadearth.wad"
],
"additional": {
"engines": [
"BOOM"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2015-01-05 16:36:43",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Jade Earth",
"description": "A massive UAC base hidden deep underground. Save, soldier, because you're going to need it (par time 1:20:00). Story on the bottom of the txt.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2015-01-05 16:36:43",
"file": {
"type": "PWAD",
"size": 7381593,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/64ef4b06559de1673db08958e5418ba63af7b3e5/64ef4b06559de1673db08958e5418ba63af7b3e5.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 15,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"BOOM"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "Jade Earth",
"description": "Jade Earth is a single large-scale map set in a massive underground UAC base, designed for Doom 2 and requiring a Boom-compatible engine with a 64k SEGS limit. The map features a challenging difficulty with a par time of 1 hour 20 minutes, emphasizing resource management and survival against tough monster encounters. The environment is predominantly techbase-themed with extensive use of industrial textures and complex level design. Progression is linear with key hunts and monster teleportation mechanics, demanding careful navigation and strategic play. The WAD includes custom graphics, music, and a dehacked patch, tested on multiple Boom-compatible ports.",
"authors": [
"Jodwin"
],
"tags": [
"ammo_tight",
"boom_compatible",
"hard",
"key_hunt",
"large_megawad",
"linear",
"monster_swarms",
"setpiece_focused",
"techbase"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nAdvanced engine needed : Boom-compatible with 64k SEGS limit\nPrimary purpose : Single play\n===========================================================================\nTitle : Jade Earth\nFilename : jadearth.wad\nRelease date : October 11th 2010\nAuthor : Jodwin\nEmail Address : jodwin@gmail.com\nOther Files By Author : Stuff in 1024Claus, elegyftv, oderesur, revbfeld,\n exfistpe...\nMisc. Author Info : Der finska otaku\n\nDescription : A massive UAC base hidden deep underground. Save,\n soldier, because you're going to need it (par\n time 1:20:00). Story on the bottom of the txt.\n\nAdditional Credits to : Super Jamie, Kyka, Roscoe, Maes, Mechadon,\n hawkwind, ArmouredBlood, 4mer and MegaDoomer for\n testing.\n===========================================================================\n* What is included *\n\nNew levels : 1\nSounds : No\nMusic : Yes\nGraphics : Yes\nDehacked/BEX Patch : Yes\nDemos : No\nOther : No\nOther files required : None\n\n* Play Information *\n\nGame : Doom 2\nMap # : MAP01\nSingle Player : Designed for\nCooperative 2-4 Player : Player starts only\nDeathmatch 2-4 Player : No\nOther game styles : None\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : New from scratch\nBuild Time : 15 months!\nEditor(s) used : Doom Builder, XWE, zennode (nodes), zdbsp\n (blockmap)\nTested With\t\t: prboom+, ZDoom, GZDoom, Eternity, Risen3D\nKnown Bugs : Coop works fine, except that if you die the\n monster teleports stop working unless you go back\n to the part where the monsters are awakened.\nMay Not Run With... : Anything that's not boom-compatible or doesn't\n support up to 64k segs\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for modification or\nreuse. Permissions have been obtained from original authors for any of\ntheir resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications. You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact. I have\nreceived permission from the original authors of any modified or included\ncontent in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\n\nStory so far:\n\nUAC.\n\nThe God damned motherfucking UAC.\n\nI couldn't have cared less about whatever fuck-ups they do out there in the space. That's none of my business - it's their business.\n\nBut when they bring that fucking Hell on Earth? That's my business.\n\nIt feels like ages, like we have been going on fighting for years. A losing battle. Not a single victory. They only keep coming. To my Earth, no less.\n\nThat's when our recon team found out about a secret UAC facility deep inside the mountains, right on our backyard. No one had known about it, no one knew that those fuckers had been doing their god forsaken shit right under our noses.\n\nAnd that's when they they told us, that this facility was one of the few connected to the UAC stations out there, on the moons of Mars, by those teleportation things.\n\nThat, was the first good news we had heard in a long, long time. The enemy was right there. Their supply lines were right there. We could strike them. We could destroy the teleportation system, get the Hell out, clean up the mess outside and be victorious.\n\nWe were so going to do it.\n\n...\n\nIt was a good plan too. It would have been a damn good plan too. Gather our best men, form up a small team to sneak in to the base and give them Hell.\n\nWe had everything planned. Absolutely everything...except the part where they laid waiting to ambush us before we even got inside.\n\nNone of us died though, I think. Maybe that would have been better, lose one or two men but move on as a group. But no, we didn't die, I can still hear them through the radio, somewhat.\n\nWe didn't die. The bastards separated us.\n\nThe voices are starting to die down.\n\n...\n\nDid they die?\n\nNo, they couldn't die. They're just deep enough that the radio won't work.\n\n...I hope. Because if they're dead, it's all up to me.\n\nAgain."
}
]
},
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"title": "JADE EARTH",
"format": "doom",
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"sidedefs": 50468,
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"chainsaw": 1,
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"shotgun": 4,
"soulsphere": 3,
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]
},
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"keys": [
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},
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"uv_items": 885,
"hmp_items": 888,
"htr_items": 885
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
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