Raw model (for completeness)
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"title": "WAREHOUSE DEATHMATCH for DOOM II",
"authors": [
"Gregory Dick"
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"added": "2014-12-15 22:13:26",
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"name": "WAREHOUSE DEATHMATCH for DOOM II",
"description": "A bare-bones deathmatch level (my first DM wad) based at a warehouse. Designed for \"alt death\". Let me know what you think.",
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"added": "2014-12-15 22:13:26",
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"contents": "================================================================\nTitle : WAREHOUSE DEATHMATCH for DOOM II\nFilename : WAREHOUS.WAD\nCompletion : December 31st 1999\nAuthor : Gregory Dick\nEmail Address : greg_br549@yahoo.com\nMisc. Author Info : Waiting for this whole \"Y2K\" garbage to end.\n\nOther WADS by Author : Hero.wad \tfor Doom2\n \t\t\t Bermuda.wad \tfor Doom2 (port required)\n\t\t\t Coal.wad\tfor Doom2\n\nDescription : A bare-bones deathmatch level (my first DM wad) based\n\t\t\t at a warehouse. Designed for \"alt death\". Let me know\n\t\t\t what you think.\n\nCheesy Doom story\t: Life as a shipping clerk is a drag. Late after work you\n\t\t\t and your fellow employees discover a crate full of weapons!\n\t\t\t Let the fun begin!!!\n\nAdditional Credits to : ID Software, the good folks at ftp.cdrom.com,\n Budweiser brewing company, Michael Niggel's\n\t\t\t ARMORYDM.WAD for the \"reset score\" switch idea,\n\t\t\t My old shipping and receiving job at MagNif Inc.,\n\t\t\t and of course wad authors and doomers everywhere.\n\n================================================================\n* Play Information *\n\nGame\t\t\t: Doom2\nLevel # \t : Map 01\nSingle Player : Yes, for shooting at walls.\nCooperative 2-4 Player : No\nDeathmatch 2-8 Player : Yes, Yes! 8 starts exist. 2 player played pretty smooth over modem\nDifficulty Settings : No\nNew Sounds : Just one\nNew Graphics : Yes, night sky from hero.wad\nNew Music : Yes...James Bondish type tune\nDemos Replaced : None...Would love to see some!!\n\n================================================================\n* Construction *\n\nBase : New level from thin air\nEditor(s) used : Various map editing utilities\n\t\t\t Wintex 4.3 (Olivier Montanuy)\n\t\t\t Rmb 2.1 (Jens Hykkelbjerg)\n\t\t\t Adobe Photoshop 4.1\n\nBuild time\t\t: About 12 hours\nKnown Bugs : You tell me.\nAdditional note\t\t: Exit switch allows players to view DM score...\n\t\t\t then resets score and starts level over...players retain\n\t\t\t weapons, ammo, and health status. Provides a nice\n\t\t\t break in the action.\n\n================================================================\n* Gameplay Hints *\n\nGetting the BFG is a bit of a tight squeeze (as it should be)...let some\nother sucker hit the switch. Health and armor are scarce (keeps deathmatch\nexperts on their toes)...plan accordingly. Also, a beautiful telefrag opportunity\nexists...look for the signaling lift!\n================================================================\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional\nlevels without the permission of it's author.\n\nAuthors MAY extract original graphics ONLY for use in game levels that\nare distributed freely on the internet provided credit is given to this\nWAD and it's author.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc.) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites: ftp.cdrom.com ...you buffoon!!\n\nBBS numbers: what the...???\n\nOther:"
}
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"compatibility": "vanilla_or_boom",
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