Raw model (for completeness)
{
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"sha1": "91e0ae95234957aa4c1d687d1c86ce379fc4bada",
"sha256": "9db12d960e49bede82d80f82da5b32bacb4195c3d9a976e94477f81cd0c815bd",
"title": "Io",
"authors": [
"Aluqah"
],
"filenames": [
"io.wad"
],
"additional": {
"engines": [
"BOOM",
"DOOM2"
],
"iwad": [
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"filename": null,
"added": "2014-12-24 17:39:52",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Io",
"description": "A sort of techbase in Io. Lot of action. Made for the 9th Cabro's map tournament (3th place).",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
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"adult": false,
"hidden": false
},
"added": "2014-12-24 17:39:52",
"file": {
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},
"content": {
"maps": [
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"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 15,
"maps": 1,
"palettes": 0
},
"engines_guess": [
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"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nArchive Maintainer : -\nUpdate to : -\nAdvanced engine needed : limit removing\nPrimary purpose : Single Player.\n===========================================================================\n\t\t* TEXTO EN ESPAÑOL AL FINAL *\n===========================================================================\nTitle : Io\nFilename : io.wad\nRelease date : 6/2008\n\nAuthor : Aluqah\nEmail Address : aluqahweb@yahoo.com.ar\nWeb page\t\t: www.aluqahweb.blogspot.com\nOther Files By Author : Clavicula Nox, Oniria series, Transport tycoon epic fall,\n\t\t\t Beyond the walls of the night, Horror in the Deep, and much more...\n\nMisc. Author Info : -\n\nDescription : A sort of techbase in Io. Lot of action. Made for the 9th Cabro's map\n\t\t\t tournament (3th place).\n\nAdditional Credits to : -\n\n===========================================================================\n* What is included *\n\nNew levels : 1 level.\nSounds : No.\nMusic : Yes.\nGraphics : Yes, the sky.\nDehacked/BEX Patch : No.\nDemos : No.\nOther : No.\nOther files required : Nothing.\n\n* Play Information *\n\nGame : DOOM_2. Tested with PrBoom and Zdoom.\nMap # : MAP01\nSingle Player : Designed for.\nCooperative \t\t: No.\nDeathmatch 2-8 Player : No.\nOther game styles : No.\nDifficulty Settings : No.\n\n* Construction *\n\nBase : Scratch.\nBuild Time : ¿?.\nEditors used \t : DoomBuilder, Wintex.\nKnown Bugs : None.\nMay Not Run With... :\n\n* Copyright / Permissions *\n\nAuthors may use this map as a base for new ones or reuse, but\ngive the credit.\n\nYou MUST distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any format.\n\n* Where to get my maps *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: www.aluqahweb.blogspot.com\n\t www.arcades3d.com\n\n===========================================================================\n===========================================================================\n===========================================================================\n===========================================================================\n\n===========================================================================\n\t\t>> 9no torneo de mapas de Cabro - 2010 <<\n===========================================================================\nTítulo\t\t\t: Io (io.wad)\n\nAutor : Aluqah.\nE-Mail\t\t\t: aluqahweb@yahoo.com.ar\nWeb\t\t\t: www.aluqahweb.blogspot.com\n===========================================================================\nDescripción\t\t: Un mapa futurista para Doom_2. El juego es intenso\n y sin respiro, así que estate atento porque los\n bichos pueden apaecer de cualquier parte.\n\nNota\t\t\t: Doom clásico = salto prohibido. Deberían saberlo.\n\nJuego : Doom_II. Debería funcionar con cualquier\n\t\t\t source-port, pero no con el Doom_2 original debido\n al tamaño del mapa. Probado con Zdoom y PrBoom.\nNiveles : MAP01.\nUn jugador : Sí.\nCoperativo/Deathmatch\t: No.\nNiveles de dificultad : No.\nGráficos/sonidos nuevos : La música y el cielo.\n\nBugs\t\t\t: No, que yo sepa.\nEditores usados : Doom Builder, Wintex.\nTerminado\t\t: Junio 2008 (con algunos retoques a mediados del 2010).\n===========================================================================\n* Copyright *\n\n-Puedes usar el mapa como base de otros o reusarlo, pero\ndame el crédito que me corresponda.\n===========================================================================\n* Donde conseguir más mapas míos *\n\nwww.aluqahweb.blogspot.com :)\nwww.arcades3d.com\nwww.doomworld.com/idgames\n==========================================================================="
}
]
},
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{
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"title": "MAP01",
"format": "doom",
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"linedefs": 3496,
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"segs": 6669,
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"nodes": 2248,
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"METAL": 75,
"SLIME16": 11,
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"TEKGREN5": 3,
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"LAVA1": 15,
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"BROWNGRN": 209,
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"EXITDOOR": 4,
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"PIPEWAL1": 4,
"REDWALL": 15,
"TLITE6_6": 25
}
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"by_type": {
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"archvile": 18,
"baron": 13,
"cacodemon": 8,
"chaingun_guy": 43,
"cyberdemon": 2,
"demon": 57,
"hell_knight": 17,
"imp": 269,
"lost_soul": 32,
"mancubus": 6,
"pain_elemental": 8,
"revenant": 23,
"shotgun_guy": 23,
"zombieman": 141
},
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"hitscanner": 207,
"melee": 57,
"projectile": 400
}
},
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"ammo_box": 17,
"backpack": 1,
"berserk": 1,
"bfg9000": 1,
"cell_pack": 24,
"computer_area_map": 1,
"green_armor": 4,
"plasma_rifle": 2,
"radiation_suit": 2,
"rocket_box": 26,
"rocket_launcher": 1,
"shell_box": 29,
"soulsphere": 8,
"super_shotgun": 1
},
"ammo_by_category": {
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"cells": 24,
"rockets": 26,
"shells": 29
},
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"plasma_rifle",
"rocket_launcher",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [
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"red",
"yellow"
],
"secret_exit": false
},
"difficulty": {
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"hmp_monsters": 666,
"htr_monsters": 666,
"uv_items": 118,
"hmp_items": 118,
"htr_items": 118
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
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"type": null
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"type": "pano"
}
],
"analysis": {
"title": "Io",
"description": "Set in a futuristic techbase on Io, this medium-length map features intense, nonstop combat with frequent hitscan enemies causing high pressure on the player. The difficulty leans toward hard, demanding alertness as monsters can appear unpredictably. The level follows a mostly linear progression through a well-designed layout, making it suitable for Boom-compatible ports.",
"authors": [
"Aluqah"
],
"tags": [
"boom_compatible",
"hard",
"hitscanner_heavy",
"linear",
"medium_length",
"techbase"
]
}
}
]
}