Junction Station

PWAD 328 KiB 1 map(s)

Counts

endoom0
graphics0
lumps17
maps1
palettes0

Totals (across maps)

Things594
Linedefs2093
Sectors356
Monsters264
Items171
Raw model (for completeness)
{
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    "sha256": "66776d8c49b8b778cfd6d339986b44aa95769a7ea9e7a0572451bdb327530d2e",
    "title": "Junction Station",
    "authors": [
      "Malrionn"
    ],
    "filenames": [
      "jctnstn.wad",
      "JCTNSTN.WAD"
    ],
    "additional": {
      "engines": [
        "DOOM",
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2015-09-15 17:28:44",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Junction Station",
      "description": "This is my first released map. It's a random tech base level with medium length and difficulty. I took inspiration from Doom, Doom 2 and TNT Evilution maps. Since it's a vanilla map, you can play it as intended or with your favourite mod (e.g. Complex Doom, Brutal Doom, etc), but expect some balance issues if you play with a mod.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
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      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2015-09-15 17:28:44",
    "file": {
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      "size": 336224,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/efeb902a7188659c52a2be31da01756b2e7cc33f/efeb902a7188659c52a2be31da01756b2e7cc33f.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
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      "counts": {
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        "graphics": 0,
        "lumps": 17,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM",
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nAdvanced engine needed  : Vanilla\nPrimary purpose         : Single + coop play\n===========================================================================\nTitle                   : Junction Station\nFilename                : jctnstn.wad\nRelease date            : 07/15/2015\nAuthor                  : Malrionn\nEmail Address           : malrionn.doom@gmail.com\n\nDescription             : This is my first released map. It's a random tech\n                          base level with medium length and difficulty. I\n                          took inspiration from Doom, Doom 2 and TNT\n                          Evilution maps.\n                          Since it's a vanilla map, you can play it as\n                          intended or with your favourite mod (e.g. Complex\n                          Doom, Brutal Doom, etc), but expect some balance\n                          issues if you play with a mod.\n\nAdditional Credits to   : Id Software for Doom, Doom 2, Final Doom\n                          CodeImp for Doom Builder\n                          Doomworld Community for XWE\n===========================================================================\n* What is included *\n\nNew levels              : 1\nSounds                  : No\nMusic                   : Yes\nGraphics                : Yes\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : Doom 2\nMap #                   : MAP01\nSingle Player           : Designed for\nCooperative 2-4 Player  : Designed for\nDeathmatch 2-4 Player   : No\nOther game styles       : None\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : 2 weeks on and off\nEditor(s) used          : Doom Builder 2; XWE 1.16\nKnown Bugs              : None\nMay Not Run With        : Run with all ports\nTested With             : Chocolate Doom 2.10; PrBoom-Plus 2.5.1.3; ZDoom\n                          2.7.1 and GZDoom 1.8.02\n\n* Copyright / Permissions *\n\nAuthors may NOT use the contents of this file as a base for modification or\nreuse.  Permissions have been obtained from original authors for any of their\nresources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications.  You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact.  I have received\npermission from the original authors of any modified or included content in\nthis file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors"
      }
    ]
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      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
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        "linedefs": 2093,
        "sidedefs": 2890,
        "vertices": 1920,
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        "segs": 3094,
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        "nodes": 905,
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          "hell_knight": 2,
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          "spectre": 27,
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          "ammo_clip": 11,
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          "chainsaw": 1,
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          "radiation_suit": 6,
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          "rocket_box": 1,
          "rocket_launcher": 1,
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          "shells": 23,
          "shotgun": 1,
          "soulsphere": 2,
          "stimpack": 39
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          "cells": 0,
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          "chainsaw",
          "rocket_launcher",
          "shotgun"
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          "red",
          "yellow"
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        "htr_monsters": 171,
        "uv_items": 138,
        "hmp_items": 144,
        "htr_items": 145
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        "music": null,
        "source": "marker"
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}

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