Raw model (for completeness)
{
"meta": {
"id": "d58ec2a0-7fba-4ac3-8de8-d31993a273d8",
"sha1": "14a87eed0217827b7ea9a10766e59b136ac76dcf",
"sha256": "d35d4fdf404c40ba1b173cf6f9f68885e74fd7d71aad1d1e51d798c97ed1616c",
"title": "JET.WAD",
"filenames": [
"jet.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-12-03 20:17:30",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "JET.WAD",
"description": "Deathmatch playhouse. Lots of \"detail.\" Many sniper/hiding areas. Also many interesting, pointless \"trivial\" features. NO MONSTERS except one DEMON in a cage. 5 MAIN areas: Catacomb area, military \"snipers\" area, Museum \"BFG\" room, Bridges, Shrine of the All Seeing Eye.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-03 20:17:30",
"file": {
"type": "PWAD",
"size": 70953,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/14a87eed0217827b7ea9a10766e59b136ac76dcf/14a87eed0217827b7ea9a10766e59b136ac76dcf.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
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},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "ɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻ\nÉÍͺºÍͺºÍͺºÍͺºÍͺºÍͺºÍͺºÍͺºÍͺºÍͺºÍͺºÍͺºÍͺºÍͺºÍͺº»\nȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼ\nTitle : JET.WAD\nAuthor : Jettero Heller\nEmail Address : jet@aloha.com\n\nDescription : Deathmatch playhouse. Lots of \"detail.\"\n\t\t\t Many sniper/hiding areas. Also many interesting,\n\t\t\t pointless \"trivial\" features. NO MONSTERS\n\t\t\t except one DEMON in a cage. 5 MAIN areas:\n\t\t\t Catacomb area, military \"snipers\" area,\n\t\t\t Museum \"BFG\" room, Bridges, Shrine\n\t\t\t of the All Seeing Eye.\n\nMisc Game Info : Every area was designed with the \"line of fire\"\n\t\t\t taken into account. Schematic plans were drawn\n\t\t\t in about 4 hours, construction took approximately\n\t\t\t 16 hours, punchlisting took about a day (during\n\t\t\t which many things were touched up). Soffits,\n\t\t\t headers, etc. kept the whole WAD from having\n\t\t\t huge \"square\" rooms with one texture.\n\nAdditional Credits to : Steven McRoberts for his comments and ideas.\n\t\t\t Nash For Playtesting.\n\t\t\t Ben Morris for Doom Construction Kit (DCK).\n\n================================================================\n\n* Play Information *\n\nEpisode and Level # : E1M1\nSingle Player : No fun. Unless you like sightseeing.\nCooperative 2-4 Player : No, what's the use, only one monster that\n\t\t\t\tcan't even touch you!\nDeathmatch 2-4 Player : Yes, this is what it's for!\nDifficulty Settings : None\nNew Sounds : None\nNew Graphics : None\n\n* Construction *\n\nBase : Scratch\nBuild Time : 25+ hours\nEditor(s) used : DCK\nKnown Bugs : None\n\n* Copyright / Permissions *\n\nNo Copyrights. Anyone may use this WAD or distribute it. If you like\nit you can send me any amount of $ you wish but is not required.\nSend to RCad, 1425 Kinau St. #3E, Honolulu, Hawaii 96814.\nPlease do not modify it. If you do, do not call it JET*.WAD, since\nI will be coming out with more Jet Wads and keep an eye out for KING.WAD\nmy 4 player deathmatch wad.\n\n* Where to get this WAD *\n\nftp.aloha.com/home/jet/doom"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 645,
"sidedefs": 876,
"vertices": 532,
"sectors": 138,
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"ssectors": 323,
"nodes": 322,
"textures": {
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"LAVA1": 1,
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"BRNSMALC": 2,
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"STEP1": 14,
"NUKAGE1": 1,
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"BROWN96": 2,
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}
},
"monsters": {
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"by_type": {
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},
"by_category": {
"boss": 0,
"hitscanner": 0,
"melee": 1,
"projectile": 0
}
},
"items": {
"total": 25,
"by_type": {
"ammo_box": 3,
"bfg9000": 2,
"chaingun": 3,
"chainsaw": 1,
"plasma_rifle": 3,
"rocket_box": 1,
"rocket_launcher": 3,
"shell_box": 6,
"super_shotgun": 3
},
"ammo_by_category": {
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"cells": 0,
"rockets": 1,
"shells": 6
},
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"chaingun",
"chainsaw",
"plasma_rifle",
"rocket_launcher",
"super_shotgun"
]
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 1,
"hmp_monsters": 1,
"htr_monsters": 1,
"uv_items": 25,
"hmp_items": 25,
"htr_items": 25
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/14a87eed0217827b7ea9a10766e59b136ac76dcf/MAP01/images/0.webp",
"type": null
},
{
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/14a87eed0217827b7ea9a10766e59b136ac76dcf/MAP01/pano/pano_0.webp",
"type": "pano"
}
],
"analysis": {
"title": "JET.WAD",
"description": "A detail-heavy Doom II deathmatch playhouse with multiple distinct zones (catacombs, a military/sniper section, a museum-style BFG room, bridges, and a shrine-like area) connected into a multi-area arena. Combat is essentially PvP-focused with long sightlines, hiding/sniper perches, and lots of high-tier weapons and ammo placed around the map. In single-player it’s more of a sightseeing map: there’s only one caged demon and no key progression or teleport-driven flow.",
"tags": [
"ammo_plentiful",
"bfg_available",
"deathmatch",
"dm_arena",
"doom2",
"gothic",
"mixed_theme",
"multi_area_layout",
"no_monsters",
"nonlinear",
"sightlines",
"sniper_vantages",
"techbase",
"vanilla_compatible"
]
}
}
]
}