The Flegm of Hell

PWAD 242 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things251
Linedefs1819
Sectors492
Monsters143
Items79
Raw model (for completeness)
{
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    "sha256": "09b5cc768747a15b4d5e1d7fb18b6c4423c4a6360957f61be511d3721df594c2",
    "title": "The Flegm of Hell",
    "authors": [
      "Tom \"Timon\" Grieve"
    ],
    "filenames": [
      "flegm.wad"
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    "additional": {
      "engines": [
        "DOOM2"
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        "DOOM2"
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      "filename": null,
      "added": "2014-12-15 22:51:19",
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      "name": "The Flegm of Hell",
      "description": null,
      "maps": null,
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        "MAP01": "MAP01.png"
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    "added": "2014-12-15 22:51:19",
    "file": {
      "type": "PWAD",
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    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "�����������������������������������������������������������������������������Ŀ\n�   MISCELLANEOUS INFORMATION                                                 �\n�������������������������������������������������������������������������������\n\nTitle                   : The Flegm of Hell\nFilename                : FLEGM.WAD\nAuthor                  : Tom \"Timon\" Grieve\nEmail Address           : timon@caedm.et.byu.edu\nMisc. Author Info       : DOOM obsessed student who has trouble doing any\n                          real work.  I'm a D1M, D2M, D1SG, D2SG, D1GM, an\n                          D2GM.  I've written several other wads:\n                          DOOM3:        Doom ]I[:  The Forgotten Realms\n                                (23 levels right now)\n                          Y:            Why?\n                                (my first \"quickie\" DM level)\nDescription             : Yer basic fragaminit DM level, with some nifty\n                          traps to catch the other guy, a Megasphere you\n                          have to \"drive\" to get to, and plenty of ammo.\n                          There are some walk-through walls (well marked)\n                          that hide some of the stuff, as well as sound\n                          clues to help you find your buddy.  There's also\n                          a \"last-ditch\" defensive room, where you can run\n                          if he's chasing you, then shut a door in his\n                          face.  He can't follow you.  Then you can take\n                          the teleporter out and go frag him.\nAdditional Credits to   : id, of course.\n                          Aaron \"Simba\" McGavock, for getting me hooked on\n                                DM.\n                          Ben Morris, for DCK.\n                          Nicmo, Fat Boy, Tnemelc, Scott, Sleinad, Hallida\n                           Lloyd, Phil, Josh, Andy, Ian, and Skredla for\n                             playtesting.\n\n�����������������������������������������������������������������������������Ŀ\n�   PLAY INFORMATION                                                          �\n�������������������������������������������������������������������������������\n\nMap #                   : Map01\nSingle Player           : Yes.  There are monsters, and an area accessible\n                                only in single player.\nCooperative 2-4 Player  : Yes, same as above.  There are -alot- more monsters\n                                in co-op.\nDeathmatch 2-4 Player   : Hoo Boy!!  You Betcha!!  This one rocks!!!!!\nDifficulty Settings     : Yeah, yeah, yeah, there's skill levels.\nNew Sounds              : No.\nNew Graphics            : No.\nNew Music               : No.\nDemos Replaced          : No.\n\n�����������������������������������������������������������������������������Ŀ\n�   CONSTRUCTION                                                              �\n�������������������������������������������������������������������������������\n\nBase                    : None.\nEditor(s) used          : DCK v2.2\nKnown Bugs              : If you stand in certain places on the level, you\n                          can get HOM from too many 2-sided lines.  That's\n                          the engine's fault, though.  ;-)\n\n�����������������������������������������������������������������������������Ŀ\n�   COPYRIGHTS / PERMISSIONS                                                  �\n�������������������������������������������������������������������������������\n\nYou can use this level as a base for your own levels.  However, if you do,\nI want to hear about it.  (I just want to get your new WAD.)\n\nYou can distribute this in any electronic format, provided this TXT file is\nincluded intact.  If it's going on a CD, I'd like to know about it.  (A\nfree copy would also be -very- appreciated.)\n\n�����������������������������������������������������������������������������Ŀ\n�   WHERE TO GET THIS WAD                                                     �\n�������������������������������������������������������������������������������\n\nThis DM WAD is available on fine ftp sites everywhere.  (At least, those\nfine ftp sites which mirror ftp.cdrom.com)\n\nAFAIK, nowhere else.\n\n�����������������������������������������������������������������������������Ŀ\n�   IMPORTANT NOTES                                                           �\n�������������������������������������������������������������������������������\n\nUmmmm . . . don't die.  Get the Invulnerability.  Don't run out of ammo."
      }
    ]
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  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 251,
        "linedefs": 1819,
        "sidedefs": 2925,
        "vertices": 1393,
        "sectors": 492,
        "segs": 2983,
        "ssectors": 1061,
        "nodes": 1060,
        "textures": {
          "DOORRED2": 4,
          "BRICK11": 18,
          "BIGDOOR6": 1,
          "GATE3": 3,
          "RROCK05": 1,
          "FLAT23": 57,
          "RROCK04": 1,
          "TLITE6_6": 1,
          "FLAT5_5": 12,
          "ROCK2": 3,
          "MARBLE3": 6,
          "SW2EXIT": 3,
          "BIGDOOR7": 3,
          "STEP4": 306,
          "TANROCK7": 10,
          "FLOOR1_6": 1,
          "TANROCK4": 16,
          "MFLR8_2": 1,
          "SPACEW4": 168,
          "SUPPORT3": 54,
          "STEP1": 13,
          "TANROCK5": 4,
          "SW1BRN1": 1,
          "RROCK17": 39,
          "FLAT17": 6,
          "DOORBLU2": 4,
          "MARBGRAY": 3,
          "SW1BROWN": 1,
          "WOOD1": 2,
          "BROWN96": 6,
          "SW1WOOD": 1,
          "DEM1_5": 31,
          "RROCK03": 55,
          "GSTONE1": 83,
          "FLAT19": 327,
          "F_SKY1": 388,
          "STEP6": 46,
          "RROCK16": 22,
          "TANROCK3": 178,
          "MARBFAC4": 1,
          "GATE4": 10,
          "SW1EXIT": 3,
          "BRONZE1": 1,
          "FLAT10": 1,
          "SW1COMM": 1,
          "SHAWN2": 29,
          "PIPES": 14,
          "BRICK5": 726,
          "STARTAN3": 4,
          "METAL": 254,
          "FLOOR6_1": 2,
          "DOORTRAK": 4,
          "GRNROCK": 3,
          "DOORYEL2": 4,
          "GATE1": 22,
          "SUPPORT2": 7,
          "REDWALL": 31
        }
      },
      "monsters": {
        "total": 143,
        "by_type": {
          "baron": 3,
          "cacodemon": 2,
          "cyberdemon": 1,
          "demon": 6,
          "hell_knight": 5,
          "imp": 44,
          "mancubus": 1,
          "pain_elemental": 6,
          "revenant": 7,
          "shotgun_guy": 33,
          "spider_mastermind": 1,
          "zombieman": 34
        },
        "by_category": {
          "boss": 2,
          "hitscanner": 67,
          "melee": 6,
          "projectile": 68
        }
      },
      "items": {
        "total": 79,
        "by_type": {
          "ammo_box": 6,
          "berserk": 2,
          "bfg9000": 1,
          "blue_armor": 1,
          "cell": 2,
          "cell_pack": 2,
          "chaingun": 1,
          "chainsaw": 1,
          "green_armor": 1,
          "invulnerability": 1,
          "megasphere": 15,
          "plasma_rifle": 2,
          "rocket_box": 3,
          "rocket_launcher": 1,
          "shell_box": 23,
          "shotgun": 1,
          "soulsphere": 2,
          "super_shotgun": 14
        },
        "ammo_by_category": {
          "bullets": 6,
          "cells": 4,
          "rockets": 3,
          "shells": 23
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue_skull",
          "red_skull",
          "yellow_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 143,
        "hmp_monsters": 110,
        "htr_monsters": 75,
        "uv_items": 79,
        "hmp_items": 79,
        "htr_items": 76
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
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      ],
      "analysis": {
        "title": "The Flegm of Hell",
        "description": "A Doom II map built for deathmatch, mixing techbase metal with rocky/brick and marble-hell accents under an open sky, plus teleports and a three-skull key progression. Combat in single-player is busy and varied, leaning heavily on hitscanners alongside lots of imps and several mid-tiers, capped by both a Cyberdemon and Spider Mastermind. For UV it plays around moderate difficulty thanks to very generous gear (SSG, plasma, BFG) and abundant health/armor (including invulnerability and many megaspheres), with some trap/ambush potential and a few tucked-away areas.",
        "tags": [
          "ammo_plentiful",
          "boss_encounter",
          "deathmatch_focused",
          "generous_health",
          "hell",
          "hitscanner_heavy",
          "key_hunt",
          "medium_length",
          "mixed_theme",
          "moderate",
          "techbase",
          "teleport_navigation",
          "trap_heavy",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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