Jägermörder - 01 : Chemical Lab

PWAD 506 KiB 1 map(s)

Counts

endoom0
graphics0
lumps18
maps1
palettes0

Totals (across maps)

Things167
Linedefs3406
Sectors436
Monsters71
Items55
Raw model (for completeness)
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    "title": "Jägermörder - 01 : Chemical Lab",
    "authors": [
      "Derek Mac Donald aka Afterglow"
    ],
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      "name": "Jägermörder - 01 : Chemical Lab",
      "description": "I guess I gotta write a story.. argh.. Basicly the hellspawn have invaded earth again, this time in the Colorado Rockies (not a fan of the team ;)... the military sent you alone because they cannot afford any more casulties after the previous wars with hell... you're resumé also helps you get the job. :) A few days back the UAC base radioed in that the computers were acting weird, such as programs closing down for no reason... the UAC hq just dismissed this since Microsoft was the dominant maker of most of these programs... the scientists and soldiers at the base were never heard from again and satelite scans reveiled the enemy (Yes, in this story the scanners actually pick them up!) Inside the base there's teleporting technology which must be how the minions of hell got back on earth.. you must find this teleporter and use it to transport to the source... Hrm.. wasn't too bad for my first storyline :P",
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      "title": "Jägermörder - 01 : Chemical Lab",
      "description": "This WAD contains a single map set in a UAC base within the Colorado Rockies, featuring a techbase theme with teleportation technology. It requires a Boom-compatible engine and is designed for Doom II. The difficulty is moderate with health and ammo adjustments across areas, supporting single-player and cooperative play but not optimized for deathmatch. Combat involves typical Doom II monsters without new graphics or sounds, but includes custom music by Mark Klem. The progression is linear, focusing on exploration within a contained lab environment. Resources are balanced, and the map uses classic Doom textures including the E1 sky.",
      "authors": [
        "Derek Mac Donald aka Afterglow"
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      "tags": [
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        "contents": "**> This wad must be run with a Boom compatible <**\n          **> port such as Boom, MBF, Zdoom, SMMU, LxDoom <**\n\n===========================================================================\nTitle                   : Jägermörder - 01 : Chemical Lab\nFilename                : dmdjm01.zip - dmdjm01.wad, dmdjm01.txt\nDate Finished           : June 18th, 1999\nAuthor                  : Derek Mac Donald aka Afterglow\nWeb Page                : http://www.doomnation.com/afterglow\nEmail Address           : derekmd@hotmail.com\nOther Files By Author   : Co-author of The Seventh 07, SacrificeDM series\nMisc. Author Info       : Contributing maps to SlaughterDM, Crucified Dreams,\n                          Mordeth and the upcoming Ninja Doom; check out my\n                          page for links and pics for these projects.\nDescription             : I guess I gotta write a story.. argh..\n                          Basicly the hellspawn have invaded earth again,\n                          this time in the Colorado Rockies (not a fan of the\n                          team ;)... the military sent you alone because they\n                          cannot afford any more casulties after the previous\n                          wars with hell... you're resumé also helps you get\n                          the job. :) A few days back the UAC base radioed in\n                          that the computers were acting weird, such as\n                          programs closing down for no reason... the UAC hq\n                          just dismissed this since Microsoft was the\n                          dominant maker of most of these programs... the\n                          scientists and soldiers at the base were never\n                          heard from again and satelite scans reveiled the\n                          enemy (Yes, in this story the scanners actually\n                          pick them up!) Inside the base there's teleporting\n                          technology which must be how the minions of hell\n                          got back on earth.. you must find this teleporter\n                          and use it to transport to the source...\n                          Hrm.. wasn't too bad for my first storyline :P\nAdditional Credits to   : LxDoom's Colin Philips for playtesting\n                          Eric James Roberts for featuring this on his page\n                             and working for many hours fixing my fuck-ups :)\n\t\t\t  Mark A. Klem for the music\n\n===========================================================================\n\n* Play Information *\n\nMap #                   : Map01\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes\nDeathmatch 2-4 Player   : No, not designed for it but starts are there\nDifficulty Settings     : Yes, but only health and ammo changes in most areas\nNew Sounds              : No\nNew Music               : Yes, Mark Klem - Damage Assessment, also MM2 map13\nNew Graphics            : No, just E1 sky from Doom... so yes :P\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level from scratch\nBuild Time              : Sorry, lost all my watches\nEditor(s) used          : DCK 3.62, Wintex 4.3, RMB 2.1\nKnown Bugs              : I have a 486.\nMay Not Run With...     : doom2.exe, Legacy, Dosdoom...\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional levels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nhttp://www.doomnation.com/afterglow\nftp://ftp.cdrom.com/pub/idgames/levels/doom2/Ports/d-f/dmdjm01.zip"
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