"CETI ALPHA VI" - for DOOM ][

PWAD 380 KiB 1 map(s)

Counts

endoom1
graphics0
lumps19
maps1
palettes0

Totals (across maps)

Things615
Linedefs1871
Sectors417
Monsters210
Items201
Raw model (for completeness)
{
  "meta": {
    "id": "d5328b7b-0ac7-4c08-9df4-84c01c8460f5",
    "sha1": "5e9043acd3b6c863b3d007c99eb580cce0ce7522",
    "sha256": "6e0dbf366abf84711d7b97976c33fd608820b7ddeb822a80a3a9c5b930667076",
    "title": "\"CETI ALPHA VI\" - for DOOM ][",
    "authors": [
      "S. Lampert"
    ],
    "filenames": [
      "cetialp6.wad",
      "cetialp6.zip"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2013-04-19 04:34:10",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "\"CETI ALPHA VI\" - for DOOM ][",
      "description": "This WAD was designed from scratch originally as a Deathmatch level. It now works well for co-op or single play as well, and supports ALL the skill settings. Ultraviolent is TRULY ultraviolent. Also, you DO NOT NEED to find ANY secret doors to get all the keys. There are no places where you can't get out of, no places where you are going to fall in poison with 200% health and have to wait till you die (I hate that). However, there are many many secret switches, doors and items that are worth the effort to look for. There is only ONE BFG in the level and it is fairly well hidden. It also requires the finding of a secret or two to get to. And there is a sure-fire way to tell if your \"cohorts\" have found it before you. If you truly cannot solve this level (try harder!) I have a LMP that shows the solution available by request.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.jpg"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-04-19 04:34:10",
    "file": {
      "type": "PWAD",
      "size": 389024,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/5e9043acd3b6c863b3d007c99eb580cce0ce7522/5e9043acd3b6c863b3d007c99eb580cce0ce7522.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 1,
        "graphics": 0,
        "lumps": 19,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                   : \"CETI ALPHA VI\" - for DOOM ][\nFilename                : CETIALP6.WAD/.ZIP\nFile size               : Almost 400K unzipped.\nAuthors                 : S. Lampert\nEmail Addresses         : jumpstile@fortunat.pdial.interpath.net\n\t\t\t  (Send me some comments, I'd love to know what\n\t\t\t   you think.)\n\nDescription             : This WAD was designed from scratch originally as\n\t\t\t  a Deathmatch level. It now works well for co-op\n\t\t\t  or single play as well, and supports ALL the skill\n\t\t\t  settings. Ultraviolent is TRULY ultraviolent.\n\t\t\t  Also, you DO NOT NEED to find ANY secret doors to\n\t\t\t  get all the keys.  There are no places where you\n\t\t\t  can't get out of, no places where you are going to\n\t\t\t  fall in poison with 200% health and have to wait\n\t\t\t  till you die (I hate that).  However, there are\n\t\t\t  many many secret switches, doors and items that\n\t\t\t  are worth the effort to look for.  There is only\n\t\t\t  ONE BFG in the level and it is fairly well hidden.\n\t\t\t  It also requires the finding of a secret or two to\n\t\t\t  get to. And there is a sure-fire way to tell if\n\t\t\t  your \"cohorts\" have found it before you.\n\t\t\t  If you truly cannot solve this level (try harder!)\n\t\t\t  I have a LMP that shows the solution available by\n\t\t\t  request.\n\nImportant Notes:          This is a relatively large level.  As such it MAY\n\t\t\t  run slow on slower systems.  I only have access to\n\t\t\t  a 486DX/66 VLB and a 486DX/33 ISA so these are\n\t\t\t  the only two platforms I could test it on.  It runs\n\t\t\t  fine on these platforms (both systems have at least\n\t\t\t  12 megs of RAM).  I've tested the level with up to\n\t\t\t  3 players and its fully playable.  I've also\n\t\t\t  fully optimized the reject map as best I could with\n\t\t\t  RMB (excellent program) so its about as fast as it's\n\t\t\t  going to get.\n\t\t\t  When I designed this level, I had it in mind to have\n\t\t\t  lots of traps and tricks to nail your friends with.\n\t\t\t  Pull a switch here and it will let out a lot of\n\t\t\t  monsters there, etc.  Some switches you may have to\n\t\t\t  look in other places to see what they do.  However,\n\t\t\t  the harder it is to discover, the better the reward.\n\t\t\t  And lastly, the demos are very short and use the\n\t\t\t  keyboard at turbo level 175.  For some reason I'm\n\t\t\t  unaware of, DOOM ][ will only allow a demo to be\n\t\t\t  about 20K when included in wad.  Otherwise it gets\n\t\t\t  kind of \"lost\" and starts walking into walls and\n\t\t\t  shooting things that aren't there. Weird.\n\nAdditional Credits to   : Jackie & David Larmay for many beta test runs.\n\t\t\t  Norma Williams (whoever she is) for an excellent\n\t\t\t  rendition of The Lemon Song.\n\t\t\t  The guys at id for an addictive game.\n\t\t\t  All you map editor, reject map builder, WAD\n\t\t\t  manipulator, etc. authors that devote so much\n\t\t\t  time to this excellent game. :)\n================================================================\n\n* Play Information *\n\nEpisode and Level #     : MAP 1\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes\nDeathmatch 2-4 Player   : Yes\nDifficulty Settings     : ALL\nNew Sounds              : Yes\nNew Graphics            : No\nNew Music               : Yes - The Lemon Song\n\t\t\t  (I've editted the original MIDI file so it sounds\n\t\t\t   better now)\nDemos Replaced          : 1,2,3\n\n* Construction *\n\nEditor(s) used          : Edmap 1.30, RMB 2.1b, TED, Deutex 3.1, IDBSP 1.1\nKnown Bugs              : None\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional\nlevels.  NO MODIFICATIONS please. You can include it in a WAD pack,\nhowever, as long as you give me credit.  I have well over 100+ hours\nbuilding, testing and changing this level so please respect my hard\nwork. ;)\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, etc) as long as you include this file\nintact.\n\nYou MAY NOT include this WAD on a CD-ROM that you plan to charge people\nfor UNLESS you a) notify me and b) send me a free copy of the CD-ROM as\nyou plan to distribute it.\n\n* Where to get this WAD *\n\nFTP sites:\n  ftp.cdrom.com\n  ftp.idsoftware.com\n  America Online\n  Anyplace else I decide to put it. :)\n\nDOOM ][(tm), Hell on Earth is Copyright 1994 by id software.\nCETI ALPHA IV WAD is Copyright 1994 by Scott Lampert.\nThe Lemon Song is Copyright 1969 by Atlantic Recording Corporation."
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 615,
        "linedefs": 1871,
        "sidedefs": 2929,
        "vertices": 1725,
        "sectors": 417,
        "segs": 3194,
        "ssectors": 1016,
        "nodes": 1015,
        "textures": {
          "MFLR8_2": 19,
          "EXITDOOR": 2,
          "NUKAGE1": 16,
          "SW1STON6": 2,
          "FIREWALL": 14,
          "RROCK13": 79,
          "F_SKY1": 22,
          "FLAT4": 5,
          "COMPSTA2": 5,
          "LITEBLU4": 2,
          "BROWNHUG": 23,
          "SPCDOOR1": 6,
          "SILVER2": 6,
          "MIDGRATE": 14,
          "SPCDOOR2": 8,
          "RROCK09": 218,
          "RROCK11": 1,
          "SW1COMM": 4,
          "SILVER3": 3,
          "CONS1_7": 2,
          "CRATE3": 16,
          "STONE6": 39,
          "SW1EXIT": 1,
          "SW1BLUE": 5,
          "CRATELIT": 26,
          "FLOOR4_8": 4,
          "ROCK1": 85,
          "SW1LION": 5,
          "SW1GRAY1": 3,
          "GATE2": 1,
          "FLAT1_1": 7,
          "DOORBLU": 2,
          "SFALL1": 14,
          "COMPWERD": 5,
          "SW1STONE": 1,
          "CEIL4_2": 45,
          "SHAWN2": 29,
          "RROCK17": 9,
          "CRATWIDE": 3,
          "EXITSIGN": 4,
          "CEIL5_1": 54,
          "CRATINY": 48,
          "ROCK2": 369,
          "FLAT2": 4,
          "CRATE1": 10,
          "BSTONE2": 120,
          "FLAT19": 5,
          "CRATE2": 93,
          "ASHWALL3": 1521,
          "MARBLE1": 2,
          "SW1MARB": 1,
          "FIREMAG1": 2,
          "SLIME16": 2,
          "CEMENT2": 2,
          "CONS1_5": 1,
          "LITE3": 6,
          "CRATOP1": 14,
          "STONE2": 5,
          "FLAT22": 5,
          "FLOOR5_2": 8,
          "LITEBLU1": 5,
          "DOORSTOP": 4,
          "CRACKLE4": 9,
          "DOORTRAK": 22,
          "FLAT1": 1,
          "GATE1": 1,
          "CEIL4_3": 20,
          "FLAT3": 4,
          "TEKGREN2": 458,
          "FLAT18": 24,
          "FLOOR0_1": 2,
          "CEMENT1": 55,
          "FLOOR7_2": 2,
          "GATE3": 3,
          "GRAY1": 60,
          "CEIL4_1": 1,
          "SW1STON1": 2,
          "ROCK3": 2,
          "BSTONE3": 8,
          "SW1ROCK": 2,
          "FLAT5_1": 3,
          "BRONZE4": 36,
          "GRAY2": 8,
          "SW1GRAY": 1,
          "ASHWALL2": 1752,
          "DOORRED": 2,
          "FLAT17": 2,
          "STONE7": 3,
          "FLOOR6_2": 107,
          "BIGDOOR5": 2,
          "CONS1_1": 1,
          "COMPSPAN": 15,
          "SILVER1": 6,
          "STARTAN2": 184,
          "GRASS1": 4,
          "CEIL3_5": 26,
          "FLAT23": 11,
          "PLAT1": 6,
          "BIGDOOR6": 2,
          "MFLR8_4": 86,
          "DOORYEL": 4,
          "BIGDOOR4": 12,
          "CEMENT3": 40,
          "STEPLAD1": 32,
          "SW1CMT": 3,
          "CEMENT9": 16,
          "DOOR3": 8,
          "COMPTALL": 4,
          "MIDBARS1": 16,
          "SP_ROCK1": 480,
          "CEMENT4": 41,
          "DOOR1": 2,
          "COMP01": 1,
          "COMPBLUE": 270,
          "FLAT5_2": 4,
          "BROWN96": 1,
          "GATE4": 6,
          "GRAY4": 8,
          "CEMENT8": 238,
          "CRATOP2": 1,
          "COMPSTA1": 5,
          "FWATER1": 3
        }
      },
      "monsters": {
        "total": 210,
        "by_type": {
          "arachnotron": 4,
          "archvile": 3,
          "baron": 1,
          "cacodemon": 8,
          "chaingun_guy": 6,
          "cyberdemon": 2,
          "demon": 9,
          "hell_knight": 9,
          "imp": 60,
          "lost_soul": 11,
          "mancubus": 2,
          "pain_elemental": 4,
          "revenant": 2,
          "shotgun_guy": 43,
          "spectre": 13,
          "spider_mastermind": 1,
          "zombieman": 32
        },
        "by_category": {
          "boss": 3,
          "hitscanner": 81,
          "melee": 22,
          "projectile": 104
        }
      },
      "items": {
        "total": 201,
        "by_type": {
          "ammo_box": 18,
          "ammo_clip": 6,
          "armor_bonus": 10,
          "backpack": 2,
          "berserk": 3,
          "bfg9000": 1,
          "blue_armor": 3,
          "cell_pack": 8,
          "chaingun": 6,
          "chainsaw": 1,
          "computer_area_map": 1,
          "green_armor": 9,
          "health_bonus": 23,
          "invisibility": 7,
          "invulnerability": 1,
          "light_amp_goggles": 2,
          "medikit": 22,
          "megasphere": 2,
          "plasma_rifle": 3,
          "radiation_suit": 6,
          "rocket": 5,
          "rocket_box": 7,
          "rocket_launcher": 2,
          "shell_box": 18,
          "shells": 11,
          "shotgun": 6,
          "soulsphere": 6,
          "stimpack": 6,
          "super_shotgun": 6
        },
        "ammo_by_category": {
          "bullets": 24,
          "cells": 8,
          "rockets": 12,
          "shells": 29
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue",
          "red",
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 206,
        "hmp_monsters": 201,
        "htr_monsters": 142,
        "uv_items": 201,
        "hmp_items": 201,
        "htr_items": 180
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "a9978543-3203-4f37-ae11-bd467e5a3bf8",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/5e9043acd3b6c863b3d007c99eb580cce0ce7522/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "a4d03cb6-4ceb-4451-8a39-1a8a6f6bba04",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/5e9043acd3b6c863b3d007c99eb580cce0ce7522/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    }
  ]
}

gib.gg runs on open-source software and freely licensed replacement game assets from the Freedoom project. gib.gg is not affiliated with Bethesda Softworks, id Software, or ZeniMax Media. All trademarks belong to their respective owners. Some WADs and associated metadata on this site are sourced from WAD Archive. User-submitted content remains the responsibility of its respective authors. If you believe content on this site violates your rights, please send DMCA requests to dmca@gib.gg.