Fragtory, DOOM ][

PWAD 151 KiB 3 map(s)

Counts

endoom0
graphics0
lumps48
maps3
palettes0

Totals (across maps)

Things264
Linedefs1198
Sectors235
Monsters100
Items44
Raw model (for completeness)
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    "title": "Fragtory, DOOM ][",
    "authors": [
      "Greg Springer"
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        "MAP03": "MAP03.png",
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        "contents": "=================================================================\n===============\nTitle                 : Fragtory, DOOM ][\nFilename              : fragtory.WAD\nAuthor                : Greg Springer\nEmail Address         : springgs@vax1.acs.jmu.edu\nMisc. Author Info     : A fellow whoes Master's thesis was\n                         delayed many months by Doom I and\n                         associated editors. Now spending still\n                         more time on the sequel. Plays with\n                         rocks, eats lot'so potato chips and\n                         therefore has a very sticky keyboard.\nMajor Credits to      : Id Software, James Kaiser, and Scott\n                         Morgan. They are to blame for my\n                         addiction and attainment of PWADs,\n                         etc...\n                         Maker of DooMed.\nAdditional Credits to : My wife for not lynching me or del *.*ing\n                         my Doom directories.\n\n=================================================================\n===============\n\n* Play Information *\n\nEpisode and Level #     : MAP 1 (doom2 -file fragtory.wad)\nSingle Player           : YES\nCooperative 2-4 Player  : YES (untried, would ease the pain)\nDeathmatch 2-4 Player   : YES (untried)\nDifficulty Settings     : YES, but very few differences.\nNew Sounds              : no\nNew Graphics            : no\nNew Music               : no\nDemos Replaced          : no\n_________________________________________________________________\n_______________\n\n* Description *\n\n. Designed specifically for Doom ][.\n. You are teleporting into a small, factory complex created by\n     possessed humans to create more of their own and tougher\n     beasts to boot.\n. You must explore the environs of the factory and find a way to\n     sabotage the monster maker (what a machine!) or just escape.\n. The highlight of the game is the machine by which baddies are\n     created. Look for the computor consoles, flip a switch, and\n     watch the machine make more blood to make more monsters. It\n     is truly a viscious cycle.\n\n_________________________________________________________________\n_______________\n\n* Important Hints *\n\n. Remember that the place isheavily guarded and that patrols will\n     be returning to find out what all the shooting is about.\n     Watch your back!\n. Don't expect mommy or big weapons to save you. They aren't\n     here.\n. Flip lotso computor console switches, but beware the\n     repercussions.\n. Be greedy the health artifacts. Around here they are like\n     money, scarce.\n_________________________________________________________________\n_______________\n\n* Construction *\n\nBase                    : New level from scratch.\nBuild time              : One month, off and on.\nEditor(s) used          : DooMed 4.2\nKnown Bugs              : None\n_________________________________________________________________\n_______________\n\n* Copyright / Permissions *\n\nAuthors may use this level as a base to build additional levels,\njust please give me credit.\n\n(Be nice e-mail me if you do, and give credit where credit is due\n:)\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n_________________________________________________________________\n_______________\n\n* Where to get this WAD *\n\nFTP sites: ftp.cdrom.com"
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        "contents": "=================================================================\n===============\nTitle                 : Fragtory, DOOM ][\nFilename              : fragtory.WAD\nAuthor                : Greg Springer\nEmail Address         : springgs@vax1.acs.jmu.edu\nMisc. Author Info     : A fellow whoes Master's thesis was\n                         delayed many months by Doom I and\n                         associated editors. Now spending still\n                         more time on the sequel. Plays with\n                         rocks, eats lot'so potato chips and\n                         therefore has a very sticky keyboard.\nMajor Credits to      : Id Software, James Kaiser, and Scott\n                         Morgan. They are to blame for my\n                         addiction and attainment of PWADs,\n                         etc...\n                         Maker of DooMed.\nAdditional Credits to : My wife for not lynching me or del *.*ing\n                         my Doom directories.\n\n=================================================================\n===============\n\n* Play Information *\n\nEpisode and Level #     : MAP 1 (doom2 -file fragtory.wad)\nSingle Player           : YES\nCooperative 2-4 Player  : YES (untried, would ease the pain)\nDeathmatch 2-4 Player   : YES (untried)\nDifficulty Settings     : YES, but very few differences.\nNew Sounds              : no\nNew Graphics            : no\nNew Music               : no\nDemos Replaced          : no\n_________________________________________________________________\n_______________\n\n* Description *\n\n. Designed specifically for Doom ][.\n. You are teleporting into a small, factory complex created by\n     possessed humans to create more of their own and tougher\n     beasts to boot.\n. You must explore the environs of the factory and find a way to\n     sabotage the monster maker (what a machine!) or just escape.\n. The highlight of the game is the machine by which baddies are\n     created. Look for the computor consoles, flip a switch, and\n     watch the machine make more blood to make more monsters. It\n     is truly a viscious cycle.\n\n_________________________________________________________________\n_______________\n\n* Important Hints *\n\n. Remember that the place isheavily guarded and that patrols will\n     be returning to find out what all the shooting is about.\n     Watch your back!\n. Don't expect mommy or big weapons to save you. They aren't\n     here.\n. Flip lotso computor console switches, but beware the\n     repercussions.\n. Be greedy the health artifacts. Around here they are like\n     money, scarce.\n_________________________________________________________________\n_______________\n\n* Construction *\n\nBase                    : New level from scratch.\nBuild time              : One month, off and on.\nEditor(s) used          : DooMed 4.2\nKnown Bugs              : None\n_________________________________________________________________\n_______________\n\n* Copyright / Permissions *\n\nAuthors may use this level as a base to build additional levels,\njust please give me credit.\n\n(Be nice e-mail me if you do, and give credit where credit is due\n:)\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n_________________________________________________________________\n_______________\n\n* Where to get this WAD *\n\nFTP sites: ftp.idsoftware.com"
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