Raw model (for completeness)
{
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"sha1": "29117cc22567faf2bd5fa84bf57d0788937a5b8f",
"sha256": "38d1fff4c36916cf6c9feae3abb3440dfcaad68b09850d157ccbe1aeb931a9e7",
"title": "HEXQUAKE START MAP",
"authors": [
"David Davidson (a.k.a. DRILLER)"
],
"filenames": [
"hexquak0.wad"
],
"additional": {
"engines": [
"HEXEN"
],
"iwad": [
"HEXEN"
],
"filename": null,
"added": "2014-12-31 12:13:17",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "HEXQUAKE START MAP",
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-31 12:13:17",
"file": {
"type": "PWAD",
"size": 115064,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/29117cc22567faf2bd5fa84bf57d0788937a5b8f/29117cc22567faf2bd5fa84bf57d0788937a5b8f.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 14,
"maps": 1,
"palettes": 0
},
"engines_guess": [
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],
"iwads_guess": [
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]
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "================================================================\nTitle : HEXQUAKE START MAP\nFilename : HEXQUAK0.WAD\nAuthor : David Davidson (a.k.a. DRILLER)\nEmail Address : Driller@cris.com\nWeb Site : www.cris.com/~driller\nMisc. Author Info : Author of numerous wads\n : Contributer to Memento Mori I and ][\n : Contributer to S.T.R.A.I.N.\n : Member of The_HeXeN_Club\n :\nDescription : Conversion of Quake start map to Hexen!\n\nAdditional Credits to : The makers of HEXEN! AND QUAKE!\n================================================================\n\n* Play Information *\n\nEpisode and Level # : HEXEN MAP01\nSingle Player : Yes (For checking out the level)\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : None\nNew Sounds : No\nNew Graphics : No\nNew Music : No\nDemos Replaced : Nope\n\n* Construction *\n\nBase : Quake start.map\nEditor(s) used : HETH WARM\nKnown Bugs : None\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact."
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "hexen",
"stats": {
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"linedefs": 821,
"sidedefs": 1203,
"vertices": 720,
"sectors": 154,
"segs": 1279,
"ssectors": 368,
"nodes": 367,
"textures": {
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"WINNOW02": 5,
"F_008": 39,
"X_009": 4,
"F_067": 23,
"F_075": 36,
"F_025": 53,
"STEEL08": 5,
"X_001": 9,
"F_063": 1,
"F_082": 10,
"F_SKY": 16,
"FIRE05": 2,
"F_073": 6,
"GLASS01": 1,
"F_022": 10,
"TPORT1": 8,
"FOREST02": 20,
"FOREST01": 27,
"F_047": 8,
"F_064": 2,
"FIRE04": 1,
"CASTLE01": 40,
"MONK16": 66,
"WOOD01": 23,
"STEEL02": 308,
"STEEL06": 76,
"X_005": 6,
"FOREST07": 14,
"F_054": 84,
"VILL01": 41,
"CASTLE07": 159,
"SPAWN13": 2,
"F_061": 1,
"MONK02": 17,
"STEEL01": 49,
"STEEL07": 7,
"TPORTX": 10
}
},
"monsters": {
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"by_type": {},
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},
"items": {
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"by_type": {},
"ammo_by_category": null,
"weapons_present": null
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 0,
"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 0,
"hmp_items": 0,
"htr_items": 0
},
"compatibility": "hexen",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/29117cc22567faf2bd5fa84bf57d0788937a5b8f/MAP01/images/0.webp",
"type": null
},
{
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/29117cc22567faf2bd5fa84bf57d0788937a5b8f/MAP01/pano/pano_0.webp",
"type": "pano"
}
],
"analysis": {
"title": "HEXQUAKE START MAP",
"description": "A Hexen-format conversion of Quake’s start map, built as a hub-like starter environment with a mix of steel/tech textures and castle/wood elements. It contains no placed monsters or items, suggesting it’s meant primarily as a visual showcase or a deathmatch space rather than a traditional single-player combat map. With no keys, teleports, or difficulty scaling, progression is simple and non-combat-focused.",
"tags": [
"castle",
"deathmatch_focused",
"exploration",
"hexen",
"hexen_format",
"mixed_theme",
"no_items",
"no_monsters",
"small",
"start_map",
"techbase",
"vanilla_hexen"
]
}
}
]
}