Raw model (for completeness)
{
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"sha1": "27c2e9786271c3fb325476b4ec5d64d42acd86ff",
"sha256": "917718571b491538a00c126be485e11754df4b3f605b7bf794582cdbe11d054c",
"title": "Elements",
"authors": [
"Henry Chang"
],
"filenames": [
"element.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
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],
"filename": null,
"added": "2013-04-18 23:29:15",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Elements",
"description": "This is a WAD for Doom II that can be used for either single-player, cooperative, or deathmatch play. There are three \"worlds,\" if you will, (earth, fire, and water) that you must fight through to get to the exit. It's pretty straight- forward.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.jpg"
},
"palettes": null,
"categories": null
},
"flags": {
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"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-04-18 23:29:15",
"file": {
"type": "PWAD",
"size": 98288,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/27c2e9786271c3fb325476b4ec5d64d42acd86ff/27c2e9786271c3fb325476b4ec5d64d42acd86ff.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
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"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
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],
"iwads_guess": [
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]
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"analysis": {
"title": "Elements",
"description": "Elements is a single-map WAD for Doom II featuring three thematic zones—earth, fire, and water—that players must traverse to reach the exit. The level is designed for single-player, cooperative (2-4 players), and deathmatch modes, though coop was not extensively tested. It offers a straightforward, linear progression with a moderate scale of architecture and a balanced mix of monsters and resources. The textures suggest a blend of natural and industrial themes, including rock, marble, fire, and water motifs. No new graphics or sounds are introduced, maintaining vanilla Doom II compatibility. Combat focuses on standard monster encounters without extreme difficulty spikes or boss fights.",
"authors": [
"Henry Chang"
],
"tags": [
"balanced_resources",
"cooperative",
"deathmatch",
"linear",
"mixed_theme",
"moderate",
"single_map",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
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{
"source": "readmes",
"name": null,
"contents": "===============================================================\nTitle : Elements\nFilename : ELEMENT.WAD\nAuthor : Henry Chang\nE-mail Address : changhenr@urvax.urich.edu\n (I'd like some feedback)\n\nMisc Author Info : about 6'5\" 230lbs. cut like granite.\n (if you believe this, I'd like to sell you the\n rights to this great game, I call it Doom.)\n\nDescription : This is a WAD for Doom II that can be used for\n either single-player, cooperative, or deathmatch\n play. There are three \"worlds,\" if you will,\n (earth, fire, and water) that you must fight\n through to get to the exit. It's pretty straight-\n forward.\n\nCredits : Thanx to all my deathmatch buddies for dying so\n well when testing this level. Thanx to the\n creators of Edmap and DEU for making such great\n editors. And last but not least those incredible\n guys at ID for taking my life away from me.\n================================================================\n\n* Play Information *\n\nMap Level # : Map 01\nSingle Player : Yes\nCooperative 2-4 Player : Yes <-- The level is designed to accomodate coop,\n but it's never been tested.\nDeathmatch 2-4 Player : Yes <-- This has only been tested with two players.\nDifficulty Settings : No\nNew Sounds : No\nNew Graphics : No\n\n* Construction *\n\nBase : Scratch\nBuild Time : A long long time ago. . . .\nEditor(s) used : EDMAP 1.2+\nKnown Bugs : None. If you find anything, please let me know.\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional levels as long\nas you give me a little credit for the work I put into it."
}
]
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"title": "MAP01",
"format": "doom",
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"MARBFACE": 4,
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"spectre": 5,
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"berserk": 1,
"bfg9000": 2,
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"computer_area_map": 1,
"green_armor": 3,
"invisibility": 1,
"invulnerability": 1,
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"radiation_suit": 3,
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},
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},
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"htr_items": 119
},
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"music": null,
"source": "marker"
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