Raw model (for completeness)
{
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"sha1": "a445311e69f710e918aba165b720b55056eeb9a5",
"sha256": "24ab7d3726d641edd5dd8186536476e5a70826cb30f62d8a65dc56cacd669ce3",
"title": "VICTIM.WAD V2.0 for DOOM ][",
"authors": [
"Rene Franzen"
],
"filenames": [
"VICTIM.ZIP",
"victim4.wad",
"victim4.zip"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2013-11-04 20:06:32",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "VICTIM.WAD V2.0 for DOOM ][",
"description": "One of the deatchmatch competitors has to enter a bunker-like stronghold by using the teleporter in the north of the starting-room. Once used this teleporter is sealed. The other ones are his victims, and THERE ARE ways to kill the bunker dude. Inside the bunker are six rooms, connected by teleporters. The main platform in the middle of the area is the main lookout and connection to four sniper positions. This looks like that:",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
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"adult": false,
"hidden": false
},
"added": "2013-11-04 20:06:32",
"file": {
"type": "PWAD",
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"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/a445311e69f710e918aba165b720b55056eeb9a5/a445311e69f710e918aba165b720b55056eeb9a5.wad.gz",
"corrupt": false
},
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"engines_guess": [
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"analysis": {
"title": "VICTIM.WAD V2.0 for DOOM ][",
"description": "This WAD contains a single map designed for deathmatch gameplay featuring a bunker-like stronghold with six interconnected rooms accessed via teleporters. The layout emphasizes strategic teleporter use and sniper positions around a central platform, creating a tense combat environment with potential cyberdemon threats outside the bunker. Players inside the bunker have access to all weapons and ammo, but must carefully manage buttons that control access points to avoid overwhelming enemies. The map is compact and focused on tactical positioning rather than exploration, with a techbase/industrial aesthetic. It is intended for DOOM II and requires the altdeath deathmatch mod, featuring a highly unfair and challenging combat style with key teleporter mechanics.",
"authors": [
"Rene Franzen"
],
"tags": [
"ammo_plentiful",
"boom_compatible",
"boss_encounters",
"deathmatch",
"hard",
"single_map",
"techbase",
"teleport_navigation"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "====================================================================\nTitle : VICTIM.WAD V2.0 for DOOM ][\nAuthor : Rene Franzen\n\nEmail Address : franzen@uni-duesseldorf.de\n====================================================================\n\nDescription : One of the deatchmatch competitors has to\n enter a bunker-like stronghold by using the\n teleporter in the north of the starting-room.\n Once used this teleporter is sealed. The other\n ones are his victims, and THERE ARE ways to kill\n the bunker dude.\n Inside the bunker are six rooms, connected by\n teleporters. The main platform in the middle of\n the area is the main lookout and connection to\n four sniper positions. This looks like that:\n\n x\n\n x O x\n\n x\n\n where x is one of the sniper positions and the\n 'O' is the main platform. Remember: By using the\n teleports quickly, you are able to travel from\n south to north faster than a rocket. The fifth\n teleporter in the 'O' (which walls are only\n transparent from the inside, but can be shoot\n from outside) is the connection to the control\n room. Here you are safe (Ok, I build in a trap\n to keep my friend from entering it), you have all\n weapons and ammo. Important: There are six buttons\n in this room. More important: Press only one of\n them until the victims have handeled it (One button\n rises the bottom of one of the six holes in the\n area. PRESS ONLY ONE OF THEM, because if there are\n a lot of cybers outside, you have two problems:\n 1) THEY kill your victims, what means you don't get\n many frags. 2) If there are more that 2 of those\n guys outside, it's hard to know where they are and\n then maybe a rocket (or ten or more) passes trough\n the small windows of the sniper positions and\n that's it. (The main platform is too dangerous with\n cybers out there, because THEY can (unlike your\n victims) see you (and kill you) through the walls.\n\n This time there is a possibility to get in the\n bunker from the outside. But its nearly impossible\n to find out by trying (This is, because YOU want\n to sit in the (safe) bunker and YOU want your\n victims OUT there, okay?). Just check the linedefs\n in a level editor to find the way from outside to\n inside. (When your victims *eh, I mean friends*\n would know the way the game becomes lame)\n\n * For use with altdeath only.\n * Be warned of upset friends.\n * This level is highly unfair. ( I like that )\n\nInfo :\n\nAdditional Credits to : Karsten Jennissen for being my victim during\n testing.\n Simply Silly Software for D!DEMO\n Justin Fisher for his GREAT Aliens TC\n\n* Play Information *\n\nDoom Version : DOOM ][ 1.666\nEpisode and Level # : Map 01\nSingle Player : No\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : 1-3 no monsters in the open area\n UV : Some guys outside and two pain elementals.\nNew Sounds : No\nNew Graphics : No\nDemos Replaced : No\nRelease Date : 17th January 1995\n\n* Construction *\n\nBase : scratch\nBuild Time : 3 days for modifying old victim.wad\nEditor(s) used : DEU II\nKnown Bugs : none\n\n* Copyright / Permissions *\n\nYOU MAY NOT USE THIS WAD FOR BUILDING YOUR OWN WADS.\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n(In Germany you MUST NOT give this WAD to people under 18 years ;)\n\n* Where to get this WAD *\n\nFTP sites: ftp.uni-erlangen.de"
},
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nPrimary purpose : Deathmatch\n===========================================================================\nTitle : VICTIM.WAD V2.0 for DOOM ][\nFilename : VICTIM4.WAD\nRelease date : 17th January 1995\nAuthor : Rene Franzen\nEmail Address : franzen@uni-duesseldorf.de\nOther Files By Author : VICTIM.WAD (for doom1, in victim.zip),\n STREET.WAD (for doom2, in streeta.zip)\n\nDescription : One of the deatchmatch competitors has to\n enter a bunker-like stronghold by using the\n teleporter in the north of the starting-room.\n Once used this teleporter is sealed. The other\n ones are his victims, and THERE ARE ways to kill\n the bunker dude.\n Inside the bunker are six rooms, connected by\n teleporters. The main platform in the middle of\n the area is the main lookout and connection to\n four sniper positions. This looks like that:\n\n x\n\n x O x\n\n x\n\n where x is one of the sniper positions and the\n 'O' is the main platform. Remember: By using the\n teleports quickly, you are able to travel from\n south to north faster than a rocket. The fifth\n teleporter in the 'O' (which walls are only\n transparent from the inside, but can be shoot\n from outside) is the connection to the control\n room. Here you are safe (Ok, I build in a trap\n to keep my friend from entering it), you have all\n weapons and ammo. Important: There are six buttons\n in this room. More important: Press only one of\n them until the victims have handeled it (One button\n rises the bottom of one of the six holes in the\n area. PRESS ONLY ONE OF THEM, because if there are\n a lot of cybers outside, you have two problems:\n 1) THEY kill your victims, what means you don't get\n many frags. 2) If there are more that 2 of those\n guys outside, it's hard to know where they are and\n then maybe a rocket (or ten or more) passes trough\n the small windows of the sniper positions and\n that's it. (The main platform is too dangerous with\n cybers out there, because THEY can (unlike your\n victims) see you (and kill you) through the walls.\n\n This time there is a possibility to get in the\n bunker from the outside. But its nearly impossible\n to find out by trying (This is, because YOU want\n to sit in the (safe) bunker and YOU want your\n victims OUT there, okay?). Just check the linedefs\n in a level editor to find the way from outside to\n inside. (When your victims *eh, I mean friends*\n would know the way the game becomes lame)\n\n * For use with altdeath only.\n * Be warned of upset friends.\n * This level is highly unfair. ( I like that )\n\nAdditional Credits to : Karsten Jennissen for being my victim during\n testing.\n Simply Silly Software for D!DEMO\n Justin Fisher for his GREAT Aliens TC\n===========================================================================\n* What is included *\n\nNew levels : 1\nSounds : No\nMusic : No\nGraphics : No\nDehacked/BEX Patch : No\nDemos : No\nOther : No\nOther files required : No\n\n* Play Information *\n\nGame : DOOM2\nMap # : MAP01\nSingle Player : No\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : Designed for\nOther game styles : No\nDifficulty Settings : Yes\n 1-3 no monsters in the open area\n UV : Some guys outside and two pain elementals.\n\n* Construction *\n\nBase : Modified victim.wad, the doom1-version by the\n same author.\nBuild Time : 3 days for modifying old victim.wad\nEditor(s) used : DEU II\nKnown Bugs : none\n\n* Copyright / Permissions *\n\nYOU MAY NOT USE THIS WAD FOR BUILDING YOUR OWN WADS.\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n(In Germany you MUST NOT give this WAD to people under 18 years ;)\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/\n and mirrors:\n ftp://ftp.sunet.se/pub/pc/games/idgames/\n http://ftp.sunet.se/pub/pc/games/idgames/\n http://public.ftp.planetmirror.com/pub/idgames/\n http://www.gamers.org/pub/idgames/\n ftp://ftp.ntua.gr/pub/vendors/idgames/\n http://youfailit.net/pub/idgames/\n http://ftp.fdn.fr/games/idgames/\n ftp://ftp.clinet.fi/pub/mirrors/archives.3dgamers.com/idgames/\n ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/\n ftp://ftp.task.gda.pl/pub/games/idgames/\n ftp://ftp.netc.pt/pub/idgames/\n http://ftp.netc.pt/pub/idgames/\n http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/\n\n===========================================================================\nSubmitted to the /idgames-ftp-archives by FunDuke --> funduke@hotmail.com"
}
]
},
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"title": "MAP01",
"format": "doom",
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"cyberdemon": 4,
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"pain_elemental": 1,
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"backpack": 6,
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"cell_pack": 17,
"chaingun": 2,
"chainsaw": 1,
"invisibility": 13,
"invulnerability": 12,
"medikit": 1,
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"shell_box": 11,
"shotgun": 3,
"soulsphere": 1,
"super_shotgun": 2
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"cells": 17,
"rockets": 13,
"shells": 11
},
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]
},
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},
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"htr_monsters": 25,
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"htr_items": 109
},
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"metadata": {
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"source": "marker"
},
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