Raw model (for completeness)
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"contents": "================================================================\nTitle : Doom Raider:Crypt of the Vile (lite version)\nFilename : dr1-lite.wad\nDistributed As...\t: dr1-lite.zip\nRelease Date\t\t: 23rd June 2003\n\nAuthor : Russell Pearson\nEmail Address : rddp@duellist.net\nWebsite\t\t\t: www.duellist.net\n\nDescription : A single player level for ZDoom.\n\nAdditional Credits to : Sock - designer of the original textures on which\n\t\t\t this level was based. Sock's website can be found at\n\t\t\t http://www.planetquake.com/simland\n\n\t\t\t Stuart Godbolt - playtester and the person responsible\n\t\t\t for the spike gun graphics and the excellent boulder\n\t\t\t sprites. Stu's website can be found at www.fatalgames.co.uk\n\n\t\t\t Nigel 'Enjay' Rowand - playtester and giver of much\n\t\t\t Zdoom technical advice. Enjay's 'little place of doom'\n\t\t\t is at http://www.btinternet.com/~Enjay001\n\n\t\t\t Rick 'Grimm' Dow - who stepped up as a playtester and\n\t\t\t provided much valuable feedback.\n\n\t\t\t Ian G. Myers - the midi file used in this 'lite' version\n\t\t\t was taken from Ian's wad Asylum of the Wretched (aotw.wad).\n\t\t\t I haven't been able to get in contact with Ian to find\n\t\t\t out whether he wrote the midi himself or got it elsewhere,\n\t\t\t so I'll mention him here anyway.\n\n\t\t\t Everyone in the Doomworld community who took the time to\n\t\t\t answer my (sometimes stupid) questions on the DW forums.\n\t\t\t Thanks guys :)\n\n\t\t\t Raven Software - a few replacement sprites, sounds and\n\t\t\t textures were taken from Hexen (and possibly Heretic).\n\nOther Files By Author : Null Space \t \t(nulspace.zip)\n\t\t\t Lego Base\t \t \t(legobase.zip)\n\t\t\t Lego Base Enhanced \t \t(legob-sp.zip)\n\t\t\t Tunnel Run \t \t(tun-run.zip)\n\t\t\t Blastem 2 \t \t(blastem2.zip)\n\t\t\t DoomTown\t\t \t(doomtown.zip)\n\t\t\t Deleted Scene \t \t(deleted.zip)\n\t\t\t Deleted Scene2 \t \t(deleted2.zip)\n\t\t\t Lego MAP01\t \t \t(legomap1.zip)\n\t\t\t Close Kill \t \t(c-kill.zip)\n\t\t\t Voidtest \t \t(voidtest.zip)\n\t\t\t Lego Textures \t \t(legotex.zip)\n\t\t\t Wood gfx \t \t(woodgfx.zip)\n\t\t\t Doom2 Flats \t \t(d2flats.zip)\n\t\t\t Lego Base Original Cut \t(legob-oc.zip)\n\t\t\t Fear Spirits\t\t\t(fearsprt.zip)\n\t\t\t Twin Pistols\t\t\t(twingun.zip)\n\t\t\t ZDoom Tooth Door\t\t(toothy.zip)\n\n================================================================\n* Play Information *\n\nAdvanced engine needed : Yes. ZDoom (beta 47.cab or higher)\nNew Levels\t\t: Yes\nEpisode and Level # : MAP 01\nSingle Player : Yes\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nDifficulty Settings : Not really\nRecommended Difficulty\t: Ultra Violence\nNew Sounds : Yes\nNew Graphics : Yes\nNew Music : Yes\nDehacked/BEX Patch : Yes\nDemos Replaced : No\nOther files required : None\n\n* Construction *\n\nBase : Built from scratch\nEditor(s) used : Wintex, PSP, Wad Author, XWE, Deep.\nKnown Bugs : None\n\n================================================================\n* Copyright *\n\nAuthors nay NOT use the contents of this file as a base for\nmodification or reuse.\n\nThis level is copyright Russell DD Pearson (2003). You may\ndistribute this file in any electronic format (BBS, Diskette,\nCD, etc) as long as you include this file intact.\n================================================================\n\n* Blah de blah de blah *\n\nDoom Raider:Crypt of the Vile (lite version)......\n\nLet me state first that I was never a fan of Tombraider. Taking\nthe Indiana Jones concept and rewriting it into a game was a great\nidea, but the game was very dull IMHO. Someone once said that\nTR was nothing more than the navigation of breasts around a maze,\nand I'd have to agree. So I'm not sure why I made this, guess I\nwas inspired by Sock's egyptian textures.\n\nThis level is not your standard blastfest, more of a mouselooky\nand jumping level. There are parts of the map where you will\nhave to pay attention to both the ceiling AND floor before making\na jump. In fact, I was worried that parts of the terrain were too\ntricky, but the playtesters had no problem with it (phew). Just\nbear in mind that some distances need to spanned by a jump and\nothers you can traverse simply by running off one ledge and landing\non the opposite one.\n\nI haven't really set up difficulty levels on this wad. It was designed\nwith UV in mind. There is a 'bit' more healing and ammo on HMP and lower,\nbut not much (ie hardly any difference).\n\nThere are numerous traps throughout this level. They start off fairly\nsimple and obvious, but you should be aware of your surroundings and\nI would recommend that you SAVE often.\n\nThere aren't really any new monsters as such in this level, only\nmodifications of existing doom enimies. I should mention that the\nImps go up in flames when killed (don't get confused and think there's\nan archvile nearby).\n\nIncludes 3 new weapons (twin pistols, twin uzi's and spike gun). Stu did\nthe graphics for the spike gun. His originals were amazing, but were\nalso about five times too large so I had to resize them, which is a shame\nbecause all or most of the detail was lost in the process. I think the\nUzi's came from Shadow Warrior. There is no weapon in slot 5 and no chainsaw\nin this level.\n\nThere are a couple of new/modified pickup items and I've reduced the Soul\nSpheres health bonus from 100 to 50.\n\nStu also did the excellent boulder pics and was very enthusiastic that I use\nthe whole range of sprites he created for the animation (32 in total, yes\nthats right 32!). It's a shame that you wont get to see them in their full\nglory in this level. With this in mind I did start to make a bonus 'bowling'\nlevel for inclusion in this wad using the boulders, but this has grown out\nof all proportion, so I shall be releasing this as a seperate stand alone wad\nin the near future.\n\nAs you can see from the title of this wad (dr1-lite) this is the lite version.\nAt the time of writing this I'm working on a 'full' version that uses a\nnumber of mp3s to create a greater sense of atmosphere. This should be\navailable by the end of June (fingers crossed). This lite version does infact\ncontain 2 mp3s (for the title and intermission music) but both files are very\nshort and have been reduced to around 16kbps. I think that combined these two\nfiles ammount to around 70k of the final wad file size.\n\nBugs: Apparently some of the colours on the STARMS part of the status bar\nreplacement go slightly weird on some systems. It doesn't do it on my PC,\nbut it was commented on during playtesting. Doesn't really effect gameplay\nand it's been suggested that this may infact be a ZDoom bug (but I dont know).\n\nFinal Note: Don't use IDKFA because if you do you wont be able to finish the\nlevel.\n\nWell. I think thats all. Have fun.\n\n-Russell Pearson (23rd June 2003)\n\nemail: rddp@duellist.net"
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