Raw model (for completeness)
{
"meta": {
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"additional": {
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"iwad": [
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],
"filename": null,
"added": "2015-01-06 21:41:58",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
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"adult": false,
"hidden": false
},
"added": "2015-01-06 21:41:58",
"file": {
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"corrupt": false
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"content": {
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],
"counts": {
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"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
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},
"maps": [
{
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"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 1460,
"sidedefs": 2850,
"vertices": 1412,
"sectors": 382,
"segs": 3183,
"ssectors": 894,
"nodes": 893,
"textures": {
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"STEP4": 480,
"SW1GARG": 2,
"BROWN1": 2912,
"FLAT19": 30,
"BROWNGRN": 64,
"BRICK2": 220,
"BRONZE3": 454,
"CEIL3_3": 295,
"BROWNHUG": 98,
"CEIL3_2": 174,
"EXITSTON": 2,
"FLOOR5_3": 250
}
},
"monsters": {
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"by_type": {
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"archvile": 7,
"baron": 49,
"cacodemon": 4,
"chaingun_guy": 35,
"cyberdemon": 6,
"demon": 22,
"hell_knight": 55,
"imp": 65,
"mancubus": 4,
"pain_elemental": 2,
"revenant": 4,
"shotgun_guy": 73,
"spider_mastermind": 2,
"zombieman": 125
},
"by_category": {
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"hitscanner": 233,
"melee": 22,
"projectile": 192
}
},
"items": {
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"by_type": {
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"medikit": 6,
"rocket": 60,
"rocket_box": 20,
"rocket_launcher": 3,
"shell_box": 18,
"shotgun": 14,
"stimpack": 78,
"super_shotgun": 2
},
"ammo_by_category": {
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"cells": 0,
"rockets": 80,
"shells": 18
},
"weapons_present": [
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"shotgun",
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]
},
"mechanics": {
"teleports": true,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 455,
"hmp_monsters": 455,
"htr_monsters": 455,
"uv_items": 203,
"hmp_items": 203,
"htr_items": 203
},
"compatibility": "vanilla_or_boom",
"metadata": {
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"music": null,
"source": "marker"
},
"images": [
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{
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"type": "pano"
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],
"analysis": {
"title": "MAP01",
"description": "A large, busy MAP01 built mostly from brown brick/tech textures with some gothic accents and frequent sky breaks. Combat is extremely monster-dense and leans heavily on hitscanners, backed by many mid-to-high tiers (lots of barons/hell knights, several arch-viles, and multiple boss monsters including cyberdemons and spider masterminds). Rockets are abundant and the rocket launcher is well-supported, but the sheer enemy count and revival pressure make it very hard on UV. Progression appears keyless and driven by teleports, with a setpiece/trap-heavy feel rather than a simple linear run.",
"tags": [
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"doom2",
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"large_scale",
"mixed_theme",
"monster_heavy",
"rockets_plentiful",
"teleport_navigation",
"trap_heavy",
"very_hard"
]
}
}
]
}