Townhouses (Townhous.wad)

PWAD 487 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things337
Linedefs3403
Sectors692
Monsters112
Items115
Raw model (for completeness)
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    "title": "Townhouses (Townhous.wad)",
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      "description": "Have you ever wanted to snipe your neighbors? Well you can now snipe mine. The are five complete houses The idea here is to go from house to house killing the inhabitants. This is a VERY detailed level. There are about 2500 sectors. I believe it may be THE most detailed level made for doom2. OH,.. and watch out for my mailman. He carries a gun.. (go figure!)",
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      {
        "source": "idgames",
        "name": null,
        "contents": "================================================================\nTitle                   : Townhouses (Townhous.wad)\nFor                     : Doom2\nDate Finished           : November 21, 1995\nAuthor                  : Dino M. aka:(D.T. Legna)\nE-mail Address          : Pangier@aol.com\nMisc. Author Info       : 30 years old. Owner of entertainment based web site\n                          at http://www.afternight.com. I work with the music\n                          community of Chicagoland. Owner of a Recording\n                          Studio and rehearsal studio spaces.\n\nDescription             :Have you ever wanted to snipe your neighbors? Well\n                         you can now snipe mine. The are five complete houses\n                         The idea here is to go from house to house killing\n                         the inhabitants. This is a VERY detailed level.\n                         There are about 2500 sectors. I believe it may be\n                         THE most detailed level made for doom2. OH,.. and\n                         watch out for my mailman. He carries a gun.. (go\n                         figure!)\n\nAdditional Credits      : Thanks to Ben Morris for DCK and his help with\n                          questions I had through e-mail and ID of course!\n\n================================================================\n\n* Play Information *\n\nMap                    : Map01\nSingle Player          : Yes & NOT impossible either! Very fair & challenging\nCooperative 2-4 Player : Yes. Keep the monsters from entering the main home.\n                         I added a switch I like to call my \"Dawn of The Dead\"\n                         switch. When hit, it releases an onslaught of\n                         troopers on the outside of the house. (the Switch is\n                         in the garage).\n\nDeathmatch 2-4 Player  : Yes Actually a great DM level. Each starts out in\n                         their own home and fights to get control of the\n                         main house which contains many of the good weapons.\n\n                         I put the only health where you would expect to go\n                         when you are hurt.. In the bathroom.\n\nDifficulty Settings    : Not implemented\n\nNew Sounds             : Nope\nNew Graphics           : Nope\nDemos Replaced         : Nope\n\n* Construction *\n\nBase:                  : New level from scratch (I did cut and paste\n                          a few pieces of furniture from a two other wads\n                          because I got tired of creating it myself). The\n                          wads I used were \"Two Houses\" and \"MyHome\".\n\nBuild Time             : 90+ hours!.. I really spent a lot of\n                          time on this one.\n\nEditor(s) used         : Good ole DCK (Thanks Ben!!)\n\nKnown Bugs             : The ever so popular hall of mirrors happening outside\n                          when looking from the way north. No big deal,\n                          No one goes there anyway :-)\n\nSpecial Features       : If you really want a challenge, Open the huge door\n                          at the very north end of the map. Great idea for\n                          Cooperative play. Not so good idea for solo play.\n\nWhere to find this wad : TWC's Oct/Nov 1995 disk and & America Online.\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels provide you credit me with creating the original level and\nthat you say the level you've made is a modified version of my\noriginal level.\n\nCopyright:\nYeah Right... Nuff said! (However, if you do put this on a cd-rom, please\nlet me know through e-mail).\n\nDisclaimer:\nThis is not produced by ID Software and therefore no tech support by them is\npossible. Good Luck, Let me know if you have any problems and please send me\nfeedback on this level. It's the only way I know what ideas work good."
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                   : Townhouses (Townhous.wad)\nFor                     : Doom2\nDate Finished           : November 21, 1995\nAuthor                  : Dino M. aka:(D.T. Legna)\nE-mail Address          : Pangier@aol.com\nMisc. Author Info       : 30 years old. Owner of entertainment based web site\n\t\t\t  at http://www.afternight.com. I work with the music\n\t\t\t  community of Chicagoland. Owner of a Recording\n\t\t\t  Studio and rehearsal studio spaces.\n\nDescription             :Have you ever wanted to snipe your neighbors? Well\n\t\t\t you can now snipe mine. The are five complete houses\n\t\t\t The idea here is to go from house to house killing\n\t\t\t the inhabitants. This is a VERY detailed level.\n\t\t\t There are about 2500 sectors. I believe it may be\n\t\t\t THE most detailed level made for doom2. OH,.. and\n\t\t\t watch out for my mailman. He carries a gun.. (go\n\t\t\t figure!)\n\nAdditional Credits      : Thanks to Ben Morris for DCK and his help with\n\t\t\t  questions I had through e-mail and ID of course!\n\n================================================================\n\n* Play Information *\n\nMap                    : Map01\nSingle Player          : Yes & NOT impossible either! Very fair & challenging\nCooperative 2-4 Player : Yes. Keep the monsters from entering the main home.\n\t\t\t I added a switch I like to call my \"Dawn of The Dead\"\n\t\t\t switch. When hit, it releases an onslaught of\n\t\t\t troopers on the outside of the house. (the Switch is\n\t\t\t in the garage).\n\nDeathmatch 2-4 Player  : Yes Actually a great DM level. Each starts out in\n\t\t\t their own home and fights to get control of the\n\t\t\t main house which contains many of the good weapons.\n\n\t\t\t I put the only health where you would expect to go\n\t\t\t when you are hurt.. In the bathroom.\n\nDifficulty Settings    : Not implemented\n\nNew Sounds             : Nope\nNew Graphics           : Nope\nDemos Replaced         : Nope\n\n* Construction *\n\nBase:                  : New level from scratch (I did cut and paste\n\t\t\t  a few pieces of furniture from a two other wads\n\t\t\t  because I got tired of creating it myself). The\n\t\t\t  wads I used were \"Two Houses\" and \"MyHome\".\n\nBuild Time             : 90+ hours!.. I really spent a lot of\n\t\t\t  time on this one.\n\nEditor(s) used         : Good ole DCK (Thanks Ben!!)\n\nKnown Bugs             : The ever so popular hall of mirrors happening outside\n\t\t\t  when looking from the way north. No big deal,\n\t\t\t  No one goes there anyway :-)\n\nSpecial Features       : If you really want a challenge, Open the huge door\n\t\t\t  at the very north end of the map. Great idea for\n\t\t\t  Cooperative play. Not so good idea for solo play.\n\nWhere to find this wad : TWC's Oct/Nov 1995 disk and & America Online.\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels provide you credit me with creating the original level and\nthat you say the level you've made is a modified version of my\noriginal level.\n\nCopyright:\nYeah Right... Nuff said! (However, if you do put this on a cd-rom, please\nlet me know through e-mail).\n\nDisclaimer:\nThis is not produced by ID Software and therefore no tech support by them is\npossible. Good Luck, Let me know if you have any problems and please send me\nfeedback on this level. It's the only way I know what ideas work good.\n\nWant to know about more levels from me? Contact me... Most current work idea\nis exciting and yet has a few problems I have to work out..\n\nI created a map with many buildings and each building has sniper outlook\npoints. The buildings are equally divided up to where they all have their\nadvantages and disadvantages.\n\nWhen you are reincarnated, you have a choice between any one key before you\nare thrown into the map.\n\nBlue Keyed Doors: Great sniper outlooks but low end weapons\n\nRed Keyed Doors:Great weapons but not so good sniper points\n\nYellow Keyed Doors:Just the shotgun is available as a weapon, but each yellow\nbuilding has some very interesting switches. Switching one manages to change\nthe odds and strategy of the game by putting up barriers between buildings\nand removing barriers that one might depend upon. I've even got a switch to\nturn the daytime into night.\n\nNow get this, in every blue building, there is a blue key. In every yellow\nbuilding.. a yellow key and every red of course a red key. You see since you\ncan only start out with one key when you are reincarnated, the only way to\nhave access to more buildings would be to follow someone else into their\nbuilding and steal a key. (makes it quite a task to protect your back and\nalso gives you something to protect besides your life). Finding aditional\nkeys allows you access to better vantage points, better weapons and/or to\nthe switches.\n\nI've also placed a switch that opens with a HUGE door in the city. The door\ngives way to a cyberdemon. Just a little added bonus if you get tired of\nblasting each other. Anyone can run over and let the animal loose. (I'm\nactually working with a few people on importing a model of Godzilla as the\nCyberdemon).\n\nNow the bad news:\nSince all deathmatch games give you all the keys from the start, it takes my\nnew concept away. The only way to use this idea is to play cooperative. With\nthis there is no way to keep a good tally of frags and the weapons can only\nbe picked up once per life. What is worse is I cannot add enough ammo cause\nit wont respawn.\n\nIf anyone has any ideas on this, let me know.\n\nPangier@aol.com\naka: (D.T. Legna)\n\nWhatcha lookin down here for?.. Do you think I might have\nsomething important left to say?\n\nWell I don't..... So go away!!!\n\nI mean it!... you'll find \"nothing\" at the end of this file.. So why\nwaste your time?\n\nYou are beginning to show signs of an inquisitive person...\n\nWell then... Since you've followed this file so far down here.. I'll let you\nin on a little secret...\n\nI placed a hidden room just off the TV room of the main house. Go through\nthe wall that has the picture hanging behind the couch. Use it in deathmatch\nto your advantage.\n\nI'm going to place a false ending to this file at the end for people that\ndon't actually scroll through and just use the sidebar to get to the end..\n(don't trust me.. Well then scroll away...)\n\nDidn't I tell you that you would find NOTHING at the bottom of this file?...\nWell... I didn't lie... So here it is....\n\n\"NOTHING\""
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nArchive Maintainer      : Nil\nUpdate to               : Nil\nAdvanced engine needed  : Nil\nPrimary purpose         : Single+Coop play\n===========================================================================\nTitle                   : Townhouses (Townhous.wad)\nFilename                : townhous.wad\nRelease date            : November 21, 1995\nAuthor                  : Dino T. Manzella\nEmail Address           : pangier@afternight.com\nOther Files By Author   :\nMisc. Author Info       : 30 years old. Owner of entertainment based web site\n                          at http://www.afternight.com. I work with the music\n                          community of Chicagoland. Owner of a Recording\n                          Studio and rehearsal studio spaces.\n\nDescription             : Have you ever wanted to snipe your neighbors? Well\n                         you can now snipe mine. The are five complete houses\n                         The idea here is to go from house to house killing\n                         the inhabitants. This is a VERY detailed level.\n                         There are about 2500 sectors. I believe it may be\n                         THE most detailed level made for doom2. OH,.. and\n                         watch out for my mailman. He carries a gun.. (go\n                         figure!)\n\nAdditional Credits to   : Thanks to Ben Morris for DCK and his help with\n                          questions I had through e-mail and ID of course!\n===========================================================================\n* What is included *\n\nNew levels              : 1\nSounds                  : No\nMusic                   : No\nGraphics                : No\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : DOOM2\nMap #                   : Map01\nSingle Player           : Yes & NOT impossible either! Very fair & challenging\nCooperative 2-4 Player  : Yes. Keep the monsters from entering the main home.\n                         I added a switch I like to call my \"Dawn of The Dead\"\n                         switch. When hit, it releases an onslaught of\n                         troopers on the outside of the house. (the Switch is\n                         in the garage).\n\nDeathmatch 2-4 Player   : Yes Actually a great DM level. Each starts out in\n                         their own home and fights to get control of the\n                         main house which contains many of the good weapons.\n\n                         I put the only health where you would expect to go\n                         when you are hurt.. In the bathroom.\nOther game styles       : N/A\nDifficulty Settings     : Not implemented\n\n* Construction *\n\nBase                    : New level from scratch (I did cut and paste\n                          a few pieces of furniture from a two other wads\n                          because I got tired of creating it myself). The\n                          wads I used were \"Two Houses\" and \"MyHome\".\nBuild Time              : 90+ hours!.. I really spent a lot of\n                          time on this one.\n\nEditor(s) used          : Good ole DCK (Thanks Ben!!)\n\nKnown Bugs              : The ever so popular hall of mirrors happening outside\n                          when looking from the way north. No big deal,\n                          No one goes there anyway :-)\n\nSpecial Features        : If you really want a challenge, Open the huge door\n                          at the very north end of the map. Great idea for\n                          Cooperative play. Not so good idea for solo play.\nMay Not Run With...     : N/A\n\n* Copyright / Permissions *\n\nAuthors may use the contents of this file as a base for\nmodification or reuse.  Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\n(delete one of these two paragraphs:)\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.  I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: http://www.afternight.com/etc/doom\n\nFTP sites: N/A\n\nCopyright:\nYeah Right... Nuff said! (However, if you do put this on a cd-rom, please\nlet me know through e-mail).\n\n================================================================\n\nNOTICE! There is an updated zdoom version of this map at http://www.afternight.com/etc/\n\n================================================================"
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