Raw model (for completeness)
{
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"title": "Star Trek - Doom Invasion",
"authors": [
"Thomas Spaulding and Grant Jacobs"
],
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"trkdoom.wad",
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"added": "2013-11-02 15:51:56",
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"name": "Star Trek - Doom Invasion",
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"added": "2013-11-02 15:51:56",
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"analysis": {
"title": "Star Trek - Doom Invasion",
"description": "This WAD contains a single map set aboard the USS Enterprise, blending Star Trek themes with Doom II gameplay. The level features a moderate to challenging difficulty with a focus on projectile and energy weapons rather than traditional phasers, reflecting a unique combat style. The environment is a sci-fi techbase heavily modified by alien forces, with new graphics and sounds inspired by the Star Trek universe. Progression is linear, emphasizing exploration and combat within a confined ship setting. It is designed for Doom II and supports single-player, cooperative, and deathmatch modes, with resource placement requiring players to scavenge weapons and ammo due to transport limitations.",
"authors": [
"Thomas Spaulding and Grant Jacobs"
],
"tags": [
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"deathmatch",
"doom2",
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"contents": "This is for Doom II 1.7a\n================================================================\nTitle : Star Trek - Doom Invasion\nFilename : Trkdoom.wad\nAuthor : Thomas Spaulding and Grant Jacobs\nE-mail addresses :tsplding@symnet.net gjacobs@freenet.scri.fsu.edu\n\nDescription :\n\n***********************************************************************************\nStardate 46154.2\n\nCaptain Picard recording:\n\nThe Enterprise (NCC-1701-D) has been attacked by aliens from a group\ncalled the Underworld Alliance. They surrounded the ship with a nebula-like\nenergy cloud rendering our phasers and photons useless. A boarding\nparty came aboard next. After a fierce firefight, the crew has been\nforced to abandon ship. We managed to shutdown the warp core prior to leaving\nthe ship, however, I must accept responsibility for not initiating the\nself-destruct sequence before the Aliens gained control of the Engineering\nand Bridge sections. The ship is adrift in the Velera system.\n\nJust before Lt. Commander Data departed the ship, he reported the aliens\nhad begun to modify the ship, converting it to what he theorized was more\nlike their homeworld. This was mainly in the lower decks and engineering\ncompartments.\n\nStarfleet has authorized the use of \"whatever means necessary\"\nto remove the aliens from the ship and regain control. A new group of\nelite Starfleet Commandos (THAT'S YOU) has just arrived and are going\nto attempt to retake the ship. If they are unble to, we will be forced\nto destroy the Enterprise.\n\nSensor analysis indicates the aliens are not vulnerable to phaser fire,\nbut that they can be killed by more crude means, namely projectile\nweapons, rockets, and phased plasma energy patterned after the\nGhym'Hadar. Due to the shielding placed by the aliens, transporting will\nbe difficult. Chief O'Brien, just arrived from Deep Space Nine, states that\ninanimate objects may rematerialize in various parts of the ship. So, even\nif the Commandos are fully loaded, they may have to hunt for their weaponry\nonce aboard the Enterprise.\n\nThe Commandos have one hour to retake the ship before I must order its\ndestruction. Repeated efforts at communication haved failed and Counselor\nTroi has sensed only \"pure evil\" from the ship.\n\nGood luck! And remember the clock is ticking!\n\nDoomtrek:\nCreated by: Tom Spaulding and Grant Jacobs\n\nWe hope you enjoy the level. We may post some upgrades for sound\nand graphics in the future. For now...KICK ASS!\n\nPlease send comments to us at:\ntsplding@symnet.net and gjacobs@freenet.scri.fsu.edu\n\n****************************************************************************************\n\nAdditional Credits: id for Doom, Bill Neisius (bill@solaria.hac.com) for\nDoomGraph 1.1 and DmAudio 1.1, Colin Reed colin@argonaut.com for Bsp1.2,\nBrendon Wyber and Raphael Quinet for Deu 5.21gcc.\n:\n================================================================\n\n* Play Information *\n\nEpisode and Level # : Map01\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : YesEasy and Utlra\nNew Sounds : YesLots of clips from the shows\nNew Graphics : YesPlenty of hand-drawn graphics\nNew Music : NoAt least not till upgrade pack\nDemos Replaced : 1Me beating game on Ultra incase you can't finish game.\n\n* Construction *\n\nBase : New level from scratch. Started out as DoomI but later changed to Doom II for the greater use of monsters, weapons and graphics.\nEditor(s) used :See the addirional credits\nKnown Bugs :None that we found!\n\n* Copyright / Permissions *\n\nAuthors (may NOT) use this level as a base to build additional levels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. AND if it is CD I/we get a free copy :>)\n\n* Where to get this WAD *\n\nFTP sites:\nftp.orst.edu: /pub/mirrors/infant2.sphs.indiana.edu/doom2/NEWSTUFF\nsymnet.net/users/tsplding (as long as I maintain my account)\nOther:alt.binaries.doom"
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"contents": "=======================================================\nTitle \t : \tStar Trek - Doom Invasion\nFilename : \tTrkdoom.wad\nAuthor : \tThomas Spaulding and Grant Jacobs\nE-mail addresses :\ttsplding@symnet.net gjacobs@freenet.scri.fsu.edu\n\nDescription \t :\n\n***********************************************************************************\nStardate 46154.2\n\nCaptain Picard recording:\n\nThe Enterprise (NCC-1701-D) has been attacked by aliens from a group\ncalled the Underworld Alliance. They surrounded the ship with a nebula-like\nenergy cloud rendering our phasers and photons useless. A boarding\nparty came aboard next. After a fierce firefight, the crew has been\nforced to abandon ship. We managed to shutdown the warp core prior to leaving\nthe ship, however, I must accept responsibility for not initiating the\nself-destruct sequence before the Aliens gained control of the Engineering\nand Bridge sections. The ship is adrift in the Velera system.\n\nJust before Lt. Commander Data departed the ship, he reported the aliens\nhad begun to modify the ship, converting it to what he theorized was more\nlike their homeworld. This was mainly in the lower decks and engineering\ncompartments.\n\nStarfleet has authorized the use of \"whatever means necessary\"\nto remove the aliens from the ship and regain control. A new group of\nelite Starfleet Commandos (THAT'S YOU) has just arrived and are going\nto attempt to retake the ship. If they are unble to, we will be forced\nto destroy the Enterprise.\n\nSensor analysis indicates the aliens are not vulnerable to phaser fire,\nbut that they can be killed by more crude means, namely projectile\nweapons, rockets, and phased plasma energy patterned after the\nGhym'Hadar. Due to the shielding placed by the aliens, transporting will\nbe difficult. Chief O'Brien, just arrived from Deep Space Nine, states that\ninanimate objects may rematerialize in various parts of the ship. So, even\nif the Commandos are fully loaded, they may have to hunt for their weaponry\nonce aboard the Enterprise.\n\nThe Commandos have one hour to retake the ship before I must order its\ndestruction. Repeated efforts at communication haved failed and Counselor\nTroi has sensed only \"pure evil\" from the ship.\n\nGood luck! And remember the clock is ticking!\n\nDoomtrek:\nCreated by: Tom Spaulding and Grant Jacobs\n\nWe hope you enjoy the level. We may post some upgrades for sound\nand graphics in the future. For now...KICK ASS!\n\nPlease send comments to us at:\ntsplding@symnet.net and gjacobs@freenet.scri.fsu.edu\n\n****************************************************************************************\n\nAdditional Credits: id for Doom, Bill Neisius (bill@solaria.hac.com) for\nDoomGraph 1.1 and DmAudio 1.1, Colin Reed colin@argonaut.com for Bsp1.2,\nBrendon Wyber and Raphael Quinet for Deu 5.21gcc.\n==========================================================\n\n* Play Information *\n\nEpisode and Level # : \tMap01\nSingle Player : \t Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : \t Yes\tEasy and Utlra\nNew Sounds : \t Yes\tLots of clips from the shows\nNew Graphics :\t Yes\tPlenty of hand-drawn graphics\nNew Music : \t No\tAt least not till upgrade pack\nDemos Replaced : 1\tMe beating game on Ultra incase you can't finish game.\n\n* Construction *\n\nBase : \tNew level from scratch. Started out as DoomI but later changed to \t\t\t\tDoom II for the greater use of monsters, weapons and graphics.\nEditor(s) used :\tSee the addirional credits\nKnown Bugs :\tNone that we found!\n\n* Copyright / Permissions *\n\nAuthors (may NOT) use this level as a base to build additional levels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. AND if it is CD I/we get a free copy :>)\n\n* Where to get this WAD *\n\nFTP sites:\nftp.orst.edu: /pub/mirrors/infant2.sphs.indiana.edu/doom2/NEWSTUFF\nsymnet.net/users/tsplding (as long as I maintain my account)\nOther:\talt.binaries.doom"
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