Raw model (for completeness)
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"title": "The Last Sanctuary",
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"name": "The Last Sanctuary",
"description": "A large (63549 linedefs) map for First-Try Demo Contest #16, which was held at 10.31.2015 14:00 UTC. The archive contains demo files for 15 contest participants and table with results, located in \"fdc16\" subdirectory. The demo files have been corrected to run properly with this version of wad (skill 2 instead of skill 4)",
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"title": "The Last Sanctuary",
"description": "The Last Sanctuary is a single large-scale map featuring over 63,000 linedefs, designed for Doom II and requiring an advanced MBF-compatible engine like Boom. It presents a challenging experience recommended for \"Hey, not too rough\" or \"Hurt me plenty\" skill levels, with Ultra-Violence suggested only for hardcore players. The map includes a balanced but demanding monster profile with notable threats and a complex layout that is mostly linear with key hunting elements. The environment blends custom textures from cc4tex.wad, Afterglow, and Realm667, with outdoor areas that may render poorly in some ports. Resource distribution is moderate, supporting sustained combat encounters. Compatibility is focused on Boom and similar ports rather than vanilla or Eternity.",
"authors": [
"cybermind (aka Mistranger)"
],
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{
"source": "idgames",
"name": null,
"contents": "===========================================================================\nAdvanced engine needed : MBF-compatible (see Tested With)\nPrimary purpose : Single play\n===========================================================================\nTitle : The Last Sanctuary\nFilename : tls.wad\nRelease date : 11.12.2015\nAuthor : cybermind (aka Mistranger)\nEmail Address : iddqd_mail@mail.ru\nOther Files By Author : WCleaner - wad optimizer, Doom Wars : UAC vs. Hell,\n maps for Whitemare (MAP05, MAP13), Whitemare 2 (MAP04),\n libZDGUI - GUI library for ZDoom, several more\n ZDoom mods, Hellish Lab of Barons, MBF Invasion\n\nDescription : A large (63549 linedefs) map for First-Try Demo\n Contest #16, which was held at 10.31.2015 14:00 UTC.\n The archive contains demo files for 15 contest\n participants and table with results, located in\n \"fdc16\" subdirectory.\n The demo files have been corrected to run properly\n with this version of wad (skill 2 instead of skill 4)\n\n It is recommended to use \"Hey, not too rough\"\n (contest difficulty) or \"Hurt me plenty\" for first\n walkthrough. \"Ultra-Violence!\" for hardcore players\n only!\n\nAdditional Credits to : Music - Skaven (Beyond the network),\n Titlemus - moon shiningby acetip,\n Intermus - Rock by The Quality Quartet\n Textures - cc4tex.wad, Afterglow textures, Realm667\n Testing - skepticist, Da Werecat\n Title - redsorceress.com/skybox.html\n===========================================================================\n* What is included *\n\nNew levels : 1\nSounds : Yes\nMusic : Yes\nGraphics : Yes\nDehacked/BEX Patch : Yes\nDemos : Yes\nOther : Yes (PLAYPAL, ZDoom compatibility scripts)\nOther files required : None\n\n* Play Information *\n\nGame : Doom 2\nMap # : MAP01\nSingle Player : Designed for\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nOther game styles : None\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : New from scratch\nBuild Time : 1.5 months (although I had an idea of building\n such a map since 2011)\nEditor(s) used : GZDoom Builder 2.3, SLADE 3, WCleaner 1.1,\n boomlightgen and warpgen (were written specially\n while working on map)\nKnown Bugs : You could get stuck in red key hall (between broken\n column and wall, see vdgg's demo)\n Outdoor rendering is broken in GZDoom and Eternity.\n\nMay Not Run With : any MBF-incompatible port, GZDoom (bad rendering\n of outdoors), Eternity Engine (bad sky rendering)\nTested With : Pr(Gl)Boom+ 2.5.14, ZDoom 2.8pre-1779-gbeb2a4f\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for\nmodification or reuse. Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text\nfile, with no modifications. You may distribute this file in any\nelectronic format (BBS, Diskette, CD, etc) as long as you include\nthis file intact. I have received permission from the original\nauthors of any modified or included content in this file to allow\nfurther distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors\nWeb sites:\nFTP sites:"
},
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"source": "readmes",
"name": null,
"contents": "===========================================================================\nArchive Maintainer : Update https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/tls\nUpdate to : tls.zip\nAdvanced engine needed : MBF-compatible (see Tested With)\nPrimary purpose : Single play\n===========================================================================\nTitle : The Last Sanctuary\nFilename : tls.wad\nRelease date : 11.12.2015\nAuthor : cybermind (aka Mistranger)\nEmail Address : iddqd_mail@mail.ru\nOther Files By Author : WCleaner - wad optimizer, Doom Wars : UAC vs. Hell,\n maps for Whitemare (MAP05, MAP13), Whitemare 2 (MAP04),\n libZDGUI - GUI library for ZDoom, several more\n ZDoom mods, Hellish Lab of Barons, MBF Invasion\n\nDescription : A large (63549 linedefs) map for First-Try Demo\n Contest #16, which was held at 10.31.2015 14:00 UTC.\n The archive contains demo files for 15 contest\n participants and table with results, located in\n \"fdc16\" subdirectory.\n The demo files have been corrected to run properly\n with this version of wad (skill 2 instead of skill 4)\n\n It is recommended to use \"Hey, not too rough\"\n (contest difficulty) or \"Hurt me plenty\" for first\n walkthrough. \"Ultra-Violence!\" for hardcore players\n only!\n\n The update fixes warning messages and adds support for\n new versions of GZDoom/Eternity Engine\n (thanks to Graf Zahl and printz)\n\nAdditional Credits to : Music - Skaven (Beyond the network),\n Titlemus - moon shining\\u0000by acetip,\n Intermus - Rock by The Quality Quartet\n Textures - cc4tex.wad, Afterglow textures, Realm667\n Testing - skepticist, Da Werecat\n Title - redsorceress.com/skybox.html\n===========================================================================\n* What is included *\n\nNew levels : 1\nSounds : Yes\nMusic : Yes\nGraphics : Yes\nDehacked/BEX Patch : Yes\nDemos : Yes\nOther : Yes (PLAYPAL, ZDoom compatibility scripts)\nOther files required : None\n\n* Play Information *\n\nGame : Doom 2\nMap # : MAP01\nSingle Player : Designed for\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nOther game styles : None\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : New from scratch\nBuild Time : 1.5 months (although I had an idea of building\n such a map since 2011)\nEditor(s) used : GZDoom Builder 2.3, SLADE 3, WCleaner 1.1,\n boomlightgen and warpgen (were written specially\n while working on map)\nKnown Bugs : You could get stuck in red key hall (between broken\n column and wall, see vdgg's demo)\n Please use only compatible ports (see Tested With)\n\nMay Not Run With : Zandronum, ZDoom < 2.8, GZDoom < 2.1/1.9, Eternity 3.40.46 and lower\nTested With : Pr(Gl)Boom+ 2.5.14, ZDoom 2.8, GZDoom 2.1 (release), Eternity-r3.40.46-286-g80c6825\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for\nmodification or reuse. Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text\nfile, with no modifications. You may distribute this file in any\nelectronic format (BBS, Diskette, CD, etc) as long as you include\nthis file intact. I have received permission from the original\nauthors of any modified or included content in this file to allow\nfurther distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors\nWeb sites:\nFTP sites:"
}
]
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